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Geary

Helicopter Pylon Problem

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I have a helicopter that won't allow anything to be loaded on it's first pylon.

 

The pylon shows up in the loading/arming screen but stays empty no matter what mission type is loaded.

 

How do I fix the pylon so I can load weapons on it?

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what does teh data ini show for that station, and what does the loadout ini specify?

can you post those sections (and what helo?)

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Wrench,

 

Your questions always make me think. I think now I have a headache.

 

But, I looked into the two ini files you asked about and saw this, "AllowedWeaponClass=RP,RCKT" at the first two weapons stations in the data.ini. So I changed it to this, "AllowedWeaponClass=EOGR,LGR,WGR,RCKT,RP," which was in some of the other weapon stations. Now I have many weapons available to me for the first set of pylons, but understand why it didn't allow all those. Gets abit crowded down there.

 

So where do I go now to learn what all those 'Allowed' initials (EOGR,LGR,WGR,RCKT,RP) stand for so I can pick and choose which to allow?

 

Thanks,

 

Geary

 

 

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EOGR= electro-optical guided rocket

LGR= laser guided rocket (btw, will need a laser designator mounted/built in)

WGR= wire guided rocket

RKCT = single rocket (think HVARs or S-22)

RP = rocket pod

 

also, check the allowed max weight for each station; must be larger than the weight of the weapon mounted

 

that's why I asked for that section of the data ini .... and which helo to figure it out from!

 

like this....

 

[LeftInboardWeaponStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.1,0.0,1.3

AttachmentAngles=0.0,0.0,0.0

LoadLimit=650.0

AllowedWeaponClass=RP

AttachmentType=USAF,NATO,USN,USMC

ModelNodeName=

PylonMass=55

PylonDragArea=0.02

LaunchRailNodeName=

LaunchRailHeight=0.15

 

[RightInboardWeaponStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=1.1,0.0,1.3

AttachmentAngles=0.0,0.0,0.0

LoadLimit=650.0

AllowedWeaponClass=RP

AttachmentType=USAF,NATO,USN,USMC

ModelNodeName=

PylonMass=55

PylonDragArea=0.02

LaunchRailNodeName=

LaunchRailHeight=0.15

 

[LeftOutboardWeaponStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.1,0.0,1.3

AttachmentAngles=0.0,0.0,0.0

LoadLimit=650.0

AllowedWeaponClass=IRM,EOGR,TLR,RP,ATR,CGR,WGR,LGR

AttachmentType=USAF,NATO

ModelNodeName=

PylonMass=55

PylonDragArea=0.02

LaunchRailNodeName=

LaunchRailHeight=0.15

NumWeapons=4

 

[RightOutboardWeaponStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.1,0.0,1.3

AttachmentAngles=0.0,0.0,0.0

LoadLimit=650.0

AllowedWeaponClass=IRM,EOGR,TER,TLR,RP,ATR,CGR,WGR,LGR

AttachmentType=USN

ModelNodeName=

PylonMass=55

PylonDragArea=0.02

LaunchRailNodeName=

LaunchRailHeight=0.15

NumWeapons=4

 

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Wrench,

 

This is the info from the data.ini file. The helo is the Beta AH-1Z Super Cobra from the DAT site. Great bird but needs a bit of tweaking and some Marine skins.

 

Thanks for the info on the types of weapons listed.

 

 

// Weapon Stations --------------------------

 

// Inner Station

[WeaponStation1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-0.7631,0.0259,-0.1543

AttachmentAngles=0.0,6.5, 0.0

LoadLimit=500.0

AllowedWeaponClass=RP,RCKT

AttachmentType=USAF,USN

ModelNodeName=Pylon_L1

PylonMass=25

 

[WeaponStation2]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.7702,0.0259,-0.1543

AttachmentAngles=0.0,6.5,0.0

LoadLimit=500.0

AllowedWeaponClass=RP,RCKT

AttachmentType=USAF,USN

ModelNodeName=Pylon_R1

PylonMass=25

 

// Mid wing stations

[WeaponStation3]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.3656,0.0259,-0.0911

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_L2

PylonMass=5

 

[WeaponStation4]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.3742,0.0259,-0.0960

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_R2

PylonMass=5

 

[WeaponStation5]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.0937,0.0259,-0.0911

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_L2

PylonMass=5

 

[WeaponStation6]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.0981,0.0259,-0.0960

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_R2

PylonMass=5

 

[WeaponStation7]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.3651,0.0259,-0.4484

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_L2

PylonMass=5

 

[WeaponStation8]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.3709,0.0259,-0.4493

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_R2

PylonMass=5

 

[WeaponStation9]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.0932,0.0259,-0.4484

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_L2

PylonMass=5

 

[WeaponStation10]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.0988,0.0259,-0.4493

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_R2

PylonMass=5

 

// Outer Wing stations

[WeaponStation11]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-1.5543,0.0259,-0.1893

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_L3

PylonMass=5

 

[WeaponStation12]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=1.5504,0.0259,-0.1949

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_R3

PylonMass=5

 

[WeaponStation13]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-1.8257,0.0259,-0.5465

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_L3

PylonMass=5

 

[WeaponStation14]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=1.8232,0.0259,-0.5482

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_R3

PylonMass=5

 

[WeaponStation15]

SystemType=WEAPON_STATION

StationID=15

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-1.5538,0.0259,-0.5465

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_L3

PylonMass=5

 

[WeaponStation16]

SystemType=WEAPON_STATION

StationID=16

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=1.5511,0.0259,-0.5482

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_R3

PylonMass=5

 

[WeaponStation17]

SystemType=WEAPON_STATION

StationID=17

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-1.8262,0.0259,-0.1893

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_L3

PylonMass=5

 

[WeaponStation18]

SystemType=WEAPON_STATION

StationID=18

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=1.8265,0.0259,-0.1949

AttachmentAngles=0.0,0.0,-5.0

DiameterLimit=0.50

LengthLimit=2.5

LoadLimit=200.0

AllowedWeaponClass=EOGR,LGR,WGR,RCKT

AttachmentType=USAF,USN,NATO

ModelNodeName=Rack_R3

PylonMass=5

 

// Sidewinder stations

[RailStation1]

SystemType=WEAPON_STATION

StationID=19

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-1.7800,0.1792,0.1183

AttachmentAngles=0.0,6.50,90.0

DiameterLimit=0.50

LengthLimit=3.0

LoadLimit=200.0

AllowedWeaponClass=IRM

AttachmentType=USAF,USN,NATO

ModelNodeName=

PylonMass=5

 

[RailStation2]

SystemType=WEAPON_STATION

StationID=20

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=1.7800,0.1792,0.1183

AttachmentAngles=0.0,6.50,-90.0

DiameterLimit=0.50

LengthLimit=3.0

LoadLimit=200.0

AllowedWeaponClass=IRM

AttachmentType=USAF,USN,NATO

ModelNodeName=

PylonMass=5

 

 

 

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Guest rscsjsuso5

maybe you can try this

 

original

DiameterLimit=0.50

LengthLimit=3.0

 

change to

 

//DiameterLimit=0.50

//LengthLimit=3.0

 

 

just a guess

 

---

 

also make sure you make a backup of your heli data file

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I'll go out on a limb and say it's not an ordnance problem but it's a job for the AT shop, let the Trons do a wire check. Us Ordies will be in the truck listening to the radio until we can do the load.:tease:

 

Sorry, but it's not too often that I can have fun at Sid Dogs expense.

 

Now for the serious part, I don't have the Zulu but I do have the Whiskey so maybe you could use the weapon entries for that as I only have entries for 4 stations and 18 sounds like way too much as you can just add all the weapons classes on the same line. here is what my Whiskey entries look like....

// Weapon Stations --------------------------

 

[WeaponStation1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.4395,0.2050,-0.0287

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=RP,RCKT,EOGR,WGR,ATR,LGR

AttachmentType=USAF,USN,USMC

ModelNodeName=

PylonMass=25

 

[WeaponStation2]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.4300,0.2050,-0.0423

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=RP,RCKT,EOGR,WGR,ATR,LGR

AttachmentType=USAF,USN,USMC

ModelNodeName=

PylonMass=25

 

[WeaponStation3]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-0.8558,0.0910,-0.1088

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=IRM,EOGR,RCKT,RP,WGR,ATR,LGR

AttachmentType=USAF,USN,USMC

ModelNodeName=

PylonMass=25

 

[WeaponStation4]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=0.8672,0.0910,-0.1038

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=IRM,EOGR,RCKT,RP,WGR,ATR,LGR

AttachmentType=USAF,USN,USMC

ModelNodeName=

PylonMass=25

 

Hope this will help you out either as a start point or a replacement for the original entries.

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and the loadout ini screwed up ... remove the extra zero (0) in front of the 10-20 callouts.

 

the game don't need 3 digit loadout station numbers

like so:

 

Loadout[01].WeaponType=LAU-3A

Loadout[01].Quantity=1

Loadout[02].WeaponType=LAU-3A

Loadout[02].Quantity=1

Loadout[03].WeaponType=AGM-114

Loadout[03].Quantity=1

Loadout[04].WeaponType=AGM-114

Loadout[04].Quantity=1

Loadout[05].WeaponType=AGM-114

Loadout[05].Quantity=1

Loadout[06].WeaponType=AGM-114

Loadout[06].Quantity=1

Loadout[07].WeaponType=AGM-114

Loadout[07].Quantity=1

Loadout[08].WeaponType=AGM-114

Loadout[08].Quantity=1

Loadout[09].WeaponType=AGM-114

Loadout[09].Quantity=1

Loadout[10].WeaponType=AGM-114

Loadout[10].Quantity=1

Loadout[11].WeaponType=AGM-114

Loadout[11].Quantity=1

Loadout[12].WeaponType=AGM-114

Loadout[12].Quantity=1

Loadout[13].WeaponType=AGM-114

Loadout[13].Quantity=1

Loadout[14].WeaponType=AGM-114

Loadout[14].Quantity=1

Loadout[15].WeaponType=AGM-114

Loadout[15].Quantity=1

Loadout[16].WeaponType=AGM-114

Loadout[16].Quantity=1

Loadout[17].WeaponType=AGM-114

Loadout[17].Quantity=1

Loadout[18].WeaponType=AGM-114

Loadout[18].Quantity=1

Loadout[19].WeaponType=AIM-9L

Loadout[19].Quantity=1

Loadout[20].WeaponType=AIM-9L

Loadout[20].Quantity=1

 

edit the data ini too, and remove the STRIKE tasking ... these birds ain't used for that!!

 

should read:

 

PrimaryRoles=ARMED_RECON,CAS

SecondaryRoles=FAC

 

and that's all baby!!

 

i'll have to finish editing, and then retest (had to go and d/l it....)

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also, the name of the Hellfire is wrong in the loadout ... s/b AGM-114A. The named weapon is always the "TypeName=" from the weapon's data ini

 

after making the changes in the loadout ini, this is what I got.... seems to be several unmapped areas; albeit a beta it's not too bad (and I never use helos, as the game just don't like them much)

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Thanks, Guys,

 

Eighteen hardpoints does sound like a bit much, but still only allows four pylons to be loaded in the arming page. More info on this helo: http://en.wikipedia.org/wiki/AH-1Z_Viper

 

 

rscsjsus05,

 

I take it what you suggest changes the diametric size of the munitions?

 

 

firehawkordy,

 

Think maybe I'll copy over the AH-1W entries. Seems much simpler and I'm a simple kind of guy.

 

 

Wrench,

 

Will make the changes you suggest. Again, thanks for the help.

 

 

Now, anyone know any good skinners to make some more appropriate skins for this bird?

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workin on a Marine gray for you ... just need to make correct loviz decals and find their positioning. and better pictures; don't know if HMAs use the squadron name tag or BuNums......

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better?

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WOW! :good:

 

 

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