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HurricaneMk4


Hurricane Mk.IV (SEAC) For CBI SF1 06 Patch Level Installs.

 

See Readme for details.

 

Raven

 

01/15/14


 

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this is a BRAND NEW Hurri, people!! Completly new model, new mapping/skins etc.

 

(although I'd have wished for higher-rez skins ...512x is a bit small)

 

Well Done, Raven!!

 

so, any chances for Mk I, II, etc???

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cool. hope for a sf2 one someday. The 2D and the IV are the best for groundapounda

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some tweeks:

 

landinglight repositioning:

 

LandingLightLeft]

SystemType=Light

Color=0.88,0.88,0.50,0.02

Brightness=0.05

Position=-3.13,0.55,-0.46

LightSrcOffset=2.50,19.00,2.00

LightSrcRange=150.0

LightRange=50.0

CanFlash=FALSE

LightNodeName=

IsLandingLight=TRUE

 

[LandingLightRight]

SystemType=LIGHT

Color=0.88,0.88,0.50,0.02

Brightness=0.05

Position=3.13,0.55,-0.46

LightSrcOffset=2.50,19.00,2.00

LightSrcRange=150.0

LightRange=50.0

CanFlash=FALSE

LightNodeName=

 

on the tail light:

 

[TailLight]

SystemType=LIGHT

Position=0.0,-6.779,0.65

LightSrcOffset=0.00,0.00,0.00

Color=0.88,0.88,0.88

Brightness=0.025

LightSrcRange=0.3

CanFlash=FALSE

MovingLight=TRUE

AttachedNodeName=rudder

 

of course, I switched my engine sound to the "merlin5"

 

and, when using gunpods, you run out of ammo VERY quickly ... swich the 303s to FIRE_SECONDARY_GUN, as the game engine always sees gunpods -of any type- as the FIRE_PRIMARY_GUN (there's no fix or adjustment for that -hard coded)

 

At Raven's request, I'm working on an SF2 pak, using Kesselbrut's Hurri pit, and some other SF2 tweeks (like a destroyed model)

 

loving it!!

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Great work mate. I just love firing THAT gun!

Edited by Spinners

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Updated to Version 4.0 01/15

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