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Spectre8750

A-10C Cockpit only for SF2

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A-10C Cockpit only for SF2

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10 December 2011

A-10C Cockpit v1.0 For SF2:Series only.

 

From the Original A-10A Cockpit by Kesselbrut.

 

Includes: Changes to Hud Avionics, Smoothed Canopy Frame and Mirrors, new Instruments, Gauges and Digital Control

Sets. New Textures, and Seat added. And almost finished rear Frame for Rear View.

Two partially working MFD's with TV Screen and Map Compass. View A10CPit.JPG for Details of working instruments

and more. Uses Limited RADAR for ranging Aircraft as stand-in for LASER Ranging. SF2 engine lacks proper Laser

Ranging Air to Ground for GunsightRangeBar.

 

WIP Needs: Digital Clock, Proper MFD Function and DEPRESSIBLE PIPPER. will be added as SF2 Engine Progresses.

Might add a Control Stick with Pilot Hands.

 

Credits to:

Kesselbrut and A-10 Team for the Original Pit.

ravenclaw_007 for helping with the ILS Cockpit.ini entries. And The A-10 ACES II Seat.

Crusader for pointing me to ravenclaw_007's Work.

Paladrian for helping me with MFD Texture display problems in 3DS Max.

all other Changes by Spectre8750.

 

NOTES:

The ILS "MARKER BEACON" Light works in that it is set for 5degrees +-. I noticed that it may blinc while rolling,

Ignore that. The Marker Beacon light comes on if you are 5 deg or more off course. You can use the Left MFD Map for

direction to Waypoints and even final approach. The Gear "STEERING ENGAGED" Light is set to go off at 80 Knots.

The Gun Rounds indicator is located center bottom third of the left MFD. The Countermeasures Set Control (CMSC)

Always indicates "Active" and Changes to "LAUNCH" when it detects a Radar Guided Missile launch. Be Carefull, not

all Launches are detected. When the Jammer is active it will indicate "OPR" for operative. The Threats will be

indicated by "SRCH" "AIR" "GRND" "AAA" "SAM" just right of "OPR".

 

Installation:

 

Req: SF2:Series with either Stock A-10A or A-10C of WPNSSGT's 2.5 or A-10A 3.0 addon.

 

Delete the cockpit folder in your A-10 folder

 

copy all files into your "/objects/aircrafts/A-10?" folder

 

 

Have fun

 

Spectre8750, Kesselbrut, A-10 Team


 

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I like it Spectre!:clapping:

 

spending more and more time in DCS world, NO SOI is a sign that haunts me :rofl:

 

as for digital clock, engine supports digital counter type gauges, so I think it could be possible, have you tried asking in Thirdwire forums?

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Yes. No answers. I think someone there did tell me that it was in the AircraftObject.cat but wasnt implemented yet. Not sure if thats true or not Stary, but if what you say is right i'd like to know the how to impliment it.

Edited by Spectre8750

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hmmm, they are used in many cases as throttle percentage, gun ammo counters or waypoint distances, don't know about clock though

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hmmm, they are used in many cases as throttle percentage, gun ammo counters or waypoint distances, don't know about clock though

Yes, they can be used for a digital clock.

Edited by Spectre8750

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Thanks just gets better and Better really fun to fly :salute:

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Nice work!

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hmmm, they are used in many cases as throttle percentage, gun ammo counters or waypoint distances, don't know about clock though

You were right Stary, thanks to Ravenclaw for pointing this out. Example:

 

[Clock_Second]

Type=CLOCK_SECOND

CounterNodeFormat=CounterSecond_Dig%d

MovementType=DIGITAL_DISPLAY

 

Works but only problem is the zeros do not show up if say the time shows 02:07:01. if the time shows 10:10:20...

it's ten or higher then the zeros show fine. Is this a designed limit or is a scale value setting needed or...?

I wouldn't think you would want the Zeros to not show but maybe in some cases but not a Digital Clock. :this:

post-51321-0-98570200-1323926928.jpg

Edited by Spectre8750

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Try by adding this

 

[Clock_Second]

Type=CLOCK_SECOND

CounterNodeFormat=CounterSecond_Dig%d

MovementType=DIGITAL_DISPLAY

Scale=60

 

perhaps its forcing the 0 to show

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Try by adding this

 

[Clock_Second]

Type=CLOCK_SECOND

CounterNodeFormat=CounterSecond_Dig%d

MovementType=DIGITAL_DISPLAY

Scale=60

 

perhaps its forcing the 0 to show

I tried it but no show. i think it's a designed limit, which is goofy i think to have the zero disappear.

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post-51321-0-15152600-1325010056.jpg

 

Added Weapons selection Screen on left MFD.

replaced some Textures.

added Digital clock which TK said isn't supported which is why Zeros do not show if time is lower then ten.

added Control Stick.

added Break X on HUD.

reduced off course Marker Beacon to 4 degrees.

changed all digital displays to self allumination.

Shrunk the Mirrors size.

fixed the stand-by compass.

will post after i finish up the Weapons Screens and HSI.

 

Spectre8750

Edited by Spectre8750

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small fix for the VASI, it was a pitch indicator instead of vertical airspeed (error in the original A-10 pit)

 

 

[PitchSolid]

Type=VERTICAL_VELOCITY_INDICATOR

NodeName=needleVASI

MovementType=ROTATION_Z

ValueUnit=FPM

Set[01].Position=-165.0

Set[01].Value=-6000.0

Set[02].Position=-125.0

Set[02].Value=-4000.0

Set[03].Position=-80.0

Set[03].Value=-2000.0

Set[04].Position=-51.0

Set[04].Value=-1000.0

Set[05].Position=-25.5

Set[05].Value=-500.0

Set[06].Position=0.0

Set[06].Value=0.0

Set[07].Position=25.5

Set[07].Value=500.0

Set[08].Position=51.0

Set[08].Value=1000.0

Set[09].Position=80.0

Set[09].Value=2000.0

Set[10].Position=125.0

Set[10].Value=4000.0

Set[11].Position=165.0

Set[11].Value=6000.0

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small fix for the VASI, it was a pitch indicator instead of vertical airspeed (error in the original A-10 pit)

 

 

[PitchSolid]

Type=VERTICAL_VELOCITY_INDICATOR

NodeName=needleVASI

MovementType=ROTATION_Z

ValueUnit=FPM

Set[01].Position=-165.0

Set[01].Value=-6000.0

Set[02].Position=-125.0

Set[02].Value=-4000.0

Set[03].Position=-80.0

Set[03].Value=-2000.0

Set[04].Position=-51.0

Set[04].Value=-1000.0

Set[05].Position=-25.5

Set[05].Value=-500.0

Set[06].Position=0.0

Set[06].Value=0.0

Set[07].Position=25.5

Set[07].Value=500.0

Set[08].Position=51.0

Set[08].Value=1000.0

Set[09].Position=80.0

Set[09].Value=2000.0

Set[10].Position=125.0

Set[10].Value=4000.0

Set[11].Position=165.0

Set[11].Value=6000.0

 

Got it. Thanks Crusader

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