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Has anyone done an A-6E Intruder ?

 

I am wondering as I would like to be able to do a full range of missions from the Carrier that has been added to SF2 Nato IV+ to go with the Tomcat campaign as I have already added a setup for A-7E and the F-18C...

 

And I am planning on doing a mod to the 1979 version as well and I might add the USN to all the campaigns to see how they do... Be rude not to invite the USN to at least some of the party...

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There's a TRAM in ODS.

 

Forgot that was there... and thanks... okay will have some fun moving it across...

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don't forget to edit the avionics ini to use TEWS symbology; and if you make the A-6A flyable, it'll use vector

 

took me all of 30 minutes to get both in ..

 

btw, there are no drop tanks stock for it; you'll have to import the 300 gallon units from WoV/WoE or Gunny's pak (and edit the gray centerline tank from ODS to use the SF2 stlying). Even though the node is called out in the data ini, thre's no node in the actual LOD (I check with my handy-dandy hex editor)

 

wrench

kevin stein

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I've been trying to base my F-18C on CVN68 for the NF4+ Carrier campaign. I looked up in the Knowlege base how to add aircraft for campaigns but that was more about replacing an aircraft with a differnt one. I wanted to add more Navy aircraft to the carrier on the NF4+ Carrier mission and not replace my f-14 in the campaign files every time I wanted to do a campaign in a differnt navy jet I have. I copied and paste the F-14A player unit to create another player unit in the campaign4 data file. I then updated this pasted player unit with the f-18C file name info and sqd info. I then added the unit info in the campaign file with the f-18c sqd info. I then deleted my old saved campign files. My f-18c shows up as a selectable aircraft as part of the US Navy at the campaign start up screen with the correct sqd info but after hitting the accept button the f-18c ends up being based at Spangdahlem AB instead of the Nimitz. I don't understand why it doesn't end up being based on the carrier. Is there anything I need to do to get it to start off on the carrier? Any help would be greatly appriciated. Thx. I attached the player unit info below to see if anyone notices that I missed something.

 

//----- Player Unit

[AirUnit075.1]

AircraftType=FA-18C

Squadron=VFA-25

ForceID=1

Nation=USN

DefaultTexture=VFA25

StartNumber=0

BaseArea=CVN-68

CarrierBased=TRUE

CarrierNumber=68

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=60

MissionChance[CAP]=70

MissionChance[iNTERCEPT]=60

MissionChance[ESCORT]=70

MissionChance=80

MissionChance[CAS]=80

MissionChance[sEAD]=60

MissionChance[ARMED_RECON]=40

MissionChance[ANTI_SHIP]=40

MissionChance[RECON]=40

UpgradeType=NEVER

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[AirUnit075.1] >--------? 075.1? It wont read that ".1"

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don't forget to edit the avionics ini to use TEWS symbology; and if you make the A-6A flyable, it'll use vector

 

took me all of 30 minutes to get both in ..

 

btw, there are no drop tanks stock for it; you'll have to import the 300 gallon units from WoV/WoE or Gunny's pak (and edit the gray centerline tank from ODS to use the SF2 stlying). Even though the node is called out in the data ini, thre's no node in the actual LOD (I check with my handy-dandy hex editor)

 

wrench

kevin stein

 

Thanks for the reply... this is going to get interesting... need to get a few hours to one side to do this... as to the drop tank thanks for the heads up on that one...

Edited by Slartibartfast

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