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Alternating between skinning and modeling 

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Still figuring the chute animation on this one to start skinning...

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dont know if its possible, but could the chute hold for say 30 seconds then collapse on the runway? dragging along behind it of course

 

(ducks and runs)

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Did a tut on chutes in pinned area Flogger m8....chute animated with vertices and use a controller mesh to move and scale...

I am led to believe this is a freeware version of the Yak-52...its done but im researching its pedigree to ensure its 100% NOT pirated if I release it...so it may or may not see light of day,..im tempted though to make one if it fails muster as its awesome.....took a lot of work to sort but I think its worth it...looks a stunner if im honest...really like this a\c...keep fingers crossed....The paint kit is listed and in freeware section at Virtavia..(Formerly Alphasim)  so ok to use the textures...

 

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Edited by russouk2004
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Also decals for the u2`s...2 non ss are CIA nearest camera and the far one is 9th Recon wing at Beale AFB...the ss version  taking off ,S/R is decaled for 9th RW at Osan AB...

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Edited by russouk2004
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Two more for the SAM pack...

I-Dome

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David Sling

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That's great angelp, some more Western SAMs to fill in the blanks on maps.

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On ‎27‎.‎07‎.‎2020 at 5:53 AM, russouk2004 said:

Did a tut on chutes in pinned area Flogger m8....chute animated with vertices and use a controller mesh to move and scale...

I am led to believe this is a freeware version of the Yak-52...its done but im researching its pedigree to ensure its 100% NOT pirated if I release it...so it may or may not see light of day,..im tempted though to make one if it fails muster as its awesome.....took a lot of work to sort but I think its worth it...looks a stunner if im honest...really like this a\c...keep fingers crossed....The paint kit is listed and in freeware section at Virtavia..(Formerly Alphasim)  so ok to use the textures…

 

On ‎27‎.‎07‎.‎2020 at 6:02 AM, russouk2004 said:

Also decals for the u2`s...2 non ss are CIA nearest camera and the far one is 9th Recon wing at Beale AFB...the ss version  taking off ,S/R is decaled for 9th RW at Osan AB...

 

Damn Russo, you´re always good for a surprise! :good:

Edited by Soulfreak
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Damn Russo, you´re always good for a surprise!

am I ?    BOOOOOOOOOOOOOOOOOOOOOOOOOOOO    lol ty m8

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Models all done...had to redo fuselage as it was mapped using subobjects...fuse had two textures so now it has one...a lot of parts like engines too...so cylinder mapped them and they came out ok...texture was not placed well,now it is...also was mapped wierd on the fs9 version...engines now can be different camo as before they were same...

to do...prop textures...co-ords etc....then data etc...hopefully ready for w\e

did look for paint kit but doesnt seem to be one...so skins might be rare....but some of the others might work....in the freeware pack are 

this model...the US Navy EC121K Warning Star also  USAF EC-121R...L-049 BOAC    ,ALPHA Constellation L-1049C 

ALPHA Constellation L-1049G TWA     ALPHA Constellation RC-121D

all are different models...but might be able to edit this one as they arent that much different...meshes are easy to move etc..

 

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Lovely, simply lovely!

Now i remember, @russouk2004 i couldn´t find the chute tut you made, can you point me there? 

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Getting there, thanks Russ!

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Edited by FLOGGER23
Wrong order of pics
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Is that a Hoplite  I spy???

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11 hours ago, russouk2004 said:

Heres others in pack.

certified freeware btw .

Great Russo!

Is it based on the Alphasim one? 

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Yes m8 its on the virtavia freeware site I got it.

all have this readme...which is good. when importing  they take some work as most if not all meshes are seperated....you have to weld every mesh as most polys seperate....and as they use subobjects in a lot...you have to attach and weld a lot of bits...like the fuselage on the connie was two halves and each side had own map....had to fit them on one texture...scale down the meshes by 50% and realign them on mapping\texture....luckily this one was just the fuselage....engines werent too good as they map from sides..so had to remap as cylinder wrap...luckily they flattened out just fine.

theres quite a bit of work with converting,but its fun...I import as an .FLT as this keeps the local settings of pivots for ailerons flaps etc...and parts like gears too sometimes...saving you time in aligning pivots etc.annoying sometimes but well worth it.for some models we need.

Quote

INSTALLATION GUIDE - Lockheed Constellation for FS2004

Extract all the files into your FS2004 root folder. The necessary sub-folders will be created automatically. 


1) Note on SOUNDS : All the models are set up by default to use the EC-121K sounds. 

2) Note on PANEL : All the models are set up by default to use the EC-121K panel.


COPYRIGHT INFORMATION

These files are freeware. Please amend/distribute as you see fit.

They are unsupported, so please do not e-mail us if you have problems. 

Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site.

 

Edited by russouk2004
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thanx Russ 

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Pointless having slow and fast prop meshes...only slow shows even at max rpm....looked at a few a\c and same...

anyways...only odd thing is front right wheel slants to right not left and will not fking move lol...looks like need make new ones. is it just the fast and slow rpm settings that enable them ?

 

so far...flies ok.

 

 

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A fork of my nations expansion mod. Only a few will recognize these (fictive) insignias.

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russ, now I'm going to have to search the BuNums and squadron codes (i always do one atlantic and one pacific squadron). USAF ones I know are gonna make me crazy!!

Nice Misti T.1 Ed!!

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new wheels...xform reset before rotating etc so pivots fine...but in max and mues viewer its fine as in pic left...but in game it looks like pic right...weird...cant use change orienrtation method as wheelnodes are seperate...ideas?..

WheelNodeName001=NoseTyre01
WheelNodeName002=NoseTyre02
RotationAxis=X-Axis
RollingRadius=0.438

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