Jump to content
Sign in to follow this  
F24A

SF2NA’s problems

Recommended Posts

My English is pool,So, please forgive me.

 

In <Strike Fighters 2 North Atlantic> ,some MOD Can‘t use the flame effect,why?

 

I have installed the,but it does't displayed.

 

Look:

post-69577-0-73922000-1333373475.jpg

Share this post


Link to post
Share on other sites

My guess is that the effect file you need is missing. If this mod was built for SF1 you may need to poke around the data.ini file and change the effect file name to one used in SF2. I've used AfterburnerEmitterName=AfterburnerEmitter2 for some of the aircraft I've ported over to SF2.

Share this post


Link to post
Share on other sites

My guess is that the effect file you need is missing. If this mod was built for SF1 you may need to poke around the data.ini file and change the effect file name to one used in SF2. I've used AfterburnerEmitterName=AfterburnerEmitter2 for some of the aircraft I've ported over to SF2.

 

 

Uh. Only the original version‘s MOD has the flame effect, others did not :blink:

Share this post


Link to post
Share on other sites

yeah , that's a good idea. i don't really see any benefit deploying 3rd party effects and i had done the procdure above to quite o lot of mods. the methord is proved effective.

Share this post


Link to post
Share on other sites

you can download the mod again and put the effect in to its correct place.

Share this post


Link to post
Share on other sites

you can download the mod again and put the effect in to its correct place.

 

 

The effect of storage location is correct

 

 

Share this post


Link to post
Share on other sites

I think that aircraft uses the F-22's afterburner effect. I was able to fix it like this:

 

First, open the "F22A_burnerEmitter.ini" file in your "Effect" folder.

Then, under [F22ABmaterial], add a new line: EffectShaderName=effectFire.fx

 

It will look like this:

 

[F22ABmaterial]

EffectShaderName=effectFire.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,0.5000000

DiffuseColor=1.000000,1.000000,1.000000,0.5000000

ZBufferOffset=1.000000

PriorityLevel=1

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=F22A_Afterburner.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

I hope this works for you. Good luck.

Share this post


Link to post
Share on other sites

or just swap it out for a stock one, like the Phantoms or something close

Share this post


Link to post
Share on other sites

Oh,The <SF2E> after renewal also will be the case

Share this post


Link to post
Share on other sites

I think that aircraft uses the F-22's afterburner effect. I was able to fix it like this:

 

First, open the "F22A_burnerEmitter.ini" file in your "Effect" folder.

Then, under [F22ABmaterial], add a new line: EffectShaderName=effectFire.fx

 

It will look like this:

 

[F22ABmaterial]

EffectShaderName=effectFire.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,0.5000000

DiffuseColor=1.000000,1.000000,1.000000,0.5000000

ZBufferOffset=1.000000

PriorityLevel=1

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=F22A_Afterburner.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

I hope this works for you. Good luck.

 

 

Thank you for you help ,could you tell me this code role what is?:salute:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..