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DanW

Mission editor preview - ground targets and movement

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Setting up a strike mission on the runway.

 

post-38-017792600 1284598814.jpg

 

We need to add some SAM's and ZSU's to defend the airfield.

 

post-38-029986200 1284598923.jpg

 

Patrolling the airfield - SAM's, ZSU's and the boss man's truck.

 

post-38-061864100 1284599036.jpg

 

A-10's inbound - Stop and shoot.

 

post-38-092586300 1284599121.jpg

 

Wing men retaliate.

 

post-38-004808600 1284599168.jpg

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I'm just hoping that it provides more variety and activity in single missions, but is not time consuming or complicated to use.

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Driving a force of `Hogs all the way to Peenemunde makes for a long trip.

 

Not to mention all that red zone to fly over.

 

Not griefing on the mission presented, just queuing up a question.

 

I see a lot of these types of mission in campaign, and they border on suicidal.

 

The question?

 

Will these built missions be able to be strung together for a custom campaign?

 

You know, save as mission 1, then 2, etc., and have the campaign system pick them up and

run with them?

 

I know it is a big stretch, but I bet you'd see some seriously tweaked campaigns being

produced with things like A-10s hitting the front, not doing deep strikes, and finely

orchestrated SEAD, Escort and strike missions.

 

THAT would rock!

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It was a quick test to demonstrate the way ground targets will work.

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OK, you missed my point.

 

Sorry, did not mean to cap on your demo, was just wondering about the campaign coupling with

this decidedly cool looking mission editor.

 

I'm am pretty stoked to play around with it...

 

:good:

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WP+ button. Is that for adding waypoints to the flight and setting up a more complex flight path?

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It looks like it works for the ground units, too. Notice the line attached to the tank icon on the map?

I'm just not sure if the directional arrows take you to previous/next waypoints or units.

 

As for campaigns, it's easy to just make a set of single missions as a campaign. Sure you don't get previous mission results carried over, but you could always set it up so they assume any target you fail to destroy in a mission is taken out by a follow-up flight between missions. TK has never had a scripted campaign in the TW sims and I don't think it's starting now.

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Bla,bla,bla,bla...just WHEN? :grin::drinks::cool:

 

Btw it sure looks sweet Dan :good:

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Damn now that looks like Fun... reminds me of my old Janes days back on a 266mhz PC... back in the dawn of time somewhere... Okay now I feel old...

 

Serious though I can't wait to try that out... whats even better is you can save the mission and upload for others... :good:

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The WP+ adds way points. The < > arrows cycle units. Yes, you can add way points to ground and air units. You can change the speed between way points for ground and air as well.

 

When? 'Two weeks'

 

:grin:

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hmmm with setting up a landing base separate to the take off base, and picking the other aircraft out there flying.............. maybe we can start creating Berlin Airlift missions! just need C-54, and many other planes accessable to all. still the possibilities.......

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:clapping:

 

This is really going to breathe some new life into this game.

 

I'm already envisioning CAS/ Armed_Recon Missions with SA-8's, SA-13's, and ZSU's lying in wait, hidden in some trees nearby. Anti-ship missions against an entire convoy with some AAA ships mixed in. Sampans slowly sneaking up the delta near Saigon...

 

Mission sets similar to the ones in the ODS add-on that focus on specific battles or squadrons... Only they're be so much easier to make now and so much more will be possible!

 

It's been a long time since I've played a sim with some good scripted missions (F/A-18 2.0 on a mac back in the day).

Edited by malibu43

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Man, I'm getting so impatient. Looks awesome. :clapping:

 

Spectre_USA, not an ideal solution, but for ODS I decreased the mission range specified in the AV-8B's _data.ini, to keep them from being tasked with going all the way to Baghdad for example. Not a one-size-fits-all solution, but will work in certain situations. At least in SF1, the campaign engine looked at this value when assigning who went where. Sorry for the hijack.

Edited by JSF_Aggie

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