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Hi, guys. One month ago I started to learn how to use 3DsMAX, because eager to create my own cockpit. Recently, I get my project almostdone, but I found the panel is pretty much dark, when I flew in the night. pls see the attachment.

 

 

When I flew F-22A, F-16, F-35 in the night, they don’t havesuch issue, so I tried to add lights (Skylight and Free Direct) in 3Ds MAX, butfailed. Could anyone gimme some tips about that, thx in advance.

 

post-78432-0-42457600-1343532880.jpg

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I'm no cockpit modder. but is this it?

 

[CockpitSeat001]

ModelName=FA-22A_cockpit

Position=0.0,8.539,1.214

ViewAngles=0.0,0.0,0.0

MaxYaw=175

MinYaw=-175

MaxPitch=90

MinPitchFront=-55

MinPitchRear=-35

LightRange=1.5

LightInnerConeAngle=50

LightOuterConeAngle=60

LightAngles=0.0,-30.0,0.0

DiffuseLightFactor=0.5

NightLightOn=0.25

NightLightColor= 0.1755,0.275,0.858

 

(And for light coming from the panels themselves)

[AoAIndexerSlow]

Type=ANGLE_OF_ATTACK_INDEXER

NodeName=AOA_Indexer_light_s

MovementType=LIGHT

 

if I'm wrong, just ignore my big mouth. I just think I know something :crazy:

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dosen't it have to be set in MAX as a 'self illuminating tga'????

 

if you can find one, in a 3rd party aircraft, look for the cockpit OUT file, it usually defines such things (I just looked at the Buc's OUT...

 

28 Materials:

( 1) Pit-5:

Bucc_Pit-5.bmp

( 2) Pit-2:

Bucc_Pit-2.bmp

( 3) Pit:

Bucc_Pit.bmp

( 4) Pit-1:

Bucc_Pit-1.bmp

( 5) Plastic:

Transparency enabled

Specular=1.00, Glossiness=0.25, Color:<230,230,230>

Reflection=0.00

Plastic180.tga

( 6) 17 - Default:

Transparency enabled

Specular=0.60, Glossiness=0.25, Color:<229,229,229>

Reflection=0.00

Plastic180.tga

( 7) Pit-3:

Bucc_Pit-3.bmp

( 8) Lights:

Transparency enabled

Self-illumination enabled

Specular=0.00, Glossiness=0.00, Color:<0,0,0>

Bucc_Lights.tga

( 9) Gauges2 Matt:

Bucc_Gauges2.bmp

( 10) Gauges1 Matt:

Bucc_Gauges1.bmp

( 11) Glas:

Transparency enabled

CANOPYGLASS.TGA

( 12) Flags:

Transparency enabled

Specular=0.00, Glossiness=0.00, Color:<0,0,0>

Bucc_Flags.tga

( 13) HUD_Side:

Transparency enabled

Specular=1.00, Glossiness=0.25, Color:<223,223,223>

Reflection=0.00

Bucc_HUDGLASS.TGA

( 14) Scale:

Bucc_Scale.bmp

( 15) 21 - Default:

Specular=0.99, Glossiness=0.50, Color:<220,220,220>

Reflection=1.00

Bucc_MIRROR.BMP

( 16) 19 - Default:

Transparency enabled

Specular=0.90, Glossiness=0.90, Color:<10,10,10>

Bucc_Reflection1.tga

( 17) Pit-4:

Bucc_Pit-4.bmp

( 18) ADI-NAV:

Bucc_ADI_NAV.bmp

( 19) 22 - Default:

Transparency enabled

Self-illumination enabled

Specular=0.00, Glossiness=0.00, Color:<0,0,0>

Bucc_Lights.tga

( 20) Material #71:

Bucc_Flags.tga

( 21) HUD:

Transparency enabled

Specular=0.60, Glossiness=0.25, Color:<223,223,223>

Reflection=0.00

Bucc_HUDGLASS.TGA

( 22) Bucc_HUD:

Transparency enabled

Self-illumination enabled

Specular=0.00, Glossiness=0.00, Color:<0,0,0>

Bucc_HUD.tga

( 23) ADI:

Bucc_Texture.bmp

( 24) ADI-NAV01:

Bucc_ADI_NAV01.bmp

( 25) 8 - Default:

Specular=0.75, Glossiness=0.40, Color:<229,229,229>

Reflection=0.00

Bucc_ADI_NAV01.bmp

( 26) Stick Metal:

Specular=0.80, Glossiness=0.25, Color:<229,229,229>

Reflection=0.00

Bucc_Stick.bmp

( 27) Stick semi-Matt:

Specular=0.30, Glossiness=0.15, Color:<229,229,229>

Reflection=0.00

Bucc_Stick.bmp

( 28) 9 - Default:

Bucc_Stick.bmp

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I'm no cockpit modder. but is this it?

 

[CockpitSeat001]

ModelName=FA-22A_cockpit

Position=0.0,8.539,1.214

ViewAngles=0.0,0.0,0.0

MaxYaw=175

MinYaw=-175

MaxPitch=90

MinPitchFront=-55

MinPitchRear=-35

LightRange=1.5

LightInnerConeAngle=50

LightOuterConeAngle=60

LightAngles=0.0,-30.0,0.0

DiffuseLightFactor=0.5

NightLightOn=0.25

NightLightColor= 0.1755,0.275,0.858

 

(And for light coming from the panels themselves)

[AoAIndexerSlow]

Type=ANGLE_OF_ATTACK_INDEXER

NodeName=AOA_Indexer_light_s

MovementType=LIGHT

 

if I'm wrong, just ignore my big mouth. I just think I know something :crazy:

 

i've tried this code, also copy it from an F-22A, just as same as your reference. but failed.

 

 

for the second sample, that code is used to control a node to light or not once meet certain condition, can't control the brightness which i need to. btw, i try to design my cockpit in an F-35 style, all-LCD-screen cockpit, so i've used a lot of this MovementType :drinks:

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dosen't it have to be set in MAX as a 'self illuminating tga'????

 

if you can find one, in a 3rd party aircraft, look for the cockpit OUT file, it usually defines such things (I just looked at the Buc's OUT...

 

 

 

 

Oh, thanks a mi..........llion! it works. the way to handle MAX is so long

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Hi. Thank you for your post. I have a question about the overall light in the cockpit, not necessarily the instrument lights. Do you know how I can increase the light in the whole cockpit to show all cockpit brighter? Thanks a lot. 

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