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colmack

Understand Muzzle Position

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MuzzlePosition= when looking at these numbers is that to the center of the main object or the center of system that the muzzle is on? the reason I ask is that there is a ship that has a working missile system with positions for each missile the builder has also set up a "fake" missile launcher that has animation but no missiles I figure it would maybe easy to use the numbers of the "good" unit for the fake one....to place the missiles...and bring the fake one to life.

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Coordinates from the Cl of the model, with the animated component in its parked position.

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Thanks I'm trying to get the C551 Giuseppe Garibaldi SF2NA operational so far so good :good: she has the back launcher animated already BobRock set it up as a "fake" gun with this info I should be able to get all systems in the green! ..........one more thing when you setup the NetworkType= should it be RM_SHIP or NATO_SHIP or just blank?

Edited by colmack

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She rocked my world!! got do a little more massaging the numbers of the rear launcher to the aspide-albatros in the box but other then that......

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