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arthur666

Help me add a laser desinator to this F-111

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Downloaded this great pack, but they don't have working designators. How can I add one?

This is in the DATA.ini fro the F-111F >

SystemName[001]=Engine1
SystemName[002]=Engine2
SystemName[003]=FuselageFuelCell2
SystemName[004]=FuselageFuelCell3
SystemName[005]=FuselageFuelCell4
SystemName[006]=FuselageFuelCell5
SystemName[007]=FuselageFuelCell6
SystemName[008]=SwingWings
SystemName[009]=Airbrake
SystemName[010]=LeftMainGear
SystemName[011]=RightMainGear
SystemName[012]=Tailhook
SystemName[013]=TopFuselageLight
SystemName[014]=BottomFuselageLight
SystemName[015]=RightFuselageLight1
SystemName[016]=LeftFuselageLight1
SystemName[017]=RightFuselageLight2
SystemName[018]=LeftFuselageLight2
SystemName[019]=Spinner1
SystemName[020]=Spinner2
SystemName[021]=BombBay
SystemName[022]=GunBay
SystemName[023]=CoPilot
SystemName[024]=AftECMStation
SystemName[025]=PaveTack
SystemName[026]=PaveTackSensor
SystemName[027]=LeftChaffStation
SystemName[028]=RightChaffStation
SystemName[029]=LeftFlareStation
SystemName[030]=RightFlareStation
SystemName[031]=FuselageSlimers

 

and

[PaveTackSensor]
SystemType=GUNNER_STATION
SeatID=2
GunnerID=1
PilotModelName=
Position=0.0,-0.181,-0.868
PitchModelNodeName=SensorBall
YawModelNodeName=
GunRange=10000
PitchAngleRate=45
MaxPitch=70
MinPitch=-85
DefaultPitchAngle=0
YawLimited=FALSE
YawAngleRate=45
MaxYaw=120
MinYaw=-120
DefaultYawAngle=0

 

and...

[PaveTack]
SystemType=WEAPON_STATION
StationID=11
StationGroupID=4
StationType=INTERNAL
LoadLimit=0.0
SpecificStationCode=F111
AllowedWeaponClass=LP
AttachmentType=NATO,USN,USAF
NumWeapons=1
AttachmentPosition=0.0,-0.181,-0.868
AttachmentAngles=0.0,0.0,0.0
DiameterLimit=0.0
LengthLimit=0.0
DeploymentMethod=OPEN_BOMBBAY_DOOR
BombBayAnimationID=8
BombBayOpenTime=3.0
BombBayCloseTime=3.0
MinExtentPosition=-0.50,1.226,-0.586
MaxExtentPosition= 0.50,1.226,-0.586

 

...but nothing works. Can only hit primaries w/ LGB. Can't add a laser designator in loadout screen either.

Edited by arthur666

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yes, that's right ... you can only hit primarys. that's how the engine works.

 

as you see from the data ini above, the LD built into the aircraft, therefore it ain't necessary to add one via loadout ini mods.

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Don't you have to open the "bomb-bay" doors to make the laser work on the F-111F (Ctrl+O deploys/unstows the laser IIRC). I haven't got it any more but I'm sure that's what makes it work. If you go to the external view you can see the Laser Head spinning around to face the target.

Edited by ianh755

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Wrench, that's not true. If I put a PaveSpike on an F-4E, I can drop an LGB on any target.

From the manual:

Laser-Guided Bomb (LGB), No Designator

 

Laser-Guided weapons are guided toward reflection of laser dot "painted" on the target by a laser designator. If the aircraft is not carrying the laser designator, then it cannot select target on its own - it can only attack primary targets, which are always being designated by other laser designators (such as Special Forces on the ground). Since the target is being lased by other units, the attacking aircraft does not have to maintain target, and can immediately switch to another target to attack using other weapons.

 

Laser-Guided Bomb (LGB), with Designator (AVQ-23 Laser Designator Pod)

 

If the aircraft is carrying a laser designator (such as AVQ-23 Laser Designator Pod), the radarscope will display image similar to EO-guided weapon, and the target may be selected similarly using the Select Ground Target key. If the target is in designator range and in designator field-of-view, the display will show the designator tracking the target. Laser-guided weapons fired this way are not "fire-and-forget", and the target must remain designated until the weapon impact. Switching visual target while bomb is still in flight will cause the bomb to lose its target and miss.

 

@ianh755: I tried that, but it still didn't work.

Edited by arthur666

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[PaveTack]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=4

StationType=INTERNAL

LoadLimit=0.0

SpecificStationCode=F111<-------delete this and you be able to load any laser pod

AllowedWeaponClass=LP

AttachmentType=NATO,USN,USAF

NumWeapons=1

AttachmentPosition=0.0,-0.181,-0.868

AttachmentAngles=0.0,0.0,0.0

DiameterLimit=0.0

LengthLimit=0.0

DeploymentMethod=OPEN_BOMBBAY_DOOR

BombBayAnimationID=8

BombBayOpenTime=3.0

BombBayCloseTime=3.0

MinExtentPosition=-0.50,1.226,-0.586

MaxExtentPosition= 0.50,1.226,-0.586

 

since that the bluit in version his not working

 

SystemName[026]=PaveTackSensor<--------delete also and renumber

 

back up your files frist

Edited by cocas

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[PaveTack]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=4

StationType=INTERNAL

LoadLimit=0.0

SpecificStationCode=F111<-------delete this and you be able to load any laser pod

AllowedWeaponClass=LP

AttachmentType=NATO,USN,USAF

NumWeapons=1

AttachmentPosition=0.0,-0.181,-0.868

AttachmentAngles=0.0,0.0,0.0

DiameterLimit=0.0

LengthLimit=0.0

DeploymentMethod=OPEN_BOMBBAY_DOOR

BombBayAnimationID=8

BombBayOpenTime=3.0

BombBayCloseTime=3.0

MinExtentPosition=-0.50,1.226,-0.586

MaxExtentPosition= 0.50,1.226,-0.586

 

since that the bluit in version his not working

 

SystemName[026]=PaveTackSensor<--------delete also and renumber

 

back up your files frist

 

Works like a charm after I changed the load/diameter/length limits to accommodate the Pave Spike. Now to just edit the loadout files....

 

thanks!

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Guest Pfunk

I've often wondered how to add an onboard laser designator to an aircraft's .ini file. Not a weapon station that will accommodate one, an actual built-in laser designator, like for an A-6E TRAM or something.

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s**t, that's easy!!

 

add the SystemName to a main component (nose or fuelage)

 

[Fuselage]

ModelNodeName=fuselage_P

ShowFromCockpit=FALSE

HasAeroCoefficients=TRUE

 

---major snippage----

 

SystemName[001]=Engine1

SystemName[002]=Engine2

SystemName[003]=FuselageFuelCell2

SystemName[004]=FuselageFuelCell3

SystemName[005]=FuselageFuelCell4

SystemName[006]=FuselageFuelCell5

SystemName[007]=FuselageFuelCell6

SystemName[008]=FuselageFuelCell7

SystemName[009]=CenterlineStation

SystemName[010]=SparrowStation1

SystemName[011]=SparrowStation2

SystemName[012]=SparrowStation3

SystemName[013]=SparrowStation4

SystemName[014]=Tailhook

SystemName[015]=TopFuselageLight

SystemName[016]=BottomFuselageLight1

SystemName[017]=BottomFuselageLight2

SystemName[018]=ECM

SystemName[019]=LaserStation

 

then, add the actualy LD below the hardpoints...(I always add a commentedout header, so I know what it is!)

 

//sensors-----------------------------------------------------

 

[LaserStation]

SystemType=LASER_DESIGNATOR

CameraFOV=2.500000

SightTexture=AVQ26_lock.tga

CameraPosition=0.700000,3.500000,-0.245

CameraYaw=0.000000

CameraPitch=0.000000

CameraRoll=0.000000

EODisplayFlags=268763136

MaxSeekerRange=27.000000

SeekerGimbleLimit=180.000000

DualFOV=TRUE

SearchFOV=10.000000

SearchTexture=AVQ26_track.tga

 

We've been 'adding' them like that since around 2004/5

  • Like 1

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Awesome post Wrench, just helped me out with a LD problem which wouldn't Zoom in and wouldn't "lock" the picture (it moved as the A/C moved) until 8nm away!

Edited by ianh755

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Works like a charm after I changed the load/diameter/length limits to accommodate the Pave Spike. Now to just edit the loadout files....

 

thanks!

glad to help

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