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EricJ

SF2 Series DACT Reports And Related A2A Discussions (Game only)

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Me: F/A-18F with 4 x AIM-9X and 9X-2s (see description for more), 6 x AIM-120Ds, gun, fuel tank

Enemy: Bandidos Su-27 with 4 x R-74s and I think 4 x PL-5E.

This one after multiple times stumps me. The Su-27 is a maneuverable fighter, but not like this in my opinion. It turns too quick and is on me as soon as I get on him, and he's already trying to spike me with his R-74s. I don't think the FM is right for it based off of Marcfighters Su-27 and I'm sure that FM was good enough. That aside as it is the Su-27 is more UFO-ish and therefore is locking you up and firing  before you can get a shot off and when you do, your AIM-9X-2s don't work. Now I don't know who made the X-2s but there has to be some sort of reason that it simply doesn't work. Poor INI dancing is the answer, and I thought at first the Bandidos Su-27 had stealth properties and that it wouldn't allow lock on of a 'winder. After selecting my 9Xs that I had, it worked fine so it wasn't an issue with the Su-27, it was just poor workmanship. Whoever the author is here it is, this should be the non-working version just in case you want to figure out how to get it to work. I think I do know how but I'm curious how this was released. Other than that the quick flight was won by the Su-27 and still need an FM check on it.

AIM-9X-2.7z

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 Me: F/A-18F with 4 x AIM-9X and 9X-2s (see description for more), 6 x AIM-120Ds, gun, fuel tank

Enemy: GKABS Su-35BM with 4 x R-74s and I think 4 x R-27R or T, GSh-301 gun with 150 rounds

This is more or less what I expect when fighting the Su-27/35 and it didn't disappoint. The problem I'm noticing with the Super Hornet is that I'm blacking out way too much and that really keeps me from exploiting the maneuverability of the aircraft. The average pilot can sustain 9Gs and I think I need to make that happen. Otherwise, the Su-35 has less of a UFO flight profile and allows some work needed to get a kill. Personally if you can pop it via BVR then I'd recommend it of course, as the blacking out has to go in regards to my aircraft. I just simply can't fight at 7Gs (I think that's the issue, but I could be wrong).

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Any videos of the BVR part of the combat? Really curious how you guys fight and specially how you defend yourself in SF2 BVR arena.

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I mean I could make one, but so far I haven't done too well in BVR in some cases, so it doesn't matter. This topic is also more focused on dogfighting an the like and not so much BVR, which is just hoping you get in position first and fire first. There's not much to talk about other than what we mod on the missiles too.

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I have never really enjoyed BVR in SF2, as the enemy doesn't like to defend after player fires it missiles, so is more a chiken first game.

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Yeah it is what it is. I mean we can show an AMRAAM shot and describe what you expect to see, but with the audio cue it's pretty much something that is easy to do and would just feature BVR shots against various aircraft before or after they launch on you (especially with the more modern jets and the like). But right now unless I fix the issue with my stick I'll stay away from it.

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15 hours ago, EricJ said:

Yeah it is what it is. I mean we can show an AMRAAM shot and describe what you expect to see, but with the audio cue it's pretty much something that is easy to do and would just feature BVR shots against various aircraft before or after they launch on you (especially with the more modern jets and the like). But right now unless I fix the issue with my stick I'll stay away from it.

Wondering if that TacView thingie works on SF2...

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3 minutes ago, Stratos said:

Wondering if that TacView thingie works on SF2...

I don't think so. Nobody as far as I know made it work with SF2, or probably never tried.

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Thanks. Will keep my flights before 1982 then.

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