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Veltro2k

Short Sunderland WIP

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update using invisible landing gear

Edited by Veltro2k

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me likes!!!

 

wrench

kevin stein

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The old Flying Porcupine... looking good when I get my PC setup here to how I want it I will have to prepare a WW2 setup for Wings Series...

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Me likes too:good:

 

 

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Still trying to iron out the Bombrack animation

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Nice!! Seems to be missing its prop shafts though.

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Nice!! Seems to be missing its prop shafts though.

 

RGR still a WIP :qt:

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Looks good to me Ed !

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riple quanti maybye

 

tried that didnt work

 

th_OUTPUT_WOE2010-11-1107-16-17-53.jpg

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It does the same when you trigger the bomb release and open the bombay after.

You should open the bomb bay (extend the rack) before triggering anything, it means two different keys.

"O" = extend the rack, then "enter" = drop the ordnance.

???

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It does the same when you trigger the bomb release and open the bombay after.

You should open the bomb bay (extend the rack) before triggering anything, it means two different keys.

"O" = extend the rack, then "enter" = drop the ordnance.

???

 

thats what i do, but all drop at the same time

 

th_OUTPUT_WOE2010-11-1118-24-57-93.jpg

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Maybe : (StationID #7 & #8)

 

[WeaponsBay1]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=3

StationType=INTERNAL

NumWeapons=4

AttachmentPosition001=0.955,1.18,0.725

AttachmentPosition002=0.524,1.18,0.783

AttachmentPosition003=-0.89,1.18,0.825

AttachmentPosition004=-0.082,1.18,0.739

AttachmentAngles=0.0,0.0,0.0

LoadLimit=800

AllowedWeaponClass=BOMB

SpecificStationCode=

DiameterLimit=0.5

LengthLimit=3.0

BombBayAnimationID=8

BombBayOpenTime=3.0

BombBayCloseTime=3.0

AttachmentType=USAF

ModelNodeName=BRACK_L

MovingPylon=TRUE

RotatingPylon=FALSE

AutomaticDoors=FALSE

PylonMass=10

PylonDragArea=0.06

 

[WeaponsBay2]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=3

StationType=INTERNAL

NumWeapons=4

AttachmentPosition001=1.163,1.174,0.831

AttachmentPosition002=0.531,1.174,0.784

AttachmentPosition003=-0.076,1.174,0.74

AttachmentPosition004=-0.689,1.174,0.699

AttachmentAngles=0.0,0.0,0.0

LoadLimit=800

AllowedWeaponClass=BOMB

SpecificStationCode=

DiameterLimit=0.5

LengthLimit=3.0

BombBayAnimationID=8

BombBayOpenTime=3.0

BombBayCloseTime=3.0

AttachmentType=USAF

ModelNodeName=BRACK_R

MovingPylon=TRUE

RotatingPylon=FALSE

AutomaticDoors=FALSE

PylonMass=10

PylonDragArea=0.06

---------------------------------------------------------------------------------------------------------------------------

Or : 8 different weapon stations with 1 bomb each

 

[WeaponsBay1]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=3

StationType=INTERNAL

AttachmentPosition=0.955,1.18,0.725

AttachmentAngles=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=BOMB

SpecificStationCode=

DiameterLimit=0.5

LengthLimit=3.0

BombBayAnimationID=8

BombBayOpenTime=3.0

BombBayCloseTime=3.0

AttachmentType=USAF

ModelNodeName=BRACK_L

MovingPylon=TRUE

RotatingPylon=FALSE

AutomaticDoors=FALSE

PylonMass=10

PylonDragArea=0.06

 

[WeaponsBay2]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=3

StationType=INTERNAL

AttachmentPosition=0.524,1.18,0.783

AttachmentAngles=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=BOMB

SpecificStationCode=

DiameterLimit=0.5

LengthLimit=3.0

BombBayAnimationID=8

BombBayOpenTime=3.0

BombBayCloseTime=3.0

AttachmentType=USAF

ModelNodeName=BRACK_L

MovingPylon=TRUE

 

[WeaponsBay3]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=3

StationType=INTERNAL

AttachmentPosition=-0.89,1.18,0.825

AttachmentAngles=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=BOMB

SpecificStationCode=

DiameterLimit=0.5

LengthLimit=3.0

BombBayAnimationID=8

BombBayOpenTime=3.0

BombBayCloseTime=3.0

AttachmentType=USAF

ModelNodeName=BRACK_L

MovingPylon=TRUE

 

[WeaponsBay4]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=3

StationType=INTERNAL

AttachmentPosition=-0.082,1.18,0.739

AttachmentAngles=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=BOMB

SpecificStationCode=

DiameterLimit=0.5

LengthLimit=3.0

BombBayAnimationID=8

BombBayOpenTime=3.0

BombBayCloseTime=3.0

AttachmentType=USAF

ModelNodeName=BRACK_L

MovingPylon=TRUE

 

[WeaponsBay5]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=3

StationType=INTERNAL

AttachmentPosition=1.163,1.174,0.831

AttachmentAngles=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=BOMB

SpecificStationCode=

DiameterLimit=0.5

LengthLimit=3.0

BombBayAnimationID=8

BombBayOpenTime=3.0

BombBayCloseTime=3.0

AttachmentType=USAF

ModelNodeName=BRACK_R

MovingPylon=TRUE

RotatingPylon=FALSE

AutomaticDoors=FALSE

PylonMass=10

PylonDragArea=0.06

 

[WeaponsBay6]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=3

StationType=INTERNAL

AttachmentPosition=0.531,1.174,0.784

AttachmentAngles=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=BOMB

SpecificStationCode=

DiameterLimit=0.5

LengthLimit=3.0

BombBayAnimationID=8

BombBayOpenTime=3.0

BombBayCloseTime=3.0

AttachmentType=USAF

ModelNodeName=BRACK_R

MovingPylon=TRUE

 

[WeaponsBay7]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=3

StationType=INTERNAL

AttachmentPosition=-0.076,1.174,0.74

AttachmentAngles=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=BOMB

SpecificStationCode=

DiameterLimit=0.5

LengthLimit=3.0

BombBayAnimationID=8

BombBayOpenTime=3.0

BombBayCloseTime=3.0

AttachmentType=USAF

ModelNodeName=BRACK_R

MovingPylon=TRUE

 

[WeaponsBay8]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=3

StationType=INTERNAL

AttachmentPosition=-0.689,1.174,0.699

AttachmentAngles=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=BOMB

SpecificStationCode=

DiameterLimit=0.5

LengthLimit=3.0

BombBayAnimationID=8

BombBayOpenTime=3.0

BombBayCloseTime=3.0

AttachmentType=USAF

ModelNodeName=BRACK_R

MovingPylon=TRUE

 

...

 

 

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Check the "AnimationID=6" entry,

maybe it's another animation number.

 

And sometime you need to add : "ReverseModelOrientation=TRUE"

 

Anyway change the "Setting[1].Angle=" as you wish to have the right move.

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Ok last steps needed for release

 

1.creation of depth charges

2.aircraft serial numbers

3. help with the Load ini

4. some more skins maybe ?

and of course would be great with some Mr Wrench's Screens

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You'll need this webpage for the Aussies...

 

http://www.adf-serials.com/2a26.shtml

 

thank you Major Lee...and if anyone wants to volunteer for an Ausie skin let me know

 

Still looking for RAF serials though

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Do you have a source for RAF S/Ns?

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