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MiG_Slyer

How to add HUD in cockpits

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i wanna know how can HUD be added in Cockpit or existing one can be modified. I have added radar modes but now want to modify HUD

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That depends on what you want to do with it. For the most part, the HUD can be modified by opening your aircraft's AVIONICS.ini file and fiddling around with those entries. I haven't done a hell of a lot of HUD modifications, but as an example, I wanted a different gun pipper for an airplane a few years back, so I made a .tga of the new pipper, threw it into the aircraft's Cockpit file folder, and then put the entry into the AVIONICS.ini. If you're looking for ideas, you can always just check out your existing aircraft's avionics; just make sure if you're adding/changing parts of a HUD you have the corresponding .tga's or other files in your aircraft's Cockpit file folder.

 

Hope this helps.

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you need add this to avionics ini

 

[HUD]

HUDMaterial=HUDMaterial

HUDColor=0.0,1.0,0.0,0.7

BoresightOffset=0.0,0.0

ViewportTopLeft=-0.130,-0.135

ViewportBottomRight=0.130,0.235

GunBoresightAngle=-2.5

RocketBoresightAngle=0

 

[HUDMaterial]

EffectShaderName=fltHUD.fx

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

RenderedInOrder=FALSE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0

PriorityLevel=1

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

taken from a Mig-27D

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