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Spad13

Arming the Zepps?

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I was wondering if there was a mod to arm the L-63 Zepps(?). I downloaded the Zepp to go with the Zepp Hunter download. Cool looking Zepp, but as of yet I've encountered no retaliatory response from it. One of the coolest things I liked about Red Baron was the Zepp attack. Pretty cool in Crimson Skies, too.

 

Any ideas?

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Easy.

 

Note these entries in a typical data.ini for an aircraft with gunners:

 

[Gunner]

SystemType=GUNNER_STATION

SeatID=2

GunnerID=1

PilotModelName=

GunnerBodyNodeName=gunner

SetCockpitPosition=FALSE

Position=0.0,-1.02,0.95

MinExtentPosition=-0.29,-1.24,-0.11

MaxExtentPosition= 0.29,-0.74, 0.75

PitchModelNodeName=tail_gun_flexarm

YawModelNodeName=Tailgun_Stand

GunRange=2000

PitchAngleRate=40

MaxPitch=30

MinPitch=-5

DefaultPitchAngle=10

YawLimited=TRUE

YawAngleRate=60

MaxYaw=270

MinYaw=90

DefaultYawAngle=180

 

[Tailgun]

SystemType=FLEXIBLE_GUN

GunTypeName=7.92MM_PARABELLUM_MG14

MuzzlePosition= 0.00,0.0571,0.870

MaxAmmo=250

TracerLoading=5

BurstAmount=10

NumReloads=3

ReloadTime=6.0

GunnerID=1

EjectShells=FALSE

MinExtentPosition=-0.30,-0.58,0.62

MaxExtentPosition= 0.30,-1.34,0.86

 

Basically, each gun station requires 2 entries, one for the turret, one for the actual gun.

 

FC

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Easy.

 

Note these entries in a typical data.ini for an aircraft with gunners:

 

 

 

Basically, each gun station requires 2 entries, one for the turret, one for the actual gun.

 

FC

 

Ok, I'm not computer gaming literate, so pardon what might seem like silly questions. What do I do with the above information? Put it in the Zepp file? I'm one of those who needs step by step instructions. Sorry, but thanks for helping out! :blink:

Edited by Spad13

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