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Nightshift82

Using custom sounds for weapons...

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To be specific,

I'm trying to use custom sounds for Cluster bombs. I've already looked at the KB, and have tried editing MisslieObject.ini and adding it to my objects mod folder. I've tried adding the effects to the specific weapon without success either. I'm just getting the stock SmallExplosion sound everytime. I do have the sounds in my sounds folder, and added them in my soundlist.ini so that's good to go. I am just stumped, can someone shed some light on the subject to see what I'm missing?

 

[WeaponData001]

TypeName=CBU-24B

FullName=CBU-24/B Cluster Bomb

ModelName=SUU-30

Mass=362.880005

Diameter=0.396000

Length=2.339000

SubsonicDragCoeff=0.096000

SupersonicDragCoeff=0.467000

AttachmentType=NATO

SpecificStationCode=

NationName=USAF

StartYear=1962

EndYear=1996

Availability=2

BaseQuantity=12

Exported=TRUE

ExportStartYear=1962

ExportEndYear=1996

ExportAvailability=2

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=ClusterBombEffects

DragAreaMultiplier=1.000000

WarheadType=8

Explosives=150.000000

FusingDistance=100.000000

ClusterBomblets=50

ClusterDispersion=0.500000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

LiftDragRatio=4.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=20.000000

 

[ClusterBombEffects]

GroundHitEffectName=ClusterBombletExplosionEffect

GroundHitSoundName=bomblets.wav <--------------------------------------------custom sound

WaterHitEffectName=SmallRocketWaterHitEffect

WaterHitSoundName=

ObjectHitEffectName=SmallRocketGroundExplosion

ObjectHitSoundName=SmallExplosion.wav

ArmorHitEffectName=SmallRocketGroundExplosion

ArmorHitSoundName=SmallExplosion.wav

AirBurstEffectName=ClusterBombletEffect

AirBurstSoundName=CBUpop.wav <---------------------------------------------------custom sound

CraterModelName=

 

 

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Have you seen if the "sample frequency" of the sound you have... is compatible with the game frequency? Good Luck!

Edited by PvtDK

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Try changing these Two also To your new .wav

ObjectHitSoundName=SmallExplosion.wav

ArmorHitSoundName=SmallExplosion.wav

Edited by RAVEN

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Frequency and bitrate have less to do with SF & Sf2 compatibility, then does mono and stereo encoding. Only sounds that are encoded in monaural format will work in either series.

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I finally got a chance to add the new sound to ObjectHitSoundName and ArmorHitSoundName but to no avail, I'm still getting the stock smallexplosion sound.

I know it's not the wav sounds themselves because I already tested them by renaming them and test them in game and they work. I'm just out of ideas on assigning the sounds to specific weapons. Heck I would even be happy as a clam if I could just even assign the sounds to weapon classes. It really stumps me that it works fine with guns but not weapons...

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