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F4U Corsair, WW2 Pak (Wolf257)

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F4U Corsair, WW2 Pak (Wolf257)


F4U Corsair WW2 Pak (Wolf257)

 

= For SF2, Any & All (Full 5 Merged Reccomended*) =

 

Designed for use =ONLY= in a stand-alone SF2-based WW2 PTO Mods Folder!!!

 

*Note: Full-5 Merged reccomended, due to the use of SF2NA style 'carrier based' statements in the

aircraft's data inis. Working WW2-era aircraft carriers (and escorts) are required as well as

Terrains with working SF2NA-style _water.bmps and NavalMap=TRUE). There is a 98.6% probability that

this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to

fit them into the SF2 environment.

Please note, that in the case of NavalMap Terrains, USMC & RNZAF

aircraft =WILL= be flying off carriers, regardless that said aircraft versions/squadrons did or did

not in Real Life ™. It's a Game Engine "bug" that can only be fixed by have both a land-based and

carrier-based version of the aircraft (ie: "Nationalized")*

 

This is a compliation of all the work done to date on Wolf257's Corsairs, from 1stGen WW2 mods, converted, adjusted,tweeked, etc, for use in the SF2 environment. This package is designed (read: WILL) replace all other

previously released versions/variants/mods of these aircraft.

 

This package holds 6 complete aircraft, with all their skins and decals:

 

Corsair MK.IV (RNFAA- BPF)

F4U-1 (USMC Birdcage 'Stand In')

F4U-1A (USN, USMC, RNZAF)

F4U-1D (USN, USMC, RNZAF)

F4U-2 (Radar Equiped Nightfighter; USN, USMC)

F4U-4 (USN, USMC) *by TMF, specific for WW2*

 

For squadrons represented, just look in each aircraft's folder.

 

New cockpits, from the TMF -4/-7/AU-1 are being used on the Mk.IV, -1D. The -2 is using the radar-

equiped cockpit from the -5N. While not fully hisorically correct, they have the proper "look and

feel" for the era. The -1 & -1A still uses the original Wolf cockpit. With a small "enhancement"

Data inis (FM), loadouts, userlists, etc meet (almost, FM-wise) the latest standard. All skins are in

Jpg format, and decal randomization is TURE. See 'Notes' for more details.

All weapons are included, in SF2 formatting, as are sounds and a pilot figure.

 

Supplied, for Optional Use, is a slightly modified SquadronList.ini, with small name changes to some

USN & USMC squadrons, that may (or may not!) show the correct squadron name on the Loadout Screen.

Also supplied is a 'backdated' SCB-125_Data.ini for SF2NA users that will allow the anachronism of a

1950s-era angled-deck Essex class CV to work in WW2 (that also has =NO= working guns!!).

 

Good Hunting!

wrench

kevin stein


  • Submitter
  • Submitted
    08/13/2012
  • Category
    F4U

 

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because aren't modeled in model mesh?

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spelling error....

you all know how hard it is for us Americans to speak/read/write Engiish!! :biggrin:

 

--------------

copy/paste the statements below DIRECTLY over the existing 6 flap statments:

 

 

[LeftFlap]

SystemType=HIGHLIFT_DEVICE

CLiftdc=0.022

CDdc=0.035

Cmdc=0.015

DeltaStallAlpha=-1.25

AreaRatio=1.00

DeploymentMethod=MANUAL

Setting[1].Angle=20.0

Setting[1].DeployValue=103.58

Setting[1].RetractValue=104.0

Setting[2].Angle=50.0

Setting[2].DeployValue=67.32

Setting[2].RetractValue=68.00

MaxDeflection=50.0

MinDeflection=0.0

ControlRate=0.2

AnimationID=5

ModelNodeName=LeftFlap

ReverseModelOrientation=TRUE

 

[LeftOuterFlap]

SystemType=HIGHLIFT_DEVICE

CLiftdc=0.022

CDdc=0.012

Cmdc=0.009

DeltaStallAlpha=-1.25

AreaRatio=1.00

DeploymentMethod=MANUAL

Setting[1].Angle=20.0

Setting[1].DeployValue=103.58

Setting[1].RetractValue=104.0

Setting[2].Angle=50.0

Setting[2].DeployValue=67.32

Setting[2].RetractValue=68.00

MaxDeflection=50.0

MinDeflection=0.0

ControlRate=0.2

AnimationID=5

ModelNodeName=LeftOuterFlap

ReverseModelOrientation=TRUE

 

[LeftInnerFlap]

SystemType=HIGHLIFT_DEVICE

CLiftdc=0.022

CDdc=0.012

Cmdc=0.009

DeltaStallAlpha=-1.25

AreaRatio=1.00

DeploymentMethod=MANUAL

Setting[1].Angle=20.0

Setting[1].DeployValue=103.58

Setting[1].RetractValue=104.0

Setting[2].Angle=50.0

Setting[2].DeployValue=67.32

Setting[2].RetractValue=68.00

MaxDeflection=50.0

MinDeflection=0.0

ControlRate=0.2

AnimationID=5

ModelNodeName=LeftInnerFlap

ReverseModelOrientation=TRUE

 

[RightFlap]

SystemType=HIGHLIFT_DEVICE

CLiftdc=0.022

CDdc=0.035

Cmdc=0.015

DeltaStallAlpha=-1.25

AreaRatio=1.00

DeploymentMethod=MANUAL

Setting[1].Angle=20.0

Setting[1].DeployValue=103.58

Setting[1].RetractValue=104.0

Setting[2].Angle=50.0

Setting[2].DeployValue=67.32

Setting[2].RetractValue=68.00

MaxDeflection=50.0

MinDeflection=0.0

ControlRate=0.2

AnimationID=5

ModelNodeName=RightFlap

 

[RightOuterFlap]

SystemType=HIGHLIFT_DEVICE

CLiftdc=0.022

CDdc=0.015

Cmdc=0.009

DeltaStallAlpha=-1.25

AreaRatio=1.00

DeploymentMethod=MANUAL

Setting[1].Angle=20.0

Setting[1].DeployValue=103.58

Setting[1].RetractValue=104.0

Setting[2].Angle=50.0

Setting[2].DeployValue=67.32

Setting[2].RetractValue=68.00

MaxDeflection=50.0

MinDeflection=0.0

ControlRate=0.2

AnimationID=5

ModelNodeName=RightOuterFlap

 

[RightInnerFlap]

SystemType=HIGHLIFT_DEVICE

CLiftdc=0.022

CDdc=0.015

Cmdc=0.009

DeltaStallAlpha=-1.25

AreaRatio=1.00

DeploymentMethod=MANUAL

Setting[1].Angle=20.0

Setting[1].DeployValue=103.58

Setting[1].RetractValue=104.0

Setting[2].Angle=50.0

Setting[2].DeployValue=67.32

Setting[2].RetractValue=68.00

MaxDeflection=50.0

MinDeflection=0.0

ControlRate=0.2

AnimationID=5

ModelNodeName=RightInnerFlap

 

 

still don't know why the damn wings don't fold!!

Edited by Wrench

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small decal fix for the BPF Corsair IV; the CV tail code is missing!

 

replace these statements in the decals ini with the ones' below ...

 

[Decal003]

MeshName=Vert_Tail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=Corsair_MkIV/1841/D/TLet

Position=-5.05,1.10

Scale=0.75

DecalMaxLOD=3

 

[Decal004]

MeshName=Vert_Tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=Corsair_MkIV/1841/D/TLet

Position=-5.05,1.10

Scale=0.75

DecalMaxLOD=3

 

sorry about that!

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