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Hi guys :)

 

I would like to know if some one can give me the name of the mesh to remove the handle just above the accelerometer gauge.

I'm trying to add a RPM gauge (at least one...) for the O-2 place holder pit.

 

(here, there was a screenshot xD)

 

I guess it could be easy to add a flaps indicator as well (third tape gauge from left...)

 

I was thinking too about using the thrust vector input as throttle for the 2nd engine (maybe that is too far! xD)

 

Thank you!

Edited by Cliff11

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Thank you very much Blade :good:

 

So it looks like that :

 

in red, 2 RPM gauges F for the front engine, R for the rear engine

in blue, the fuel gauge

in green, flaps indicator

 

post-46431-0-11424200-1315615252.jpg

 

I think I'll change EGT to fuel flow...

 

Any comments to make it better for a Cessna O-2?

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NIce stuff Cliff11, I was trying to find out how to put the hud glass from the A-6 back into this cockpit. I was reading up on the 0-2 and found some pictures of it with a sight glass. Havn't had any luck though.

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I agree, that's much better with the sight glass ;)

 

post-46431-0-35964800-1315655058.jpg

 

(EGT is now CHT, just for the fun of the edit...)

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I agree, that's much better with the sight glass ;)

 

post-46431-0-35964800-1315655058.jpg

 

(EGT is now CHT, just for the fun of the edit...)

 

Cliff11 how did you get the sight glass back, it looks loads better for the 0-2. Good stuff :clapping:

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Well, I can't explain what happens actually...

it's a kind of "moving this (cockpit frame position=-9) and moving that back in place (gunsight position=9)"

because the gunsight seems to be related to the interior_frame01 mesh (the cockpit frame I guess)

 

In the Cockpit.ini file add these lines :

 

Instrument[XXX]=Move11

Change XXX by the proper number in sequence (should be 056...)

 

[Move11]

Type=AIRSPEED_INDICATOR

NodeName=optical_sight

MovementType=POSITION_Z

Set[01].Position=9

Set[01].Value=0.0

Set[02].Position=9

Set[02].Value=1.0

 

then change the cockpit location in order to see through the gunsight without having the head between the wings...

something like that :

Offset=0.0,-0.08,-0.0045

Position=-0.29,0.94,0.365

 

or higher or lower, it's a matter of taste.

 

Tell me if it works for you :drinks:

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It's not necessary that the gunsight should be back right in place, it could be a little lower.

 

[Move11]

Type=AIRSPEED_INDICATOR

NodeName=optical_sight

MovementType=POSITION_Z

Set[01].Position=8.99

Set[01].Value=0.0

Set[02].Position=8.99

Set[02].Value=1.0

 

Or it could move with the mild when you select the bombs... surely not realistic, but fun anyway

 

[Move11]

Type=HUD_MODE_INDIDCATOR

NodeName=optical_sight

MovementType=POSITION_Z

Set[01].Position=8.99

Set[01].Value=0.0

Set[02].Position=8.97

Set[02].Value=2.0

 

 

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Cliff11, thanks very much for sharing that, I was working along similar lines to you but couldn't remember exactly what the node was called for the sight. Works a treat with something like the F-100 gunsight. Try this for the positioning,

 

Offset=0.0,-0.08,-0.0045

Position=-0.25,0.94,0.435

 

Thanks again mate. :drinks:

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