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Guest Pfunk

F-16A Block 10 (USAF & NATO)

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Guest Pfunk

F-16A Block 10 (USAF & NATO)


****F-16A Block 10****

 

You have downloaded my version of the F-16A Block 10 for the USAF and NATO air arms.

 

I have included all four squadrons of the 388th TFW, the first unit to convert and be mission-capable in the type.

 

REQUIRES SF2: ISRAEL

 

Consult README for installation instructions.

 

 

 

 


  • Submitter
    Guest
  • Submitted
    02/12/2011
  • Category

 

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Guest Pfunk

Very glad you're enjoying it. That's what it's there for.

 

pfunk

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PFunk, enjoy the skins very much.:clapping: I'm having a problem with the Loadouts. I get four AIM-9Ls (no tanks) for all air-to-air missions and four AIM-9Ls and two 370s for surface attack. I have to individually load SA munitions. I am incredibly ignorant regarding modding, but I noticed a potential gotcha in the LOADOUT.INI. There are 11 stations in the INI file. The F-16A (Blk 10 and 15) that I flew only has 9 stations numbered from the left wingtip #1 to the right wingtip #9. So I edited the LOADOUT.INI, renumbering and building SCLs similar to what we used. Because I deleted stations 10 and 11, the loadout screen default loadout showed empty wingtips and I would up with a 370 default loaded on the left wing. OK, so I know my re-numbering edit messed up something that doesn't match stations.:idea: I removed/replaced my edit with your original LOADOUT.INI, but still there is no default surface attack weapons showing up.

 

FYI, with variations, a typical Standard Combat Load (SCL, pronounced "scal") for SA would be something like...

Sta #1- AIM-9P/L

Sta #2- (not mounted, clean wing)

Sta #3- MK-84 (parent mounted to the MAU) or 3 x MK-82 on a TER

Sta #4- 370 tank

Sta #5- ALQ-119/131

Sta #6- 370 tank

Sta #7- MK-84 (parent mounted to the MAU) or 3 x MK-82 on a TER

Sta #8- (not mounted, clean wing)

Sta #9- AIM-9P/L

 

Strictly speaking offensive counter-air (sweeps) were not part of our tasking, but air defense was. The SCL for that looked something like:

Sta #1- AIM-9P/L

Sta #2- AIM-9P/L

Sta #3- empty or not mounted

Sta #4- (not mounted, clean wing)

Sta #5- 300 tank

Sta #6-(not mounted, clean wing)

Sta #7- empty or not mounted

Sta #8- AIM-9P/L

Sta #9- AIM-9P/L

 

I have a fresh merged install (SF2V, SF2I, SF2E, SF3x1, and SF2x2) with only one other mod at this time (MiGBuster's Pack 4 Hi Res F-16A)

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try this loadout. This is withOUT messing with the data ini, for the renumber/refiddle with the existing stations:

Meaning: all stock station IDs

 

backup the original loadout ini by renaming -assuming you've extracted it. Then, copy/paste the data below directly OVER the existing statements. Some guesswork was involved (Read: taken/adjusted BACK from the A-16 I just released)

 

[AirToAir]

Loadout[01].WeaponType=AIM-9L

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9L

Loadout[02].Quantity=1

Loadout[05].WeaponType=Tank370_F16

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank370_F16

Loadout[06].Quantity=1

Loadout[10].WeaponType=AIM-9L

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9L

Loadout[11].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=AIM-9L

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9L

Loadout[02].Quantity=1

Loadout[05].WeaponType=Tank370_F16

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank370_F16

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank300_F16

Loadout[07].Quantity=1

Loadout[10].WeaponType=AIM-9L

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9L

Loadout[11].Quantity=1

 

[Attack]

Loadout[01].WeaponType=LAU-3A

Loadout[01].Quantity=1

Loadout[02].WeaponType=LAU-3A

Loadout[02].Quantity=1

Loadout[03].WeaponType=AGM-65D

Loadout[03].Quantity=1

Loadout[04].WeaponType=AGM-65D

Loadout[04].Quantity=1

Loadout[05].WeaponType=Rockeye

Loadout[05].Quantity=3

Loadout[05].RackType=TER

Loadout[06].WeaponType=Rockeye

Loadout[06].Quantity=3

Loadout[06].RackType=TER

Loadout[07].WeaponType=Tank300_F16

Loadout[07].Quantity=1

Loadout[10].WeaponType=AIM-9L

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9L

Loadout[11].Quantity=1

 

Loadout[01].WeaponType=AIM-9L

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9L

Loadout[02].Quantity=1

Loadout[03].WeaponType=MK82

Loadout[03].Quantity=3

Loadout[03].RackType=TER

Loadout[04].WeaponType=MK82

Loadout[04].Quantity=3

Loadout[04].RackType=TER

Loadout[05].WeaponType=MK82

Loadout[05].Quantity=3

Loadout[05].RackType=TER

Loadout[06].WeaponType=MK82

Loadout[06].Quantity=3

Loadout[06].RackType=TER

Loadout[07].WeaponType=Tank300_F16

Loadout[07].Quantity=1

Loadout[10].WeaponType=AIM-9L

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9L

Loadout[11].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=AIM-9L

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9L

Loadout[02].Quantity=1

Loadout[03].WeaponType=AGM-45B

Loadout[03].Quantity=1

Loadout[04].WeaponType=AGM-45B

Loadout[04].Quantity=1

Loadout[05].WeaponType=Rockeye

Loadout[05].Quantity=3

Loadout[05].RackType=TER

Loadout[06].WeaponType=Rockeye

Loadout[06].Quantity=3

Loadout[06].RackType=TER

Loadout[07].WeaponType=Tank300_F16

Loadout[07].Quantity=1

Loadout[10].WeaponType=AIM-9L

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9L

Loadout[11].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=AIM-9L

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9L

Loadout[02].Quantity=1

Loadout[03].WeaponType=AGM-65D

Loadout[03].Quantity=1

Loadout[04].WeaponType=AGM-65D

Loadout[04].Quantity=1

Loadout[05].WeaponType=Mk83

Loadout[05].Quantity=1

Loadout[06].WeaponType=MK83

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank300_F16

Loadout[07].Quantity=1

Loadout[10].WeaponType=AIM-9L

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9L

Loadout[11].Quantity=1

 

[Recon]

Loadout[01].WeaponType=AIM-9L

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9L

Loadout[02].Quantity=1

Loadout[05].WeaponType=Tank370_F16

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank370_F16

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank300_F16

Loadout[07].Quantity=1

Loadout[10].WeaponType=AIM-9L

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9L

Loadout[11].Quantity=1

 

It's not perfect (as noted with the use of rocket pods on the outer stations -replace with 9Limas, if wished, or add RP to the Left/Right outer wing stations in the 'AllowedWeaponsType=' line)

 

It's a known issue with ALL variants of 3W game; the base A-A loadout does NOT include drop tanks. A serious handicap for the MiG flyers. Pretty much all of us have fixed that in out installs

 

The stock Netz, that PFunk used has in internal ECM suite. If you want to delete that from the data ini, comment out the statments below the hardpoints (or in the Fuselage section of the data ini. The centerline station should say EP (electronics pod -jammer), and you can edit the loadout in for Station 7, and put the ALQ-131 there in the loadout ini

 

Like this:

 

[AirToAir]

Loadout[01].WeaponType=AIM-9P

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9P

Loadout[02].Quantity=1

Loadout[05].WeaponType=Tank370_F16

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank370_F16

Loadout[06].Quantity=1

Loadout[07].WeaponType=ALQ-131

Loadout[07].Quantity=1

Loadout[10].WeaponType=AIM-9P

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9P

Loadout[11].Quantity=1

 

of course, for the strike/cas/sead, you'll have to loose inner wing station ordanance, and replace with drop tanks (as we all know, Falcons rarely -if ever- flew without them.

 

wrench

kevin stein

 

hint: edit the Loadout.ini only, not the data ini.

using the data you've provided above, this is your STRIKE loadout - 2 wing tanks, centerline jammer, wingtip winder and 6 82s

 

Loadout[01].WeaponType=

Loadout[01].Quantity=1

Loadout[02].WeaponType=

Loadout[02].Quantity=1

Loadout[03].WeaponType=MK82

Loadout[03].Quantity=3

Loadout[03].RackType=TER

Loadout[04].WeaponType=MK82

Loadout[04].Quantity=3

Loadout[04].RackType=TER

Loadout[05].WeaponType=Tank370_F16

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank370_F16

Loadout[06].Quantity=1

Loadout[07].WeaponType=ALQ-131

Loadout[07].Quantity=1

Loadout[10].WeaponType=AIM-9L

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9L

Loadout[11].Quantity=1

 

(i been editing loadouts a while! :grin: )

Edited by Wrench

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Thanks Wrench,

 

No, I've not extracted the hidden LOADOUT.INI was simply using PFunk's. I'll try pasting over his and see what it gets me before I try extracting the original file. I'll let you know.

 

Much obliged for the gouge.

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:good: excellent!

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