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Lothar of the Hill People

OFFbase: The Barmy Automated Squadron Experience for Over Flanders Fields

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Just posted version 0.6.2, here's the change-log:

 

New Duty Room allows you to keep track of much of OFFbase's complex social dynamics. New mood mechanic, result of encounters spill over so pilots will be more cooperative when treated well by others but take out their negative feelings on others when abused; this allows players to have more influence on how the morale of the squadron develops. Displays full social information when choosing someone to encounter. Bootstrapping simulation increased to 30 days to better develop prior relationships. Starting prestige is now randomized. Mission and simulation results reported by Adjutant, and he's more eager to prompt you to keep the Operational Rating updated since this influences morale. Fixed another bug with naval and some French squadrons. Competent class renamed to Mechanic. Adjutant isn't so proud of your unclaimed kills, thanks Creaghorn.

 

Again, it may take a bit for the admins to approve, but then go get it!

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Just posted version 0.6.3, the focus of which is refinement and bug-fixing of post-mission results. Here's the change-log:

 

Cleanup and refinement of end-mission sequence. New friendly fire mission outcome and encounter to go along with it. Fixed crash bug with friendly fire--guess I finally had to test this one myself, oops! Fixed crash bug with crashed plane and tyrannical leader as flight leader. Fixed a bug where the player's pilot was showing up as "On Leave" in the Duty Room, thanks OlPaint01 and Creaghorn; leave system's still a little flakey so there may be other issues yet. Sorts personality classes by name.

Should be available from the download page shortly once admins approve.

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Oops, introduced another end-mission crash bug while fixing others in 0.6.3. So go get 0.6.4 instead. If the bug-fix doesn't convince you, I've also started making mission results affect pilot moods.

 

Oooh, my current pilot will be in a pretty bad mood, then! Two destroyed aircraft and no kills in his last two missions!

 

Nice addition, though. Does if affect AI pilots, too?

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Nice addition, though. Does if affect AI pilots, too?

Yep! And now with 0.6.5 which I just posted, mission events also effect the mood of others depending on their relationships. So pilots are saddened/angered when their friends are injured/captured/missing/killed, but moods will brighten when the same happens to a bully that everybody hated. No feedback in the UI about it yet, but the Adjutant does report changes to your squadmates status and kills/claims.

 

Big update. Here's the full change-log:

 

  • Airfield and lodging quality now affect moods each morning rather than prestige directly. Since the evening mood also affects prestige in the form of morale, the morning infrastructure effects can now be modified by gameplay during the day, rather than simply being added twice. In other words, your situation is more of what you make of it.
  • More additions and refinements to end-mission sequence. Adjutant reports what's going on with other pilots after a mission, and you get a potentially free encounter in the mess with pilots arriving or returning from things other than leave. So you can now have encounters with pilots who are "returning" assuming they're back but not yet on active duty. Encounters also display if the other pilot is in a strong mood. Status events now affect moods of pilots in the squadron, good news hurts friends and brightens the day of enemies. Pilots are considered friends with themselves so their own moods suffer when they're captured or missing or injured or whatever, but may brighten if and when they return.
  • Correctly tracks a player pilot's confirmed, pending, and rejected claims by reading your claims file rather than simply counting total aircraft destroyed in-game, thanks Creaghorn. Non-player pilots earn prestige from claims and confirmed kills. Less likely to put pilots on leave and those who are on leave are more likely to be recalled when the squad's depleted. Other slight adjustments to leave system, may still be a little buggy so let me know if you get stuck on leave or time doesn't advance as it should.
  • Fixed crash bug with hat trick, and non-player pilots also get relationship bonuses from shooting down three or more enemy planes. Fixed bug with squadmates transferring along with you, thanks Bletchley. Fixed minor bug in some outlook calculations. Fixed bug in application of mood to strategy.

 

As soon as the admins approve, go get it!

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Wow, OFFbase gets even better and better, Lothar!

 

I like the increase in encounters during the game. Since most of a pilot's time outside of a mission is spent on base (unless he is on leave), he should have the opportunity for several "encounters" with different people each day. Maybe you could insert a random number generator which allows the player-pilot to have somewhere between 1-3 encounters at the beginning of a new day or maybe pre-mission. This would also help me to get to "know" my squadmates a little faster. Perhaps you could also include a modifier which makes pilots in a good mood somewhat more likely to have multiple encounters and pilots in a bad mood somewhat less likely to have multiple encounters.

 

Enjoying your mod, and keep it coming!

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Wow, OFFbase gets even better and better, Lothar!

Two steps forward, one step back sometimes. 0.6.5 has a bug where some people get stuck on leave. Rewriting the leave-handling code from scratch, should have a new version up tomorrow sometime hopefully.

 

I like the increase in encounters during the game. Since most of a pilot's time outside of a mission is spent on base (unless he is on leave), he should have the opportunity for several "encounters" with different people each day. Maybe you could insert a random number generator which allows the player-pilot to have somewhere between 1-3 encounters at the beginning of a new day or maybe pre-mission. This would also help me to get to "know" my squadmates a little faster. Perhaps you could also include a modifier which makes pilots in a good mood somewhat more likely to have multiple encounters and pilots in a bad mood somewhat less likely to have multiple encounters.

Well you do get more with your flight-mates if you fly multiple missions per day. If I end up adding more encounters it won't be the random ones but maybe more targeted at dramatic story-telling to sharpen the focus on relationships between other pilots and how you affect them. Kind of the direction I started by getting encounters with people returning from being missing or injured in 0.6.5, for all its faults, but opening it up to 3rd party relationships. Like: "you notice your acquaintance so-and-so is especially down since his best friend what's-his-name was killed."

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Imagine getting stuck on leave, having to stay in Paris for God knows how long, going to the Follies night after night after night. Oh, the pain, the suffering!

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Lothar

 

This is excellent - thank you for sharing it with us.

Edited by Beanie

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Lothar,

 

Sorry I have not been back to you about your latest revision of OFFice. As you probably know, I have been finishing up my FM revision to make it compatible with Lima's AI empty weight mod so I haven't had a chance to do any campaign flying for the last couple of weeks. I will try to get back up in the air between the holiday festivities and let you know what I think.

 

Merry Christmas!

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I've been trying to install version 0.6.5 of OFFbase, but it seems to get stuck at the initial load screen.

 

It gets stuck on the 'Loading and Configuring...' screen and just says 'Loading...' under 'OFF Manager System Registry and 'CFS Config XML'

 

While on REBOL 3 it says: Imput Error: There is no file extension in "C\OBDSoftware\CFSWW1" (Or whatever directory OFFBase is placed in, as I tried it in different folders and none of them worked.

 

I'm also getting the same thing with OFFset.

Edited by MikeDixonUK

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I've been trying to install version 0.6.5 of OFFbase, but it seems to get stuck at the initial load screen.

 

It gets stuck on the 'Loading and Configuring...' screen and just says 'Loading...' under 'OFF Manager System Registry and 'CFS Config XML'

 

While on REBOL 3 it says: Imput Error: There is no file extension in "C\OBDSoftware\CFSWW1" (Or whatever directory OFFBase is placed in, as I tried it in different folders and none of them worked.

 

I'm also getting the same thing with OFFset.

 

Same here.

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I haven't heard from Lothar for a several weeks, so he might be taking a break from this - but I have the latest version 0.6.6 that works on my machine, if the download has become corrupted. I can email it out to you as a zipped file if you PM your email address. There is a bug still (also in the earlier versions, I think) where the number of points for victories starts to accumulate after the third (i.e. the game keeps on congratulating you for a hatrick after each mission, following your third victory, and awards you points for 3 kills extra, so you have to be aware of this and manually edit the points total to remove the extra points each time). Otherwise, it seems fine on my PC.

 

Bletchley

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Tried 0.6.6, as well. Same thing I'm afraid. Thanks though!

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Hey guys. Sorry I've been crazy busy and haven't been able to work on OFFbase lately.

 

They problem you guys are having seems to be OFFbase not being able to properly find your OFF installation or CFS3 settings or something. Any corruption problems with the game? Try running CFS3 config and saving your settings again. If that doesn't work, send me the files in the OFFice\temp\ folder and I'll try to figure it out.

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Thinking it might make a difference, I dumped the unzipped .6.5 version in the OBDSoftware\CFSWWIblablabla folder. When I run the OFFBase bat the two windows come up. The top two boxes I get the "Loading" message, the bottom box three dots...

 

The Rebel 3A dos window has an error message at the bottom stating "There is no file extension in "C:\OBDSoftware\CFSWWI"

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Salute

 

 

 

no mater what I do, if I start a career before june 1917 the "office" changes present date to June 1917

 

 

 

Led

 

Salute

 

 

 

no mater what I do, if I start a career before june 1917 the "office" changes present date to June 1917

 

 

 

Led

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no mater what I do, if I start a career before june 1917 the "office" changes present date to June 1917

Hey led. It's probably because you already have a (possibly dead or captured) pilot in that same squadron in June of 1917. In OFFbase, all pilots in the same squadron are automatically synced to the most recent one. If you want to start a new campaign before then delete the old pilot in that squadron.

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My keeps syncing every pilot to March 11, 1917. I've tried deleting every pilot and starting a new one earlier, but nothing keeps it from syncing to that date.

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My keeps syncing every pilot to March 11, 1917. I've tried deleting every pilot and starting a new one earlier, but nothing keeps it from syncing to that date.

Curious chrispdm1, with lederhosen having a similar issue. Every pilot, even in different squadrons? I've been so far unable to replicate the problem.

 

That date has to be coming from somewhere. As well as deleting every pilot in OFF manager, I'd try a clean installation of OFFbase (just delete your pilots\ and squadrons\ folders). Also make sure there are no lingering Dossier, Log, and Claims .txt files in your CFSWW1 Over Flanders Fields\campaigns\CampaignData\Pilots\ folder.

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First off I want to say I'm astounded by your concept that simuates squadron life so well - absolutly brilliant - it lives!! Deux ex Machina, its the ghost in the machine!

 

(that was my 'submissive/open' approach, now i'm being 'forward':)

 

Based on my initial impressions I have some questions & suggestions. Forgive me if I haven’t yet discovered what I've suggested due to my short time playing OFFbase.

 

- Maybe I haven’t been playing long enough, but I was so engrossed in getting to know my squadron that I didn't visit the hanger for a mission for days for fear of going west & loosing it all! Anyway this question is about mission allocation - shuly I cant choose when to fly. This is the military, pilots are allocated to missions & they have to fly them. They cant avoid flying & choose when to turn up for duty. Would it not more realistic to have a corporal or orderly inform me I’m required in the hanger for a mission at xxxtime?......(unless I feign illness!)

 

- There does'nt seem to be a "squadron leader" in charge. His influence & command style would impose a strong dynamic for better or worse depending on his character. He could initiate events like 'morning PT' or 'a party in the mess' ect which would challenge bringing out reactions & events in the other ranks. Some pilots could support & others resent his style of leadership. A squadron leader's reputation & goodwill would be an important indication of the overall impact he has on the squadron as a whole.

 

- The historical squadron aces from the main OFF game arnt present. Is this because all characters have to be simulated rather then real?

 

- A very nice feature would be if somehow the damage report which you get in flight could be saved & imported into OFFbase so you can inspect the damage to your plane in the hanger after a mission at your leasure.

 

- Mood seems to indicate the level of moral or good spirits which is affected by interpersonal encounters. But does this also cover stress? The more action, danger, close calls a pilot encounters the more nearvous/psycological stress he suffers. The less stable types would be more prone to it. His behavior would reflect his strain ie - becoming withdrawn, erratic, going 'sick', getting 'engine trouble' hitting the bottle ect - until he cracks up. A sympathetic medical officer or Adjuent could get him extended leave or transfer to a training squadron before he finally looses it.

 

- I'd like to see character type(s) included in the in the psychological profile & to be able to see the profiles of any squadron member I know at any time, not just when I occasionally get a list to choose which character to interact with. This would be really useful!

 

- It would also be really useful to have an ongoing automatic record of your encounters & observations of each squadron member. It could be attached to the psychological profile so you can see your impressions so far in one place. I know you can write this yourself in the journal but often there are too many forgotten details & the observations get spread over different entries so they loose cohesion.

 

- By subjectively studying a photo you can see what types they visually suggest. Often they are spot on for the character concerned, often they are not. The stock of portrait photos could be programmed with tags to various character traits. Once a character is generated he is randomly assigned a photo which is tagged to include one or more of his traits. This way he will always look the part! Each photo would suggest numerous traits so every type could be covered. (If you do decide to do this I'd be happy to suggest trait tags to a large collection of photos!)

 

In fact I'd also like to lend a hand with any dialogue or event ideas needed. Despite the atrocious standard of English I've displayed in this post I can assure you I'm quite an accomplished writer! This system you've built has endless possibilities & depth. I belive it should keep on developing so any help in its evolution needed just ask.

Edited by JamesL

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First off I want to say I'm astounded by your concept that simuates squadron life so well - absolutly brilliant - it lives!! Deux ex Machina, its the ghost in the machine!

 

(that was my 'submissive/open' approach, now i'm being 'forward':)

 

Based on my initial impressions I have some questions & suggestions. Forgive me if I haven't yet discovered what I've suggested due to my short time playing OFFbase.

 

Sure, and thanks James. I can see you've given a lot of thought to the possibilities here.

 

- Maybe I haven't been playing long enough, but I was so engrossed in getting to know my squadron that I didn't visit the hanger for a mission for days for fear of going west & loosing it all! Anyway this question is about mission allocation - shuly I cant choose when to fly. This is the military, pilots are allocated to missions & they have to fly them. They cant avoid flying & choose when to turn up for duty. Would it not more realistic to have a corporal or orderly inform me I'm required in the hanger for a mission at xxxtime?......(unless I feign illness!)

 

More realistic, sure. One of the things I wanted to do though was give players more control over the clock. Ultimately I'd like the current freedom to be something earned in game--high-ranking aces would be able to go hunting on Lone Wolf missions whenever they please while that Flieger's got artillery spotting to do come hell or high water.

 

The new mission system that's been in testing will ultimately make it possible to attach timers and encounters to missions with rules for various conditions. For starters... Still grappling the the possibilities that've opened up now that the next version of OFFbase completely takes over the mission files.

 

- There does'nt seem to be a "squadron leader" in charge. His influence & command style would impose a strong dynamic for better or worse depending on his character. He could initiate events like 'morning PT' or 'a party in the mess' ect which would challenge bringing out reactions & events in the other ranks. Some pilots could support & others resent his style of leadership. A squadron leader's reputation & goodwill would be an important indication of the overall impact he has on the squadron as a whole.

 

- The historical squadron aces from the main OFF game arnt present. Is this because all characters have to be simulated rather then real?

 

These two go together. I'd like to use the lead ace of a squadron as the leader, whom the Adjutant aids by handling flight assignments, discipline, etc. It'd even be easy to pre-set the personalities of famous aces in your squadron, so MVR has a background in the cavalry and served on the eastern front etc, and behave accordingly.

 

The reason aces haven't been OFFbase-d along with the fictional squadmates is because the extensive historical data of ace movements exhaustively collected by the OFF team is protected from snooping around in the game files from the likes of less savory types than me. I now have some of this data, but won't use it in OFFbase until I'm confident it's secured.

 

But eventually, squadron aces will be mulling about intimidating the rookie pilots, while one of them runs the show.

 

- A very nice feature would be if somehow the damage report which you get in flight could be saved & imported into OFFbase so you can inspect the damage to your plane in the hanger after a mission at your leasure.

 

That would be cool. CFS3 basically just tells OFF Manager if you crashed or not (severe enough to damage the plane). By setting Dead Is Dead in the Workshops, OFFbase basically passes this info through (ignore the dead pilot end of campaign message in OFF Manager) and trigger it's own crash-handling code, but there's no way to track any detail about the damage. OFFbase just does a roll based on the self-reported severity of the crash (and things like your pilot's Aerial Skill) to determine damage severity and how many days off, if any, result from a need for repairs/replacement. This system is bare-bones at best (only spent a few minutes on it), and definitely could be extended with more detailed damage modeling. Time is the only constraint.

 

- Mood seems to indicate the level of moral or good spirits which is affected by interpersonal encounters. But does this also cover stress? The more action, danger, close calls a pilot encounters the more nearvous/psycological stress he suffers. The less stable types would be more prone to it. His behavior would reflect his strain ie - becoming withdrawn, erratic, going 'sick', getting 'engine trouble' hitting the bottle ect - until he cracks up. A sympathetic medical officer or Adjuent could get him extended leave or transfer to a training squadron before he finally looses it.

 

Sure does. The set of events that can be reported for your squadmates is small, but what happens to them (and your own character) on missions such as crashes or injuries, being captured, going missing or being presumed dead, all affects their mood. Not only that, but friends will be upset by the happenings as well--though one's enemies may relish such struggles.

 

The behavioral model is the heart of OFFbase. The procedurally-generated rule-based AI allows far more complex, unique, and dynamic behavioral responses to emerge than are currently expressed in OFFbase's admittedly limited interface. There are a number attributes besides the basic six displayed in the interface--reflecting stability, sociability, and other factors that are used internally. Rooted in behavioral economics, agents have reference-dependent risk preferences, and thus feel losses more than gains. The result of all this is that stress is cumulative, affects everyone uniquely, and spills over through the social networks that develop within your squadron--all dynamically and naturally.

 

But once a character is Fuming and Disrespected pretty much all they do is piss everyone off until they're forced out with a transfer, hopefully for a better go of it with another unit. Adding encounters with the chaplain and medical officer that are triggered for characters in dire straits is a great idea, and with the new encounter system it's easyto trigger changes in status such as leave as a result of encounters. It'd even be possible to add more mental "injuries" and maims like stressed, shell-shocked, whatever (right now there's only a Brain Damage maim and a Vegetable disability).

 

- I'd like to see character type(s) included in the in the psychological profile & to be able to see the profiles of any squadron member I know at any time, not just when I occasionally get a list to choose which character to interact with. This would be really useful!

 

There is such an interface but it's only enabled for debugging for me. I don't want to give everything away--actually learning details about your squadmates bit by bit and having to use your memory is an important part of caring about what happens to them in the air. But I'm working in the direction of making more detailed info more often available to players of more socially-intelligent characters. That way if your gameplay style is to focus on micromanaging managing your men and the morale of your squad, you'll have more encounters, more choice in who you encounter and what you do, with more detail on your squadmates displayed frequently. Whereas if you play as an anti-social introverted slob that people leave alone so you can concentrate on the killing, you'll rarely seen any detailed info on your 'fellow' pilots.

 

- It would also be really useful to have an ongoing automatic record of your encounters & observations of each squadron member. It could be attached to the psychological profile so you can see your impressions so far in one place. I know you can write this yourself in the journal but often there are too many forgotten details & the observations get spread over different entries so they loose cohesion.

 

It would be useful to be able to have file or something for each of your squadmates with their picture, detailed psychological profile, and notebook to write entries about them. Perhaps this is something that could even be earned if you rise to become Adjutant yourself (something I'd eventually to be possible when the mission system is advanced enough, letting you actually build your own missions and assign individual members to flights).

 

As for an automatic record, that would be do-able but a much lower priority.

 

- By subjectively studying a photo you can see what types they visually suggest. Often they are spot on for the character concerned, often they are not. The stock of portrait photos could be programmed with tags to various character traits. Once a character is generated he is randomly assigned a photo which is tagged to include one or more of his traits. This way he will always look the part! Each photo would suggest numerous traits so every type could be covered. (If you do decide to do this I'd be happy to suggest trait tags to a large collection of photos!)

 

Such a system's in place already, actually, but it's a bit cumbersome and needs to be updated for the new encounter system. Basically traits are attached to each photo, and when characters need to choose a photo they randomly draw an unused pic, then are rated how they feel about the picture with the same system that rates how they do at individual encounters. This score feeds a modified dice roll to keep the pic or toss it back and try again.

 

But as I said, it's cumbersome, and very little metadata's been entered so far (more-so for the Germans). If you can help, great! I've also added a button to the next release which you can click to force another character to draw another pic, at a small prestige cost (higher for high-ranking npcs, lower for player characters with good people-management skills).

 

In fact I'd also like to lend a hand with any dialogue or event ideas needed. Despite the atrocious standard of English I've displayed in this post I can assure you I'm quite an accomplished writer! This system you've built has endless possibilities & depth. I belive it should keep on developing so any help in its evolution needed just ask.

 

That would be excellent, James. I'm not going to have much time to work on it myself, and it definitely needs more encounters and other such content. The possibilities for the game are endless, but each individual encounter has 36 possible different outcomes of how prestige and mood are affected--though very little is expressed in the text because writing all that is so time-consuming. But the new encounter system allows much more dynamic results, which will be seen in the next release.

 

So I'll be in touch!

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      Major goals of enhancing and expanding OFF:HitR:
       
      Persistence: Squadron-based campaigns continue when your pilot is captured/killed, so you can carry on the war as another pilot with the same mates. Living pilots can transfer between squadrons and continue their careers past the bounds of OFF aircraft availability. Start by flying two-seaters and transfer to a fighter squadron on promotion. Even take turns flying multiple pilots in a squadron, handy when one is out for injury. Track outcomes for your squadmates so their deeds in the air matter. Unleash the true power of OFF’s exemplary campaign engine!
       
      Immersion: Steeped in historical detail, OFFice campaigns offer dynamic difficulty and realism over the course of the war with more appropriate squadron roles and access to technological developments as well as more dynamic and engaging missions. But persistence is only immersive if pilots are not disposable. The secret: “flying to live rather than flying to kill”. OFFice realizes this vision to a degree unparalleled in a combat flight simulator with:
      OFFbase: the barmy automated squadron experience for OFF, an immersive role-playing simulation of life between flights! Turn your squad’s roster into a bunch of learning, thinking, interacting artificial intelligences, toss in a bunch of ground crew (and observers for two-seater campaigns), and drop yourself in among them with your pilot’s own unique personality. Emergent sandbox gameplay with unique, adaptive, goal-seeking characters harnesses fun to a purpose--the deeper investment in your pilot’s personal journey makes every trip up feel a matter of life and death, for your fellow flyers as well. Manage not just your career but help steer your squadron through years of war and loss. Lead through social encounters as well as your deeds in the air. Build deep, long-lasting friendships and social circles, while struggling bitterly with enemies--all affected by events in the skies. And vice versa; you’ll find it truly changes how, and why, you fly.

      See the included OFFbase.readme.rtf for an expansive list of features and usage notes.

      Ease: Take the headache out of configuring and customizing OFF. Finding, installing, and using mods correctly can be daunting, let alone setting up Workshopsp and CFS3Config. But OFFice is a coherent and customizable package that just works--in fact it makes OFF itself easier and safer to configure by imbuing the wisdom of the OFF community’s technical experts. Realizing settings for immersive simulation flying is a snap. There’s no better means for beginners and experts alike to get the most out of OFF, and no easier way to start.
      See more on the OFFramp, OFFset, OFFput, and OFFfov components of the OFFice suite geared toward ease further below. First, more of the fun stuff...

      OFFice features can be most easily organized around some of the personalities you’ll encounter regularly OFFbase:
       
      Squadron Adjutant
      Transfers between squadrons--voluntary and otherwise--so your persistent campaign doesn’t end until the war does. Begin your career flying bombers and transfer to a fighter squad when ready.
      Smarter and more historically-accurate mission planning for your squad’s role in the war and in the face of inclement weather, with Dawn Patrol missions and optional historical Lone Wolf missions
      More rational rank-based assignment of flight members and wingmen, and assignment of observer/gunners to pilots of two-seaters. Your German observer’s likely to outrank you, so remember who’s in charge!
      Track flight members’ in-air outcomes--report them as crashed or missing, and even witness their claims!
      More post-mission options and consequences, including the ability to submit claims for non-target and Lone Wolf mission balloons--become a balloon-busting ace early in the war, if you have the guts and skill
      Write optional post-mission reports even without claims; edit these and any other writings in a squadron Journal synced to the Flight Log
      Choose your pilot’s photo--your squadmates will become familiar faces as you interact with them on the ground, many even look their traits
      Dynamic historical medal system with more than twice as many awards
      American, British, and German campaigns get expanded historical news and more diverse names for squadmates based on historical popularity
      Expanded enlisted ranks for crew in American and British squadrons
      Escadrille La Fayette gets American pilots alongside French crew
      Towns named in missions, e.g. “Verdun” instead of “british town 153”

      Munitions Officer
      Recommends loadouts for the specific mission you’ve been assigned
      Advanced ammo including smoke and tracers when historically available, as well as incendiary rounds for targeting more resistant balloons
      Sneak incendiary rounds into a ‘dirty’ mix for deadlier firepower--if you can get away with it--but who would brazen and inhuman as to use it full bore against planes or ground targets?
      Historically-accurate ammo capacities and machine-gun rates-of-fire
      Set your own gun convergence distance to perfect your aim
      Custom skins can optionally be earned as historically appropriate--easiest for German flyers (linked to ammo capacities)
      Mask and upgraded goggles to keep your face from chapping!
      Choice among more detailed, higher quality in-game maps to navigate
      Refined, less obtrusive TAC and labels for those who use such aids
      Improved flight and damage models with some historically-timed engine upgrades, and with AI planes carrying the weight of fuel and ammo
      Damaged/destroyed aircraft can result in Leave while awaiting repairs
      More realistic and historically appropriate anti-aircraft fire, with difficulty adjusting dynamically for each side over time
      Better arcs-of-fire for rear guns on two-seaters
      Complete audio overhaul for more immersive sounds: engines, explosions, bullet hits bomb drops, pilot screams, ground gunnery, flak, machine gun sounds synchronized with historical rates-of-fire, and more!

      Medical Officer
      Detailed injury system with a diverse set of healable wounds and permanent and potentially disabling maimings
      Injuries, maimings, and death depend on the reported severity, location and timing of the crash, health and skill of the pilot, access to medical care, relationship with and skill of the Medic, and luck
      Visit the Medic and injured squadmates at your local Infirmary--and influence respectively their bedside manner and recovery
      The persistent squadron means you can even encounter and try to cheer up the AI of your own injured pilots to hasten their healing!
      Access to medical care varies, but becomes more effective over the course of the war
      Across the lines you’re at the mercy of enemy medics and facilities!

      Mess Chief
      The food may not be much to speak of, but the Mess Hall helps monitor and manage your squad’s morale
      Quality and availability of food change over the course of the war, with better Mess Chiefs able to do more with less
      Witness encounters between squadmates in addition to taking part
      Musically-trained officers and crew form a squadron band in the Mess that influences the mood of those in attendance
      Additional music options for OFF Manager, including period-appropriate piano scores for French and German campaigns

      Chaplain
      Funerals for your dead pilots, convalescent home for the disabled, care packages for captured pilots, and prayers for those who need them
      Squadron memorial lists your ended pilots and archives their journals so you can trace the whole story of your squadron in the Great War
      The influence of your dead/captured pilots can linger as their careers become part of the squad’s institutional memory, shaping its future
      Interactions and social networks are dynamic, so events on the air and ground spill over to affect peoples’ behavior
      So don’t underestimate the role of the Chaplain in providing stability to your squadron--assuming he’s stable himself!

      Everyone
      Other pilots and squadmates pursue their own goals, building their own careers and social networks
      Engage in and witness nearly 150 different kinds of encounters, some more personalized, and more rare, than others
      Build friendships whose impact lingers even after death, and make enemies that transcend sides in the war
      Build friendships whose impact lingers even after death, and make enemies that transcend sides in the war
      Develop your character to expand their skills and capabilities as they gain ranks: advance your career, pursue a hobby, or change your approach to relationships
      With 88 distinct personality Traits in billions of combinations, summarized by eight dimensions of Attributes, every character is unique
      Tell your own personal story of life as a pilot in a historic squadron in The Great War

      Much of this highly configurable and/or optional, configurable with:
       
      OFFramp: rule all mods & plugins for OFF - More than just a mod manager, this dynamic scripting engine makes OFFice possible. Beneath the graphical interface where you customize your campaign and control OFFice features, ModRule plugins imbue the OFF Workshops and previously-standalone OFF mods with the intelligence, historical knowledge, and cooperative spirit of the OFF community. At the same time, powerful new ModRule plugins can tailor almost every aspect of the OFF campaign experience to heighten realism, immersion, and joy. Play OFF your way!
       
      OFFfov: the OFF field-of-view optical vanguard – This ModRule plugin helps set aspect-ratio-correct FOV settings by projecting a 3D model of your screen into the gameworld. Fly OFF close to a big screen as a true visual simulation, preserving perspective so objects are as close as they appear--or just make it look right for gaming. Your optimized FOV is applied to all OFFbase campaign aircraft seamlessly and automatically in all positions, including forward gunsights and rear gunner, as well as correctly integrating modded aircraft.
       
      OFFset: the OFF settings manager - Backup and Restore all your painfully-crafted OFF settings (Workshops and CFS3 Config), in full or in part. Handy if you need to reinstall the game or update graphics drivers, but also use settings profiles to switch between different play styles, or pre-configure hardware with settings recommendations from the experts. An OFFramp ModRule archives your settings on first run, so you can safely experiment. See the included OFFset.readme.rtf.
       
      OFFput: the OFF Pilot UnderTaker – Cares for your dead and broken pilot files by rebuilding corrupted XML files (frequently caused by retiring multiple pilots in OFF Manager). It automatically protects against some common problems and gives you a panic button that works when OFF Manager goes haywire and tells you to delete your pilots! Won’t back up your pilots for you, but makes restoration a snap.
       
      Realism profiles manage degrees of Dead Is Dead (DID) and Realistic Survival Strategies (RSS) community standards in OFF Workshops and CFS3Config, for a well-designed experience at any difficulty level.
       
       
      Requirements:
       
      OFFice is of no use and will not install without Over Flanders Fields: Hat in the Ring (OFF), OBD Software's breathtakingly deep WW1 combat flight simulator. The official Hat in the Ring expansion pack is recommended: Make sure you patch both to the latest version:
      http://overflandersfields.com
       
      NaturalPoint’s TrackIR is essential for included realism profiles and simulation field-of-view settings:
      http://www.naturalpoint.com/trackir/
       
      OFFice uses Microsoft WordPad (included with Windows) to view documentation.
       
      The full OFFice suite requires 3GB free hard drive space on your OFF partition. OFFice installs itself alongside OFF.
       
       
      Credits:
       
      Producer - Lothar of the Hill People
      Exec. Producer - OlPaint01
      Research - Bletchley, British_eh, Hasse Wind, RAF_Louvert
      AA, Balloons - Bletchley, Herr Prop-Wasche, Lothar of the Hill People
      Ammunition - Bletchley, Creaghorn, Lothar of the Hill People
      Damage Modeling - Herr Prop-Wasche, Buddy1998
      Dead is Dead Rules - Siggi
      Documentation - Lothar of the Hill People
      Encounters - Lothar of the Hill People, Bletchley, JamesL
      Game Design - Bletchley, Lothar of the Hill People, Creaghorn
      Maps - Lothar of the Hill People
      Medal System - RAF_Louvert, Lothar of the Hill People
      Mask, TAC & Labels - Olham
      Missions - Bletchley, Buddy1998, Lothar of the Hill People
      Music Production - Andy73, Lothar of the Hill People
      News & Photos - Creaghorn, Herr Prop-Wasche
      Rear Arc of Fire - 33Lima
      RSS Rules - British_eh
      Skins - Bullethead, nbryant, Olham, RAF_Louvert, Robert_Wiggins, UK_Widowmaker
      Software Engineer - Lothar of the Hill People
      Sound Design - Andy73
      Weather & Skies - Herr Prop-Wasche
      Weapons & Loadouts - Bletchley, OlPaint01
       
      Additional Testing - CaptSopwith, Cavaliere57, cptroyce, FreiherrWulff,
      JamesL, Robert_Wiggins
       
       
      Third-Party Sources and Included Tools:
       
      Audio Compression - FLAC: Free Lossless Audio Codec

      http://flac.sourceforge.net  
      Bloom/HDR Shaders - ENBSeries

      http://enbdev.com  
      Icons - Simon Child, The Noun Project

      http://thenounprojec...om/Simon Child/  
      Installers - Nullsoft Scriptable Install System

      http://nsis.sourceforge.net  
      Maps and Topography – Google
       
      Mod Management - JoneSoft Generic Mod Enabler 2.6.0
       
      Music Sources - Piano Society http://pianosociety.com

      - fair use clips (see included documentation)  
      Runtime Environment – REBOL 3 Alpha

      http://www.rebol.com/rebol3/  
       
      License:
       
      This software is free to use and benevolently modify via the ModRules interface, but not free to redistribute or otherwise misappropriate. Simple rule: don't be a jerk. Seriously. By agreeing to use this software, if you're a jerk about it you forfeit all your personal property to the program authors. So just don't be a jerk.
       
      Finally: while much of OFFice is geared toward making your OFF experience easier, safer, and more reliable, your mileage may vary. OFFice is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
       
       
      The Fine Print:
       
      OFFice will edit your pilots and OFF Workshop and CFS3Config settings! That's the entire point. You should BACKUP your pilots frequently anyway:
      campaigns\CampaignData\Pilots\ in your OFF install

      The OFFset plugin in OFFramp will archive your OFF Workshop and CFS3Config settings on first run, and can easily backup and restore them whenever. See OFFset.readme.txt.
       
      The OFFput plugin in OFFramp can rebuild your XML files should they become corrupted or lost. With OFFice, there’s no longer any need to backup or worry about the UIsel.xml or UnlimitedPilots.xml files in your Windows user profile, and restoring pilots from backup is a snap.
       
      Persistent squadrons mean you will no longer be able to jump between the same squad during different periods of the war. OFFbase will synchronize multiple squadron pilots automatically--those at an earlier date put on leave until caught up with the most recent pilot in that squadron. So don’t be surprised!
       
      OFFbase handles the outcome of missions itself--a key ingredient to tracking your squadmates’ outcomes too. It sets ‘Dead Is Dead’ in the OFF Workshops merely so all crashes that destroy your aircraft are treated the same and do not advance time. So don’t despair at the message from OFF that your pilot is dead--this just tells OFFbase your plane is done--your pilot may yet live. Rate the severity of the crash and trust the mercy of the simulated combat medics. You may be Injured, Hospitalized, Disabled, or Deceased, but in all cases you can continue your squadron’s campaign with a replacement pilot.
       
      JSGME requires Administrator privileges to modify your OFF install, and so OFFice will ask for elevation to install and run. OFFice can launch OFF Manager and CFS3Config as Admin, but you'll need to set CFS3.exe (and TrackIR if you use it) to run as Administrator manually (right click, Properties).
       
      OFFice uses JSGME to customize your OFF installation to create a more unique and historically accurate experience for each individual campaign. When it runs, do not interfere, and please wait patiently--it will take several minutes sometimes, especially on first run. Don’t worry if it says “Not Responding”, it’s just working really hard to customize the game.
       
      READ THE INCLUDED DOCUMENTATION – ESPECTIALLY THE FAQ IN THE OFFBASE MANUAL
       
      See also the OFFice/OFFbase Frequently Asked Questions (FAQ).
      Submitter Lothar of the Hill People Submitted 01/19/2013 Category OFFice / OFFbase / OFFworld  
    • By Lothar of the Hill People
      Hey folks, version 1.1.1 of OFFice, OFFbase, and OFFworld is now available for download at the official website and Combat Ace. Here's the change-log:
      Injured pilots can access their journals and read their squadron's daily status reports from in the infirmary. Counts missions flown by your AI squadmates, reporting the tally in the Duty Room. Reduced frequency of Congressional Medal of Honor being awarded in American campaigns. Adjusted Goodwill scaling so missions are relatively more important. Optional Goudy Bookletter 1911 for American campaigns and Croissant One font for French campaigns, while clarity of the German Behrensschrift and British Railway Sans have been improved. Fixed bugs transferring between squadrons, handling gunner/observers in multiplayer squadrons, encounter partner selection, and elsewhere. Some edits to encounters and internal code refactoring as well. If you're interested in membership in OFFworld, the kick-ass multiplayer version, send me a PM.
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