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noisenormal & waternormal questions

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but I reeeealllly gotta go.. lol..

 

i wonder if I can export normal maps from Max, from the water I use for renders. (or export a Render from directly overhead and adjust the colors?

 

im gonna wanna do some tinkerin..........

 

the 2d water up close makes me sea sick....

 

then again i have ALOT of work to do with effects to rework for the carrier Saturday.

Edited by SkateZilla

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Here's a nice, concise tutorial on DX10 high level shader language (HLSL), specifically on lighting. The example given results in a basic reflection shader....that looks very much like ThirdWire's water shader...

 

Well, have at it :grin:

 

http://takinginitiative.net/2010/08/30/directx-10-tutorial-8-lighting-theory-and-hlsl/

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wetter water or dryer water???

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is Anyone working on better water?

 

TK is :grin:

Edited by PureBlue

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