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X RAY

Brimstone issues

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Hi,yesterday I was in a CAS mission with a tornado GrMK-1A in NF-4+,I've put the 12 brimstone payload,but none of the missile reach the target (T-72's),in WoE brimstone was a really killing machine,I've opened the SF2 data.ini and found the same parameters,is there a fix?I try putting the Accuracy and lockon Chance to 100% for fun,but it was the same!

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Hi, I have just tested the Brimstone in my SF2:E install (latest patch applied) and worked 12 out 12 on the Tornado GR1A.

Fired at distances from 8 km down to just under 2 km, at angles of 0 to about 45 degrees from target, not a single miss.

Here is the weapon data entry, I cannot recall to have modified it at all:

 

[WeaponData001]

TypeName=BrimStone

FullName=BrimStone

ModelName=BrimStone

Mass=48.500000

Diameter=0.177800

Length=1.800000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=NATO,UK

SpecificStationCode=

NationName=RAF

StartYear=1999

EndYear=2020

Availability=2

BaseQuantity=24

Exported=TRUE

ExportStartYear=1999

ExportEndYear=2020

ExportAvailability=2

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=0.500000

WarheadType=2

Explosives=25.000000

FusingDistance=1.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=8

Accuracy=90

MaxTurnRate=5.000000

MaxLaunchG=3.000000

LockonChance=95

LaunchReliability=95

ArmingTime=0.000000

SeekerFOV=15.000000

SeekerGimbleLimit=35.000000

SeekerTrackRate=15.000000

SeekerRange=16000.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

MinLaunchRange=1000.000000

MaxLaunchRange=14000.000000

Duration=90.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x00000004

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

BoosterStart=0.000000

BoosterDuration=4.000000

BoosterAccel=13.700000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-0.816200,-0.000600

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-0.816200,-0.000600

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

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Hi, I have just tested the Brimstone in my SF2:E install (latest patch applied) and worked 12 out 12 on the Tornado GR1A.

Fired at distances from 8 km down to just under 2 km, at angles of 0 to about 45 degrees from target, not a single miss.

Here is the weapon data entry, I cannot recall to have modified it at all:

 

[WeaponData001]

TypeName=BrimStone

FullName=BrimStone

ModelName=BrimStone

Mass=48.500000

Diameter=0.177800

Length=1.800000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=NATO,UK

SpecificStationCode=

NationName=RAF

StartYear=1999

EndYear=2020

Availability=2

BaseQuantity=24

Exported=TRUE

ExportStartYear=1999

ExportEndYear=2020

ExportAvailability=2

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=0.500000

WarheadType=2

Explosives=25.000000

FusingDistance=1.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=8

Accuracy=90

MaxTurnRate=5.000000

MaxLaunchG=3.000000

LockonChance=95

LaunchReliability=95

ArmingTime=0.000000

SeekerFOV=15.000000

SeekerGimbleLimit=35.000000

SeekerTrackRate=15.000000

SeekerRange=16000.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

MinLaunchRange=1000.000000

MaxLaunchRange=14000.000000

Duration=90.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x00000004

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

BoosterStart=0.000000

BoosterDuration=4.000000

BoosterAccel=13.700000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-0.816200,-0.000600

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-0.816200,-0.000600

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

 

Thank you my friend,now it smashes down again!

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Is there a way to change it's flight trajectory? I was given a video showing RAF Tornados doing CAS workups with the Brimstone. After launch, the missiles appear to climb up and arc down upon their targets from slightly above.

 

Just curious.

 

-S

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LoftAngle=0.000000

DescentAngle=0.000000

 

Those are the ones you want to tweak in the editor.

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I'm sorry for bumping this old thread, but I'm having the same problem as X RAY.

I'm using an "all merged" install with SF2+SF2V+SF2E+SF2I+exp pack 1+exp pack 2. I installed MGunny's Ordnance Shop II for SF2 by 331KillerBee, and I applied the "BrimStone mounted backwards" fix from the KB.

I tried the BrimStone in CAS mission, launching it from the default F-16 Netz and Brian32's Typhoon, and it hits only stationary or very slow moving targets. In case of moving targets it always misses, hitting behind the target. I tried to copy the weapon data Svetlin posted in this thread, but nothing changed.

One thing I noticed is that when I select the BrimStone as a weapon, the radar display does not change to a TV display, despite the BS being listed as an EOGR weapon.

 

One last thing: when I modify a weapon data file, do I still have to do the "open the weapon with the Weapon Editor, click ok, then save" thing or it is no more needed in SF2? Because I tried to do it with SF2's weapon editor, but it freezes when I hit "save", and I tried running the Weapon Editor both in normal mode and in Win 98 compatibility mode.

 

Thank you for your help!

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I run Win7 and I run it off the desktop and it works fine. For the most part I only use the Weapon Editor when I have to massage older weapons to work with SF2, such as the KF2 weapons and the 5V55K but other than that I go do the _data.ini of that weapon and input the data.

Edited by EricJ

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I'm sorry for bumping this old thread, but I'm having the same problem as X RAY.

I'm using an "all merged" install with SF2+SF2V+SF2E+SF2I+exp pack 1+exp pack 2. I installed MGunny's Ordnance Shop II for SF2 by 331KillerBee, and I applied the "BrimStone mounted backwards" fix from the KB.

I tried the BrimStone in CAS mission, launching it from the default F-16 Netz and Brian32's Typhoon, and it hits only stationary or very slow moving targets. In case of moving targets it always misses, hitting behind the target. I tried to copy the weapon data Svetlin posted in this thread, but nothing changed.

One thing I noticed is that when I select the BrimStone as a weapon, the radar display does not change to a TV display, despite the BS being listed as an EOGR weapon.

 

One last thing: when I modify a weapon data file, do I still have to do the "open the weapon with the Weapon Editor, click ok, then save" thing or it is no more needed in SF2? Because I tried to do it with SF2's weapon editor, but it freezes when I hit "save", and I tried running the Weapon Editor both in normal mode and in Win 98 compatibility mode.

 

Thank you for your help!

 

Sounds like you have the Brimstone set up with GPS guidance. GPS guidance will only get the weapon to where the target was when the weapon was launched (similar to Inertial Guidance). Also, with GPS guidance you won't get the TV screen. (GPS guidance is considered an EOGR/EOGB by the game). Have a look at either the AGM-65A/B (TV), the AGM-65D (IIR) or the AGM-65E (Laser) _data.ini files and copy the desired number from GuidanceType= into your Brimstone _data.ini. With all three of these guidance types you will get the TV screen. (*Note* With LGR's you WILL need a laser designator either integral to or loaded on the aircraft)

 

Dels

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Should be 8

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Sounds like you have the Brimstone set up with GPS guidance. GPS guidance will only get the weapon to where the target was when the weapon was launched (similar to Inertial Guidance). Also, with GPS guidance you won't get the TV screen. (GPS guidance is considered an EOGR/EOGB by the game). Have a look at either the AGM-65A/B (TV), the AGM-65D (IIR) or the AGM-65E (Laser) _data.ini files and copy the desired number from GuidanceType= into your Brimstone _data.ini. With all three of these guidance types you will get the TV screen. (*Note* With LGR's you WILL need a laser designator either integral to or loaded on the aircraft)

 

Dels

 

This worked perfectly! I put GuidanceType=6 (IIR, taken from the AGM-65D .ini), and now it tracks moving targets perfectly!

Thank you very much! :good:

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