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SidDogg

New skin Start, End Years.

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Hello, All.

 

I might not get much insight on this but...

 

 

Does anyone know about this new DefaultStartDate= and DefaultEndDate= feature for TextureSet.INI?

 

I've seen single digits only, but I read somewhere that putting in whole years works as well...

 

I tried the "whole year" thing a while back, no dice.

 

...Any suggestions?

 

 

 

 

 

SidDogg

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...Any suggestions?

 

 

 

 

 

SidDogg

 

Using this line You choose the default screen loaded year by year, so digit: 1964, 1956, 1970 etc. as You want ...

 

If You put "1" that will be the first skin when plane was in service.

 

very easy and funny, isn't it?

 

 

 

:drinks:

Edited by paulopanz

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Hey Sid, to be honest, I didn't know you could use this for TextureSet.INI's, but I do know that in Loadout.INI's it's StartDefaultDate, in that order. I had it reversed once and, obviously, it don't work that way. In some of Wrench's recent Loadout.INI's he sets it up thusly:

Nation=xxx

StartDefaultDate=xxxx

DefaultFor=xxx

Nation is obvious, Date(in this case), is too, and DefaultFor (in Loadout.INI) would be one of the standard loadout callouts. Hope this is helpful.

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Hello, All.

 

I might not get much insight on this but...

 

 

Does anyone know about this new DefaultStartDate= and DefaultEndDate= feature for TextureSet.INI?

 

I've seen single digits only, but I read somewhere that putting in whole years works as well...

 

I tried the "whole year" thing a while back, no dice.

 

...Any suggestions?

 

 

 

 

 

SidDogg

 

DefaultStartDate=MM/DD/YYYY

 

DefaultEndDate=MM/DD/YYYY

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Hmmm...

 

...Is there no way to make squadron-specific skins "disappear" when starting missions generated before or after prescribed dates?

 

That way, one could make newer versions of that skin.

 

 

 

 

 

SidDogg

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AFAIK, Yes, using the same format for start and end dates.

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Well, if you use DefaultStartDate and DefaultEndDate accordingly on different versions of a skin of one squadron, you get exactly that. I used that for the Neshers, Shahaks etc., so that flying during the Yom Kippur War will get you the skins with the yellow ID triangles and flying a few weeks later will get you the same skin minus the losses of the war and so on. You can still select the "wrong" skins in the loadout menu, but the game picks the correct ones.

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So basically, you have to update the SQUADRONLIST.INI to get the game to "work" with your new squadron?

 

 

 

 

 

SidDogg

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So basically, you have to update the SQUADRONLIST.INI to get the game to "work" with your new squadron?

 

If you add new squadrons, yes you do.

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Hi there, I've tried the DefaultStartDate= that Fubar suggested but I must be doing something wrong as I can still select my skin out-side of these dates. I've also tried using just the year instead of the month/day too with no difference and also adding it to the A/C.ini textureset callout. Has any got any idea what I'm doing wrong?

 

---------------------------------------------------------------------------------

 

A/C textureset.ini

 

[TextureSet]

DefaultStartDate=01/01/1985

DefaultEndDate=01/01/1990

Name=JaBoG 34 - 83A scheme

Nation=Germany

Squadron=JaBoG 34

Specular=0.300000

Glossiness=0.050000

Reflection=0.000000

DecalNumberRandomize=TRUE

DecalNumberBlockSize=16

DecalNumberStart=0

DecalNumberEnd=16

 

A/C.ini texture set call out

 

[TextureSet001]

Directory=83a

Name=JaBoG 34 - 83A scheme

Nation=Germany

Squadron=JaBoG 34

Specular=0.300000

Glossiness=0.050000

Reflection=0.000000

DecalNumberRandomize=TRUE

DecalNumberBlockSize=16

DecalNumberStart=0

DecalNumberEnd=16

 

 

[TextureSet002]

Directory=87d

Name=JaBoG 33 - 87D scheme

Nation=Germany

Squadron=JaBoG 33

Specular=0.300000

Glossiness=0.050000

Reflection=0.000000

DecalNumberRandomize=TRUE

DecalNumberBlockSize=16

DecalNumberStart=0

DecalNumberEnd=16

 

---------------------------------------------------------------------------------

 

Many Thanks.............................................IanH

Edited by ianh755

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I think the positive selection is deliberate (and a good thing). The skin year date stops the game from selecting 'out of range'.

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This feature, allows a skin to be selected automatically, between the dates you define.

It doesn't stop them from displaying in the skins dropdown menu.

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Bugger! I was hoping I could use the DefaultEndDate to stop you selecting that skin from the drop down menu so I could simulate a SQN disbanding (rather than adding it as a new A/C with different dates).

 

Ah well, thanks anyway!

Edited by ianh755

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