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steelflanker

Manual wing sweep in on the F-14?

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Hi Guys

 

When displayed as a parked object the F-14 has its wings swept by default.

The A-6, A-7 & so on make use of the “CarrierParkAnimationID” to fold there wings for parking.

 

We can, like we always have done link a inputname & an animation key of our choice to operate the animation ourselves.

 

The F-14 has its CarrierParkAnimationID listed as 1. From what I understand that means a parking animation doesn't exist. Correct me if I am wrong?

However when parked the F-14’s always have there wings niceley swept away as the should do.

 

All my attempts at linking this to an animation key either had no effect or left the wings wept permanently. :blink:

 

Can we have any manual control over the wing sweep, even if we lose the “AUTOMATIC_MACH” deployment method.? Or is this completely out of our control?

 

I realize that its not necessary or important for game play but like opening the canopy it would be fun to do. :cool:

 

SF

 

img_Wingsa.jpg

 

img_Wingsb.jpg

 

From the F-14A_DATA,INI

 

[swingWingAnimation]

SystemType=HIGHLIFT_DEVICE

DeploymentMethod=AUTOMATIC_MACH

SmoothDeployment=TRUE

FullyDeployOnGround=TRUE

Setting[1].Angle=0.000

Setting[1].DeployValue=1.45

Setting[2].Angle=0.111

Setting[2].DeployValue=1.35

Setting[3].Angle=0.222

Setting[3].DeployValue=0.95

Setting[4].Angle=0.870

Setting[4].DeployValue=0.65

Setting[5].Angle=1.000

Setting[5].DeployValue=0.40

MaxDeflection=1.0

MinDeflection=0.0

ControlRate=0.20

AnimationID=1

Edited by steelflanker

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Set

DeploymentMethod=MANUAL

and find out what key press is required for the animation slot 1 if there is one that is.

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Set

DeploymentMethod=MANUAL

 

Thanks it works. :good:

 

I knew I was missing something.

Pity we cant have manual & as well as auto wing sweep.

Not that useful as it is but I’ll keep a separate ini for screenshots.

 

 

[swingWingAnimation]

SystemType=HIGHLIFT_DEVICE

DeploymentMethod=MANUAL

SmoothDeployment=TRUE

FullyDeployOnGround=TRUE

Setting[1].Angle=0.000

Setting[1].DeployValue=1.45

Setting[2].Angle=0.111

Setting[2].DeployValue=1.35

Setting[3].Angle=0.222

Setting[3].DeployValue=0.95

Setting[4].Angle=0.870

Setting[4].DeployValue=0.65

Setting[5].Angle=1.000

Setting[5].DeployValue=0.40

MaxDeflection=1.0

MinDeflection=0.0

ControlRate=0.20

AnimationID=1

 

[swingWingAnimation]

SystemType=ANIMATION

InputName=ANIMATION_2

DeploymentMethod=MANUAL

AnimationTime=4.0

AnimationID=1

Edited by steelflanker

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Yes,I recall I tried it with some idea I had a while back and it worked then,glad it hasnt been patched out.(ie ,messed up lol)

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But that kills the automatic swing back function if i understand it right?!

 

Or is it the parking animation set to a key?

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Yes, seems as soon as you list an animation key you lose the auto sweep all together.

The animation key is overriding or conflicting with the automatic_mach animation I think.

 

Also noticed that the glove vanes pop out at full sweep & thus are fully deployed when the F-14 is parked. Seems a lilttle odd?

Before the March12 update & the new “CarrierParkAnimationID” entrys, I remember trying something similar with the TMF F-14 & one of the Tornados I think.

In that case the animation key would work but then the plane would decide “hey I am still on the ground & going to slow” & reopen its wings again.

 

It would be great if there was a way round this though.

The poor old Tomcat looks ungainly parked up with her wings sprawled out or having to suffer the humiliation of being redirected to the U-2’s parking spot. lol

Edited by steelflanker

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