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FF.CN

Mirage IIICJ vs 2 F-16A

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Mirage IIICJ vs 2 F-16A 的狗斗截图

--Mirage不于F-16A拼持续盘旋,很多情况下是利幻影的瞬盘挤压F-16A的转弯空间,使其失去咬尾必要的转弯半径,迫使其“半径超越”或进入“剪刀”。

--在咬尾时,一样利用瞬盘,在合适的高度做“破S”机动脱离,因F-16A向下的筋斗半径要比瞬盘的幻影大。

--咬尾BZ,用桶滚或剪刀机动拉近间跑,在向上作急跃升机动,虽然F-16A的爬升率要高,但曲率半径要比幻影大,所以机炮是打不中你的。

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Edited by FF.CN

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wondering if the version of the game is SF2。。。

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