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Rafale C for SF2


-------------------------------------------------RafaleC BETA 1.3-------------------------------------

By CadeteBRA (Heberth Thaylon)

 

THIS IS A BETA! ONLY TESTED ON SF2:ISRAEL sep 2011

THIS FILE DON'T WORKS IN ANY FIRST GEN GAME! (woX/sf1)

Any bugs, PM me...

 

I'm using the typhoon pit for now, in the future a correct Rafale pit.

 

------------------------------ Credits----------------------------------

 

CadeteBRA ( me) for the model/FM

FLOGGER23 (Enoc) for the skin THANKS!!!!!!!!!

Craig for the SUPERB AND AWESOME EF-2000 Cockpit!

JAT, The Mirage Factory and 331KillerBee for the decals and/or weapons. thank you guys!

(if i forgot someone, please PM me and i'll fix it)

Loading image taken from here:

http://brasilnicolac...r-venda-do.html

if you know the guy who take this picture, say: "THANK YOU" for me, please? :D

 

And thanks to Ianh755 for the important help! thank you!!!!!!!!!!!

Also, thanks to WhiteboySamurai! great help!

 

------------------------------INSTALATION-------------------------------

 

1: unzip into a temporary folder

2: cut/copy or move to your mod folder

3: if asked, overwrite some files

4: play!

 

 

NOW DOWNLOAD IT! :rofl:


 

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I'm really liking this but one thing I found in the data.ini is the weapon groups don't work using the in-game loadout screen as they go higher than 6. I changed mine like this

 

Centreline = Group 1

Ventral L/R = Group 2

Pod L/R = Group 3

InnerStation L/R = Group 4

MidStation L/R = Group 5

Wingtips L/R = Group 6

 

and I've made the Centreline carry any Pods rather than the two front pylons (which are now normal weapons) which is how they carry stuff in real life.

 

I can send you a modified ini if you'd like?

 

Cheers for the great plane..............................IanH

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I'm really liking this but one thing I found in the data.ini is the weapon groups don't work using the in-game loadout screen as they go higher than 6. I changed mine like this

 

Centreline = Group 1

Ventral L/R = Group 2

Pod L/R = Group 3

InnerStation L/R = Group 4

MidStation L/R = Group 5

Wingtips L/R = Group 6

 

and I've made the Centreline carry any Pods rather than the two front pylons (which are now normal weapons) which is how they carry stuff in real life.

 

I can send you a modified ini if you'd like?

 

Cheers for the great plane..............................IanH

 

Of course i want! any upgrades are welcome drinks.gifgood.gif and thanks!!!!!!!

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yup, the 'hidden Group 7' no longer works

--------------

 

many thanks for this!!

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YAAAAAYY when's the Rafale M comin?! :crazy:

 

...seriously. :haha:

 

 

 

 

 

SidDogg

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CadetBRA - I've made a slight change based on a Rafale pic showing the Pod on the front right only (thought it was centreline in my reference pic), put the right loadout on the centreline and removed the front left Pod as nothing gets fitted to it. I've also added a damage texture, Hangar screen and rafale.ini to use these - http://www.ianhenshall.com/sf2/rafale_wip_01.7z

 

I noticed a few other things. There's no Rafale-1250_FT fuel tank included in the pack, no gun and the "heading bug" in the Typhoon HUD is massive (seems to have changed size and position with Mar '12 patch but don't know why?). I'll PM you tomorrow with some fixes for all that.

 

Have fun! I'm off to bed :salute:

Edited by ianh755
  • Like 1

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Oh sorry guys, i forgot the gun and tank :( i'll be uploading a new version right now

Again thanks!

 

and Sid: SOOOOON good.gifgrin.gifcool.gif

Edited by cadeteBRA

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A big thanks to Iahn755 and Flogger23 for all the help!

uploaded version 1.1, waiting approval.

 

Changelog:

  • Fixed missing tank and gun ( my bad, sorry)
  • fixed stationg group numbers by Ianh755
  • Hangar image and damage holes added by Ianh755
  • Decals are now randomic and Loadout image added, by Flogger

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A big thanks to Iahn755 and Flogger23 for all the help!

uploaded version 1.1, waiting approval.

 

Changelog:

  • Fixed missing tank and gun ( my bad, sorry)
  • fixed stationg group numbers by Ianh755
  • Hangar image and damage holes added by Ianh755
  • Decals are now randomic and Loadout image added, by Flogger

 

The refeuling boom cannot be seeing inside the cockpit. Man, this plane make my week!!!

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The refeuling boom cannot be seeing inside the cockpit. Man, this plane make my week!!!

 

OK, i'm fixing it, thanks for the help Salute.gif

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thanks breda

 

waiting for the 2 seater grin.gif

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Heberth,

 

Another HOT one! Thanks drinks.gif

Edited by ace888

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The correct cockpit POV should be=

 

Position=0.0,3.43,0.60

 

Thanks!!

  • Like 1

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------------------------------version 1.2------------------------------------

 

refeuling boom now showing on cockpit view

"useless" pylon removed

 

Thanks Wilches!

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I don't know what it is about the Rafale But on the The Cool Wall Id give it I just think it's one sexy bird...

 

on the bug side I noticed that the pivot point when you make a turn on the ground for the front gear turn makes the entire strut swing back and forth, not the wheels side to side.

Edited by colmack

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Great model, thanks!

 

 

Here's a fix for the weapons rack so that the AASMs line up better (less fin overlap), and adds proper mass/length/diameter limits to prevent huge missiles from showing up on there:

 

[WeaponData001]

TypeName=TR_AASM

FullName=Triple Rack AASM Rafale

ModelName=TR_AASM

Mass=43.090000

Diameter=0.280000

Length=2.652000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=FRANCE

SpecificStationCode=

NationName=FRANCE

StartYear=2005

EndYear=2040

Availability=3

BaseQuantity=8

Exported=FALSE

ExportStartYear=2012

ExportEndYear=2040

ExportAvailability=3

WeaponDataType=6

WeaponsRackType=TLR

NumWeapons=3

LoadLimit=350.000000

DiameterLimit=0.300000

LengthLimit=3.500000

MaxFuelAmount=0.000000

Attachment01Position=-0.370000,0.150000,0.100000

Attachment01Angle=0.000000,0.000000,0.000000

Attachment02Position=0.370000,0.150000,0.100000

Attachment02Angle=0.000000,0.000000,0.000000

Attachment03Position=0.000000,0.575000,-0.140000

Attachment03Angle=0.000000,0.000000,0.000000

Asymmetrical=FALSE

AttachAtZero=FALSE

HideStationPylon=FALSE

 

 

Radar display isn't working right. In the avioncs.ini, delete these:

 

[RadarDisplaySearch]

PPI=FALSE

Symbol[01]=B_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=ELEVATION_STROBE

Symbol[04]=ACQUISITION_SYMBOL

Symbol[05]=TARGET_SYMBOL

 

[RadarDisplayAcquisition]

PPI=FALSE

Symbol[01]=DITHERED_B_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=ELEVATION_STROBE

Symbol[04]=RANGE_GATE_STROBE

Symbol[05]=RANGE_STROBE

 

[RadarDisplayTrack]

PPI=FALSE

Symbol[01]=DITHERED_B_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=ELEVATION_STROBE

Symbol[04]=RANGE_GATE_STROBE

Symbol[05]=RMIN_STROBE

Symbol[06]=RA_STROBE

Symbol[07]=AIM_DOT

Symbol[08]=ASE_CIRCLE

Symbol[09]=BREAK_X

Symbol[10]=RANGE_RATE_CIRCLE

 

[RadarDisplayBoresight]

PPI=FALSE

Symbol[01]=DITHERED_B_SWEEP

Symbol[02]=HORIZON_LINE

Symbol[03]=ELEVATION_STROBE

Symbol[04]=TARGET_SYMBOL

 

[RadarDisplayGround_Map]

RangeSetting=2,3,4

PPI=TRUE

MapBackgroundLevel=0.2

MapHighlightLevel=0.6

ScanRate=140

ScanBeamAngle=2.5

ScanArc=60

GroundSearchStrength=50

Symbol[01]=RangeScaleText

Symbol[02]=AzimuthCaret

 

//

 

[TargetTrack]

SymbolType=TARGET_SYMBOL

TextureName=cockpit\RADAR\Radar_Halftarget.tga

IFFTarget=cockpit\RADAR\Radar_IFFTarget.tga

Hit1Target=cockpit\RADAR\Radar_TrackTarget.tga

Hit2Target=cockpit\RADAR\Radar_Fulltarget.tga

ImageSize=0.10

RotateToHeading=TRUE

 

[TargetLocked]

SymbolType=LOCKED_TARGET_SYMBOL

TextureName=cockpit\RADAR\LockedTarget.tga

ImageSize=0.10

RotateToHeading=TRUE

 

 

And add these instead:

 

[TargetSearch]

SymbolType=TARGET_SYMBOL

TextureName=cockpit\RADAR\Radar_FullTarget.tga

IFFTarget=cockpit\RADAR\Radar_IFFTARGET.tga

ImageSize=0.10

 

[TargetTWS]

SymbolType=TARGET_SYMBOL

TextureName=cockpit\RADAR\Radar_Halftarget.tga

IFFTarget=cockpit\RADAR\Radar_IFFTarget.tga

Hit1Target=cockpit\RADAR\Radar_TrackTarget.tga

Hit2Target=cockpit\RADAR\Radar_Fulltarget.tga

ImageSize=0.10

RotateToHeading=TRUE

 

[TargetPDT]

SymbolType=LOCKED_TARGET_SYMBOL

TextureName=cockpit\RADAR\LockedTarget.tga

ImageSize=0.10

RotateToHeading=TRUE

 

 

Scroll down to the bottom, and change these entries:

 

[HUD_SteeringCue]

SymbolType=STEERING_CUE

ImageFilename=cockpit\HUD\SteeringCue.tga

ImageSize=0.055 // <-- was a gigantic 0.5

 

[HUD_Steerpoint]

SymbolType=STEERPOINT_SYMBOL

ImageFilename=cockpit\HUD\Steerpoint.tga

ImageSize=0.055 // <-- same here

 

 

 

Also, let's make some more conservative/realistic loadouts and separate them by year. Perhaps something like this:

 

[AirToAir]

Loadout[01].WeaponType=Rafale-1250_FT

Loadout[01].Quantity=1

Loadout[02].WeaponType=MICA_EM

Loadout[02].Quantity=1

Loadout[03].WeaponType=MICA_EM

Loadout[03].Quantity=1

Loadout[08].WeaponType=MICA_EM

Loadout[08].Quantity=1

Loadout[09].WeaponType=MICA_EM

Loadout[09].Quantity=1

Loadout[12].WeaponType=MICA_IR

Loadout[12].Quantity=1

Loadout[13].WeaponType=MICA_IR

Loadout[13].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=Rafale-1250_FT

Loadout[01].Quantity=1

Loadout[02].WeaponType=MICA_EM

Loadout[02].Quantity=1

Loadout[03].WeaponType=MICA_EM

Loadout[03].Quantity=1

Loadout[06].WeaponType=Rafale-1250_FT

Loadout[06].Quantity=1

Loadout[07].WeaponType=Rafale-1250_FT

Loadout[07].Quantity=1

Loadout[08].WeaponType=MICA_EM

Loadout[08].Quantity=1

Loadout[09].WeaponType=MICA_EM

Loadout[09].Quantity=1

Loadout[12].WeaponType=MICA_IR

Loadout[12].Quantity=1

Loadout[13].WeaponType=MICA_IR

Loadout[13].Quantity=1

 

Loadout[01].WeaponType=Rafale-1250_FT

Loadout[01].Quantity=1

Loadout[02].WeaponType=MICA_EM

Loadout[02].Quantity=1

Loadout[03].WeaponType=MICA_EM

Loadout[03].Quantity=1

Loadout[06].WeaponType=BGL400

Loadout[06].Quantity=1

Loadout[07].WeaponType=BGL400

Loadout[07].Quantity=1

Loadout[08].WeaponType=BGL400

Loadout[08].Quantity=1

Loadout[09].WeaponType=BGL400

Loadout[09].Quantity=1

Loadout[12].WeaponType=MICA_IR

Loadout[12].Quantity=1

Loadout[13].WeaponType=MICA_IR

Loadout[13].Quantity=1

Loadout[05].WeaponType=Atlis II

Loadout[05].Quantity=1

 

[strike_late]

Nation=FRANCE

StartDefaultDate=2010

DefaultFor=STRIKE

Loadout[01].WeaponType=Rafale-1250_FT

Loadout[01].Quantity=1

Loadout[02].WeaponType=MICA_EM

Loadout[02].Quantity=1

Loadout[03].WeaponType=MICA_EM

Loadout[03].Quantity=1

Loadout[06].WeaponType=Rafale-1250_FT

Loadout[06].Quantity=1

Loadout[07].WeaponType=Rafale-1250_FT

Loadout[07].Quantity=1

Loadout[08].WeaponType=SBU-54

Loadout[08].Quantity=3

Loadout[08].Racktype=TR_AASM

Loadout[09].WeaponType=SBU-54

Loadout[09].Quantity=3

Loadout[09].Racktype=TR_AASM

Loadout[12].WeaponType=MICA_IR

Loadout[12].Quantity=1

Loadout[13].WeaponType=MICA_IR

Loadout[13].Quantity=1

 

[Attack]

Loadout[01].WeaponType=Rafale-1250_FT

Loadout[01].Quantity=1

Loadout[02].WeaponType=MICA_EM

Loadout[02].Quantity=1

Loadout[03].WeaponType=MICA_EM

Loadout[03].Quantity=1

Loadout[06].WeaponType=BLG66C

Loadout[06].Quantity=1

Loadout[07].WeaponType=BLG66C

Loadout[07].Quantity=1

Loadout[08].WeaponType=BLG66C

Loadout[08].Quantity=1

Loadout[09].WeaponType=BLG66C

Loadout[09].Quantity=1

Loadout[12].WeaponType=MICA_IR

Loadout[12].Quantity=1

Loadout[13].WeaponType=MICA_IR

Loadout[13].Quantity=1

 

[Attack_late]

Nation=FRANCE

StartDefaultDate=2010

DefaultFor=CAS,ARMRED_RECON

Loadout[01].WeaponType=Rafale-1250_FT

Loadout[01].Quantity=1

Loadout[02].WeaponType=MICA_EM

Loadout[02].Quantity=1

Loadout[03].WeaponType=MICA_EM

Loadout[03].Quantity=1

Loadout[06].WeaponType=Rafale-1250_FT

Loadout[06].Quantity=1

Loadout[07].WeaponType=Rafale-1250_FT

Loadout[07].Quantity=1

Loadout[08].WeaponType=SBU-54

Loadout[08].Quantity=3

Loadout[08].Racktype=TR_AASM

Loadout[09].WeaponType=SBU-54

Loadout[09].Quantity=3

Loadout[09].Racktype=TR_AASM

Loadout[12].WeaponType=MICA_IR

Loadout[12].Quantity=1

Loadout[13].WeaponType=MICA_IR

Loadout[13].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=Rafale-1250_FT

Loadout[01].Quantity=1

Loadout[02].WeaponType=MICA_EM

Loadout[02].Quantity=1

Loadout[03].WeaponType=MICA_EM

Loadout[03].Quantity=1

Loadout[06].WeaponType=ARMAT

Loadout[06].Quantity=1

Loadout[07].WeaponType=ARMAT

Loadout[07].Quantity=1

Loadout[08].WeaponType=ARMAT

Loadout[08].Quantity=1

Loadout[09].WeaponType=ARMAT

Loadout[09].Quantity=1

Loadout[12].WeaponType=MICA_IR

Loadout[12].Quantity=1

Loadout[13].WeaponType=MICA_IR

Loadout[13].Quantity=1

 

[sEAD_late]

Nation=FRANCE

StartDefaultDate=2010

DefaultFor=SEAD

Loadout[01].WeaponType=Rafale-1250_FT

Loadout[01].Quantity=1

Loadout[02].WeaponType=MICA_EM

Loadout[02].Quantity=1

Loadout[03].WeaponType=MICA_EM

Loadout[03].Quantity=1

Loadout[06].WeaponType=ARMAT

Loadout[06].Quantity=1

Loadout[07].WeaponType=ARMAT

Loadout[07].Quantity=1

Loadout[08].WeaponType=SBU-54

Loadout[08].Quantity=3

Loadout[08].Racktype=TR_AASM

Loadout[09].WeaponType=SBU-54

Loadout[09].Quantity=3

Loadout[09].Racktype=TR_AASM

Loadout[12].WeaponType=MICA_IR

Loadout[12].Quantity=1

Loadout[13].WeaponType=MICA_IR

Loadout[13].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=Rafale-1250_FT

Loadout[01].Quantity=1

Loadout[02].WeaponType=MICA_EM

Loadout[02].Quantity=1

Loadout[03].WeaponType=MICA_EM

Loadout[03].Quantity=1

Loadout[06].WeaponType=Rafale-1250_FT

Loadout[06].Quantity=1

Loadout[07].WeaponType=Rafale-1250_FT

Loadout[07].Quantity=1

Loadout[08].WeaponType=AM39

Loadout[08].Quantity=1

Loadout[09].WeaponType=AM39

Loadout[09].Quantity=1

Loadout[12].WeaponType=MICA_IR

Loadout[12].Quantity=1

Loadout[13].WeaponType=MICA_IR

Loadout[13].Quantity=1

 

[strikeNaval]

Loadout[01].WeaponType=Rafale-1250_FT

Loadout[01].Quantity=1

Loadout[02].WeaponType=MICA_EM

Loadout[02].Quantity=1

Loadout[03].WeaponType=MICA_EM

Loadout[03].Quantity=1

Loadout[06].WeaponType=AM39

Loadout[06].Quantity=1

Loadout[07].WeaponType=AM39

Loadout[07].Quantity=1

Loadout[08].WeaponType=AM39

Loadout[08].Quantity=1

Loadout[09].WeaponType=AM39

Loadout[09].Quantity=1

Loadout[12].WeaponType=MICA_IR

Loadout[12].Quantity=1

Loadout[13].WeaponType=MICA_IR

Loadout[13].Quantity=1

 

[CruiseMissile]

Loadout[01].WeaponType=Rafale-1250_FT

Loadout[01].Quantity=1

Loadout[02].WeaponType=MICA_EM

Loadout[02].Quantity=1

Loadout[03].WeaponType=MICA_EM

Loadout[03].Quantity=1

Loadout[06].WeaponType=Apache(HE)

Loadout[06].Quantity=1

Loadout[07].WeaponType=Apache(HE)

Loadout[07].Quantity=1

Loadout[08].WeaponType=Apache(HE)

Loadout[08].Quantity=1

Loadout[09].WeaponType=Apache(HE)

Loadout[09].Quantity=1

Loadout[12].WeaponType=MICA_IR

Loadout[12].Quantity=1

Loadout[13].WeaponType=MICA_IR

Loadout[13].Quantity=1

 

[TOPGUN]

Loadout[01].WeaponType=Rafale-1250_FT

Loadout[01].Quantity=1

Loadout[02].WeaponType=MICA_EM

Loadout[02].Quantity=1

Loadout[03].WeaponType=MICA_EM

Loadout[03].Quantity=1

Loadout[08].WeaponType=MICA_EM

Loadout[08].Quantity=1

Loadout[09].WeaponType=MICA_EM

Loadout[09].Quantity=1

Loadout[12].WeaponType=MICA_IR

Loadout[12].Quantity=1

Loadout[13].WeaponType=MICA_IR

Loadout[13].Quantity=1

  • Like 1

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It supposedly can, though I don't know if they have been operationally used so far. Anyway, I wanted a proper ARM instead of Apache/SCALP because cruise missiles don't perform perfectly over land in this game (often crashing into terrain, wingmen refusing to launch, etc.) Cluster bombs or LGBs would probably be fine for SEAD too.

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