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Julhelm

HAWX 2 announced

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I have to say, the first game was a bit of a letdown but reading this it sounds as if the devs have actually taken on a lot of the criticisms leveled at the first game. I'm actually looking forward to this.

 

http://news.filefront.com/h-a-w-x-2-details-here-woooo

Anywho, the game was actually announced a few weeks back, but now Ubisoft has for real released some details. And screenshots. Hit the gallery for those or just keep reading. So what are the big, new features? The ability to take off and land your plane! Refueling in the air! UAVs! OK, so that last one sounds pretty cool.
(Bolding mine)

 

http://g4tv.com/games/xbox-360/63719/tom-clancys-hawx-2/articles/70884/HAWX-2-First-Look-Preview/

 

Take offs and landings are one of the new additions to the game, and there will be a wide variety of scenarios that will require different approaches to both. For instance, landing on an airfield in the middle of the day won’t require as much focus and attention as, say, a midnight landing on an aircraft carrier. Not that there will be any “easy” landings, but the difficultly will vary depending on the situation.

 

 

Pictars:

 

HAWX-2-preview.jpg

HAWX2_S_005-650x365.jpg

E3-2010-Tom-Clancys-HAWX-2-Photos.jpg

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It was pretty lame not to have them.

Odd that the one thing the guy says sounds cool is NOT. UAVs are hardly fun to fly, it's like flying a small airliner, big deal.

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What's the difference between a UAV and a plane in the game? No one dies either way.

 

UAVs are hardly fun to fly, it's like flying a small airliner, big deal.

The first game had afterburers on Harrier, so they might take some more liberties :grin:

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Well, which would you rather do in a PC game, race a car? Or control a guy in a game like The Sims that sits down at a PC to race a car?

 

UAVs aren't flown like planes. Other than takeoff and landings when direct control might be assumed (although not always), the rest of the time a heading and course and altitude are fed into its autopilot and off it goes. In the case of an attack on a ground target I'm not sure how it's done, whether the coordinates are input and it flies out and back on its own or you have to manually create an IP waypoint and then a target waypoint, but in either case you're not in direct control.

 

In other words, flying an F-16 in Falcon 4 is MORE like flying a fighter than a real SSGT in the USAF telling a Reaper to drop an LGB on a house in Waziristan, let alone playing a game where you're that SSGT. To then put another sim in the loop removes you x2 from the actual flying.

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