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Wrench

There seems to be something wrong with our weapons tody....

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(nice paraphrasing, huh?)

 

as some of you know, i'm updated/upgrading the old Super Etendard for SF2. Now, 2 of the weapons this aircraft SHOULD be able to carry are the AN-52 free-fall/retarded Nuke and ASMP missile (so says wiki)

 

here's where it all goes south ... adding the weapons, checking the proper format (which should be right, after all, I'm pulling them from the gunnypak!!), years, weights, size, etc.

 

They don't even show on the 'available weapons' list on the left panel. Even when the proper weapons codes are used on the hardpoints (below) -even has them listed on the outer, even tho i'm not sure the AN52 would go there (after all, it's just a really powerfull bomb!)

 

[CenterPylon]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,0.079,-0.813

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=BOMB,2BR,EP,LGB,NUC,LP,EOGR

AttachmentType=FRANCE

ModelNodeName=Center_Pylon

PylonMass=10.62

PylonDragArea=0.01

MinExtentPosition=

MaxExtentPosition=

 

[LeftInPylon]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.503,-1.682,-0.591

AttachmentAngles=0.0,-2.0,0.0

LoadLimit=855

AllowedWeaponClass=EOGR,LGR,CGR,FT,RP,BOMB,ASM,LGB,NUC

FuelTankName=Tank_SUE

AttachmentType=FRANCE

ModelNodeName=Left_Main_Pylon

PylonMass=42.62

PylonDragArea=0.04

/MinExtentPosition=

/MaxExtentPosition=

 

[RightInPylon]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=2.503,-1.682,-0.591

AttachmentAngles=0.0,-2.0,0.0

LoadLimit=855

AllowedWeaponClass=EOGR,LGR,CGR,FT,RP,BOMB,LGB,NUC

FuelTankName=Tank_SUE

AttachmentType=FRANCE

ModelNodeName=Right_Main_Pylon

PylonMass=42.62

PylonDragArea=0.04

/MinExtentPosition=

/MaxExtentPosition=

 

[LeftOutPylon]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-3.281,-2.207,-0.625

AttachmentAngles=0.0,-2.0,0.0

LoadLimit=480

AllowedWeaponClass=IRM,RP,BOMB,LGB

AttachmentType=FRANCE

ModelNodeName=Left_Sec_Pylon

PylonMass=19.5

PylonDragArea=0.001

LaunchRailNodeName=Left_Launch_Rail

LaunchRailHeight=0.087

/MinExtentPosition=

/MaxExtentPosition=

 

[RightOutPylon]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=3.281,-2.207,-0.625

AttachmentAngles=0.0,-2.0,0.0

LoadLimit=480

AllowedWeaponClass=IRM,RP,BOMB,LGB

AttachmentType=FRANCE

ModelNodeName=Right_Sec_Pylon

PylonMass=19.5

PylonDragArea=0.001

LaunchRailNodeName=Right_Launch_Rail

LaunchRailHeight=0.087

/MinExtentPosition=

/MaxExtentPosition=

 

 

the an52 data:

 

[WeaponData001]

TypeName=AN-52

FullName=AN-52 Tactical Nuke

ModelName=an-52.lod

Mass=450.000000

Diameter=0.500000

Length=4.200000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.462000

AttachmentType=FRANCE

SpecificStationCode=

NationName=France

StartYear=1972

EndYear=1991

Availability=0

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=NukeExplosionEffect

DragAreaMultiplier=8.000000

WarheadType=15

Explosives=300000000.000000

FusingDistance=50.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

LiftDragRatio=4.000000

ReleaseAnimationID=1

ReleaseAnimationTime=2.000000

ReleaseAnimationDelay=0.500000

EODisplayFlags=0

CEP=0.000000

 

and ASMP data:

 

WeaponData001]

TypeName=ASMP

FullName=ASMP Nuke Missile

ModelName=ASMP

Mass=840.000000

Diameter=0.30000

Length=5.380000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=FRANCE

SpecificStationCode=

NationName=FRANCE

StartYear=1984

EndYear=2020

Availability=3

BaseQuantity=36

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=NukeExplosionEffect

ReleaseDelay=1.000000

WarheadType=15

Explosives=1500000026624.000000

FusingDistance=5.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=7

Accuracy=80

MaxTurnRate=15.000000

MaxLaunchG=2.500000

LockonChance=99

LaunchReliability=85

ArmingTime=5.200000

SeekerFOV=25.000000

SeekerGimbleLimit=60.000000

SeekerTrackRate=30.000000

SeekerRange=120000.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

MinLaunchRange=2000.000000

MaxLaunchRange=100000.000000

Duration=900.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x10000005

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

BoosterStart=0.500000

BoosterDuration=2.000000

BoosterAccel=80.000000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=Booster

BoosterPosition=0.000000,-2.600000,0.000000

SustainerDuration=25.000000

SustainerAccel=25.000000

SustainerEffectName=MissileFireEffect

SustainerSoundName=Missile

SustainerPosition=0.000000,-2.297000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

I can understand the ASMP possibly not loading due to a lenghtlimit, but there ain't one on the hardpoints! The AN52 should have no issues, as it's a bomb (albeit NUC). Looking over other data ini, it seem NO external HPs have lenght limits (phantom or mirage3 for example)

 

this is the strangest damn thing ... had similiar problems when working on the Tonka Pak with Dave (that drove me bats**t crazy) -- weapons that, within their allowable year spans simply do NOT show up and since they don't show up, don't load.

 

Has something gotten weirded out lately that preventing things from working the way it always has? Or am I just blind(er) than usual?

 

TIA!

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What Nation is the SEtendard set to? I bet it´s "FrenchNavy", so you have to match this by setting the weapon as exported. I had such a problem also, not with all, but some weapons.

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AHH!! (slaps self on forehead!!) Of course! FrenchNavy is a seperate nation from France! Why didn't I see that!!??

 

thanks Florian, you're a life and mod saving genius!!

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AHH!! (slaps self on forehead!!)

It´s kinda funny how the reaction on finding out about own temporary blindness is the same all around the world! :lol:

It was the SEtendard, it was some weapons and it was a slap on my forehead... :grin:

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