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TurtleHawk

Graphics Settings

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I've already read the other threads on this topic. But thet don't answer this.

What are the maximum settings for image quality in the lines below?

I know that MaxTexTureRes=-1, is unlimited for example.

Are there unlimited settings for the other lines? Same for High/Medium/Low?

Thanks

 

[unlimitedDetailOption]

HorizonDistance=50000.0

DetailMeshSize=14

DetailLevel=2

WaterEffect=2

NoiseTexture=1

MaxTextureRes=-1

 

 

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This is what I have for unlimited.

 

[unlimitedDetailOption]

HorizonDistance=62000.0

DetailMeshSize=6<only changed this one

DetailLevel=2

WaterEffect=2

NoiseTexture=1

MaxTextureRes=-1

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I think!

 

Each terrain tile is 1kmx1km square, it refers to the amount of tiles trees and city buildings show from wherever you are. The higher the number the more it impacts/reduces framerates as your pc need to cope with more objects. Setting this at 5-8 gives a nice look to the terrain any more isn't really needed.

 

I think I explained thatok, get back to me if you dont understand.

 

Cheers

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Ok. I'm not sure.

I think what you are referring to might determine the distance at which objects become visible and the number of objects?

I'll just keep cranking up the numbers until I don't see improvement or framerate drops, I guess.

Thanks

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Sorry mate i'm rubbish at explaining these things.

 

In a terrain you have placed objects that can use either objects in the terrain folder or objects from your groundobject folder. Each of these objects have there own distance set that they will appear in the game. DetailMeshSize does not refer to these.

 

Detail mesh size refer's to .tod objects in the terrains folder. Each tile on the terrain has it own set of random buildings, huts, trees or bushes etc mapped onto the tile. Increasing the detailmeshsize increases how many tiles away from you these tree's etc are shown.

 

For example detailmeshsize=6 means that when you are flying around you will see these trees and building etc upto 6km away from wherever you are in the game.

 

Also in stock format TK's terrains don't have many of these tree and building .tod objects i'm talking about so if your using a stock terrain you won't notice the difference that much. Fly over Vietnam with something like Stary's GH3 mod installed and you will see what i'm on about.

 

Cheers.

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yes, it sets the maximum distance (in km) at which tiles are populated with tod objects, I usually run it at 8 to 12.

 

side note, single tile covers 2x2km

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side note, single tile covers 2x2km

 

Thanks Stary, I've been trying to find that out for a while.:drinks:

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first, DetailMeshSize setting should be enabled by disabling objectfade in options.ini:

ObjectsFade=FALSE

 

if fading is enabled, the setting is hardcoded.

 

edit: actually, let me rephrase. With fading turned on, the effect would kick-in before the far TODs are drawn.

So it's either object fading or farther draw distance for TODs.

Edited by PureBlue

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Ok, now I'm totally confused :blink:

Just kidding.

 

Let's see if I'm tracking:

 

ObjestsFade=False

DetaiMeshSize=(Doesn't matter, hardcoded)

 

ObjectsFade=True

DetailMeshSize=(8-12, depending on system specs...) Seems like many people are using 12-14 from other posts I've read. Is there a limit to this value?

 

Thanks

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Ok, now I'm totally confused :blink:

Just kidding.

 

Let's see if I'm tracking:

 

ObjestsFade=False

DetaiMeshSize=(Doesn't matter, hardcoded)

 

ObjectsFade=True

DetailMeshSize=(8-12, depending on system specs...) Seems like many people are using 12-14 from other posts I've read. Is there a limit to this value?

 

Thanks

 

Nope, it's the other way around mate! ;)

 

ObjestsFade=True

DetaiMeshSize=(Doesn't matter, hardcoded)

Edited by SFP1Ace

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