Jump to content
Sign in to follow this  
Capitaine Vengeur

Primary/ seconadary guns, or gun groups

Recommended Posts

I really enjoy most of the WW2 warbirds that can be found here or in Wings over Russia/ Africa. But I have a problem with the gunnery. I'd like to have a trigger devoted to each group of weapons (the way it is in IL-2 1946 for instance), rather than to have to cycle through several weapons configurations to find the most efficient one in the midst of a harsh dogfight. The solution, of course, is to replace in the plane's data file GunGroups with Primary/ Secondary Gun specifications, and to adapt the commands configuration. Just the way it's done in the example below for a BF 109 E.

 

 

[LeftNoseMG]

SystemType=FIXED_GUN

GunTypeName=7.9MM_MG17

GunGroup=1

InputName=FIRE_PRIMARY_GUN

MuzzlePosition=-0.1677,2.8028,0.1200

MaxAmmo=1000

EjectShells=FALSE

 

[RightNoseMG]

SystemType=FIXED_GUN

GunTypeName=7.9MM_MG17

GunGroup=1

InputName=FIRE_PRIMARY_GUN

MuzzlePosition=0.1677,2.8028,0.1200

MaxAmmo=1000

EjectShells=FALSE

 

[LeftWingCannon]

SystemType=FIXED_GUN

GunTypeName=20MM_MGFF

GunGroup=2

InputName=FIRE_PRIMARY_GUN ---> InputName=FIRE_SECONDARY_GUN

MuzzlePosition=-2.1301,2.4904,-0.5971

AimAngles=0.4068,0.0,0.1140

MaxAmmo=60

EjectShells=TRUE

EjectPosition=-2.13,1.197,-0.69

EjectVelocity= 0.0,0.0,-2.0

 

[RightWingCannon]

SystemType=FIXED_GUN

GunTypeName=20MM_MGFF

GunGroup=2

InputName=FIRE_PRIMARY_GUN ---> InputName=FIRE_SECONDARY_GUN

MuzzlePosition=2.1301,2.4904,-0.5971

AimAngles=-0.4068,0.0,0.1140

MaxAmmo=60

EjectShells=TRUE

EjectPosition=2.13,1.197,-0.69

EjectVelocity= 0.0,0.0,-2.0

 

 

Nonetheless, I have observed that on such modified planes, the AI-controlled planes seem to only use their primary guns. With the example above, I've never seen such a modified AI-controlled BF 109 E, either friendly or enemy, use its 20mm guns. Same thing for other planes I've tried to modify. So, is there a way to have the AI-controlled planes use their secondary weapons on given or any circumstances? Perhaps by adding or modifying a line of code in the AIData block? (still the example of a BF 109 E)

 

 

[AIData]

AileronDeltaRoll=1.3

AileronRollRate=-1.0

ElevatorDeltaPitch=1.0

ElevatorPitchRate=-0.1

ThrottleDeltaSpeed=0.10

ThrottleVelocity=-0.03

DeltaSpeedForAfterburner=50

DeltaSpeedForAirbrakes=-50

MaxPitchForAltitude=15.0

MinPitchForAltitude=-10.0

PitchForThrottle=0.005

PitchForAltitude=0.01

PitchForVerticalVelocity=-0.01

RollForHeading=20.0

RollForHeadingRate=-0.6

MinRollHeading=15.0

MaxRollForHeading=45.0

PitchForRoll=0.20

FormationSpeedForPosition=0.8

FormationSpeedForRate=0.45

GunnerFireChance=80 ---> ?

GunnerFireTime=2.5

GunnerAimOffset=0.0050

 

 

Thank you for helping.

 

 

 

 

 

Share this post


Link to post
Share on other sites

I tested it. Seems to be thats there is no way to make the AI using both gungroups.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..