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Douglas AC-47 "Spooky" Gunship for SF2 - Ver.2

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Douglas AC-47 "Spooky" Gunship for SF2 - Ver.2


Douglas AC-47 "Spooky" Gunship -Version 2.0

 

= For SF2, Full-4/5 Merged, Plus Expansion Pak 1 =

 

*Designed with SF2:V in mind*

 

*Note: You =MUST= have Expansion Pak 1 to access the C-47 lods. If you don't have it, do =NOT= download this mod, as you'll be unable to use it*

 

MANY modifications to the stock C-47 Skytrain, create the AC-47 "Spooky" gunship for your SouthEast Asian flying enjoyment.

 

A new skin, using my Home-Grown Template ™, and enhancements by paulopanz, give it a passble SEA 3-Tone. All markings are decals, and are 100% historically correct for the 3rd SOS. Markings for 18 aircraft are included, and decal randomization is set to TRUE.

 

The miniguns are supplied as a weapon, but exist 'virtually' in the aircraft body (no physical lod). "Parachute" illuminator flares are also supplied for those pesky night interdiction missions.

 

An SF2 version of my original 'boxart' hangar screen is included.

 

As always, fairly easy to follow, yet detailed install instructions are included. Please read them!

Also, PLEASE read the "Notes" section -- vital information in there that might assist you in playing this aircraft (pylon turns are a PAIN!!).

 

Good Hunting!

wrench

kevin stein

 

New for Version 2.0:

Miniguns NOW included in pack; no need for a separate download

Readmes from both are included in the main zip


 

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Many thanks Mr Wrench!!! :good:

Edited by Coupi

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When flying with a AC-47D Spooky, and I order the "Attack My Target" or "Engage Ground" command, the game stops or freezes!!! :blink:

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then don't order them to do!

in fact, send your wingman home .. Spooky always operated alone

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I had the same trouble with the B-52Ds, better keep radio silence...unless the crapper flies thru your tailplane...

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then don't order them to do!

in fact, send your wingman home .. Spooky always operated alone

 

 

 

Thank you, I will follow your suggestion!!!!

:flyer:

 

I had the same trouble with the B-52Ds, better keep radio silence...unless the crapper flies thru your tailplane...

 

 

 

You think that the problem can be solved?? :blink:

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I have a problem with this bird. Rudder move in the opposite direction as it should move (when I turn to the right, th planes turns right but the rudder moves to the left, and the same to the other side).

Anybody knows how to fix this problem?

 

Thank you!

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who cares, as long as the aircraft goes in the right direction???

 

Remember, the original C-47 in game is AI-only, and NOT meant to be flown.

 

One can always correct that with a simple data ini edit of the rudder statements

 

Try this:

 

ReverseModelOrientation=TRUE

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Thank you Wrench! I am going to try it.

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Yes! It works! Thank you Wrench!

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