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Bought the new expansion pack #2 today and I'm having problems with my sf2 series shortcuts. My SF2, SF2E, SF2I, SF2V aren't working but my SF2I Expansion #1 and my SF2E Expansion #2 shortcuts are working. Do I need to repoint them to a new directory exe? Also I noticed the Firestreak missile don't have the seeker growl and the lock on growl. Don't have a sound mod installed, only the sounds that Gunny's wep pack had. The reason I want my other sf2 shortcuts to work is that I got different mods for each sims.

 

Falcon

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Firestreak is slaved using the radar. The letter A should appear on your gun sight when aquired. When you acheive the right intercept aspect and distance at the right of the gun sight (on the the glass part itself) another cue should appear in the form of an orange square this is the IR seeker locking on to your target. Close distance then fire away.

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Apparently, neither the Red Top or Firestreak has/had a growl. I spent a couple hours researching them yesturday. Even though IR guided, they need to "see" the target via the aircraft radar. Neither track/manuver very well (Red Top was supposed to have limited all-aspect -read VERY limited!)

 

So, lock up the target, close to 2.5 miles or less, and hope for the best.

 

OTH, it's a simple matter to extract the weaponsdata ini from ObjectData001.cat, and edit appropriate line (you'll want to create a NEW weapons' folder for either/both missiles, and place in the /Weapons folder -REPLACING the older 2 from the BunyPak, if used). While not historically accurate ... it may incread PK

 

[WeaponData***]

TypeName=Firestreak

FullName=Firestreak

ModelName=Firestreak

Mass=136.000000

Diameter=0.223000

Length=3.190000

SubsonicDragCoeff=0.699000

SupersonicDragCoeff=2.113000

AttachmentType=UK

SpecificStationCode=FIRESTREAK

NationName=RAF

StartYear=1957

EndYear=1988

Availability=2

BaseQuantity=2

Exported=TRUE

ExportStartYear=1966

ExportEndYear=1986

ExportAvailability=1

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=TRUE

EffectClassName=SmallMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=8.750000

FusingDistance=0.500000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=10

Accuracy=60

MaxTurnRate=15.000000

MaxLaunchG=3.000000

LockonChance=65

LaunchReliability=70

ArmingTime=2.000000

SeekerFOV=2.500000

SeekerGimbleLimit=30.000000

SeekerTrackRate=12.000000

SeekerRange=6400.000000

CLmax=25.379999

MinFreq=0.000000

MaxFreq=0.000000

MinLaunchRange=400.000000

MaxLaunchRange=6400.000000

Duration=25.000000

CounterCountermeasure=40.000000

NoiseRejection=10.000000

CapabilityFlags=0x00000180

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

BoosterStart=0.000000

BoosterDuration=1.900000

BoosterAccel=25.500000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.598000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.598000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

 

[WeaponData***]

TypeName=Redtop

FullName=Red Top

ModelName=Redtop

Mass=154.000000

Diameter=0.230000

Length=3.320000

SubsonicDragCoeff=0.699000

SupersonicDragCoeff=2.113000

AttachmentType=UK

SpecificStationCode=FIRESTREAK

NationName=RAF

StartYear=1964

EndYear=1988

Availability=2

BaseQuantity=2

Exported=TRUE

ExportStartYear=1966

ExportEndYear=1986

ExportAvailability=1

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=TRUE

EffectClassName=SmallMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=18.143999

FusingDistance=0.500000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=10

Accuracy=70

MaxTurnRate=20.000000

MaxLaunchG=4.000000

LockonChance=70

LaunchReliability=75

ArmingTime=2.000000

SeekerFOV=2.500000

SeekerGimbleLimit=30.000000

SeekerTrackRate=12.000000

SeekerRange=12000.000000

CLmax=25.379999

MinFreq=0.000000

MaxFreq=0.000000

MinLaunchRange=400.000000

MaxLaunchRange=12000.000000

Duration=40.000000

CounterCountermeasure=60.000000

NoiseRejection=30.000000

CapabilityFlags=0x00000280

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

BoosterStart=0.000000

BoosterDuration=4.500000

BoosterAccel=20.500000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.598000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.598000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

Don't forget to create matching 'main' inis for the weapons folders

 

wrench

kevin stein

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Apparently, neither the Red Top or Firestreak has/had a growl. I spent a couple hours researching them yesturday. Even though IR guided, they need to "see" the target via the aircraft radar. Neither track/manuver very well (Red Top was supposed to have limited all-aspect -read VERY limited!)

 

So, lock up the target, close to 2.5 miles or less, and hope for the best.

 

OK I learned something new :lol:. Thanks the info Wrench! :drinks:

 

Falcon

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If you want to train in FS/RT use, fly F.3.

Edited by Gr.Viper

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Ignore the desktop exe problem, I fixed it. Felt stupid for overlooking the simple fix though.

 

Falcon

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