Jump to content

Recommended Posts

The A-6E unit in the Norther Sabre campaign is included in the *campaign*.ini file, not just the *campaign*_data.ini file. Usually, it's just the player flyables that show up in that file. That means everything is all set up for flyable A-6's in the campaign. I think the last time we saw something like this was the MirageIIIC added to the Europe campaigns just before the Mirage DLC came out... :grin:

 

 

 

Yeah, I know TK has said A-6's weren't on the list to be (re-)made flayable. But really, he could make a quick buck by just packing up the old WoV cockpit and selling an installer for it... After all, some people are still dropping $16 just to get the Razbam A-6 pit...

Edited by malibu43

Share this post


Link to post
Share on other sites

I would love to see a DIANE approximation of sorts. We already know what the terrain in front of us looks like, so there isn't a need for an additional database, but rather a way of rendering the 3D terrain on the VDI. Likewise, the bombing system really comes down to CCRP, which in SF2 is really taking a level, no-wind CCIP solution and working the math backwards. The only other things I can think of are having separate bombing modes (DIANE and MILS, maybe just 30/60 dive bombsight, skip toss-bombing entirely), an Attack mode for DIANE to tighten the nav solution, and with that a way to select targets via radar (simulate the BN selecting your target, then radar lock to put DIANE into Attack). In other words, add some of the Avionics70 GM/GMT functionality, but really otherwise implement CCRP and a 3D terrain view. Gun cycling could be used to cycle bomb modes since the key is not used on the A-6 anyway.

Edited by HomeFries

Share this post


Link to post
Share on other sites

I would love to see a DIANE approximation of sorts. We already know what the terrain in front of us looks like, so there isn't a need for an additional database, but rather a way of rendering the 3D terrain on the VDI. Likewise, the bombing system really comes down to CCRP, which in SF2 is really taking a level, no-wind CCIP solution and working the math backwards. The only other things I can think of are having separate bombing modes (DIANE and MILS, maybe just 30/60 dive bombsight, skip toss-bombing entirely), an Attack mode for DIANE to tighten the nav solution, and with that a way to select targets via radar (simulate the BN selecting your target, then radar lock to put DIANE into Attack). In other words, add some of the Avionics70 GM/GMT functionality, but really otherwise implement CCRP and a 3D terrain view. Gun cycling could be used to cycle bomb modes since the key is not used on the A-6 anyway.

 

Well, I would be happy if TK just made the cockpits accessible again. Even without any improvements.

 

But - at a very basic level - very simple steering and bomb release cues (to hit whatever target you have selected with 'E') shown on the radar display would be more than enough. Just take the calculations being performed by the CCIP code and implement them a little different visually.

 

But - again - I would be happy with the just the WoV cockpit.

 

I won't hold my breath.

Edited by malibu43

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..