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RAAF A-6 Intruder Pack


This mod adds the Royal Australian Air Force (RAAF) as a user of the A-6 Intruder. It has been tested with Strike Fighters 2 Full 5+2 merged install with the A-6 Superpack 1.51 installed. It should work with less than a full 5+2, but requires the following SF2 versions to take advantage of the respective components:

  • SF2V for the A-6A
  • SF2NA for the A-6E and A-6E_79

The A-6 Superpack 1.51 or later is recommended, but not required in order to use the A-6A, A-6E, and A-6E_79. The A-6 Superpack 1.51 is required in order to use the A-6E_90 Systems and Weapons Improvement Program (SWIP) variant.

 

The included SQUADRONLIST.INI is a part of the file that will be included in the Combat Ace Realism Pack. As a result, it is compatible with DaddyAirplanes' F-4 Post Vietnam skin pack. At the time of this writing, the Combat Ace Realism Pack has not been released. If you have downloaded this pack after installing the Combat Ace Realism Pack, then be sure not to copy over the included SQUADRONLIST.INI, as a more updated one will be included in the Realism Pack.

 

In order to take advantage of the full features of the RAAF Intruder Pack, this readme is intended to be used in conjunction with the Readme for the A-6 Superpack 1.51. Thorough reading of this file and strict adherence to the instructions is highly recommended. As always before making any changes to your SF2 install, back up early and back up often!

 

Introduction

As early as 1954, the Australian government first publicly discussed the need for replacing the Canberra. The Canberra lacked radar and electronic countermeasures (ECM), and the RAAF believed that it needed a new strategic bomber to fulfill the nation's obligations to the Commonwealth Strategic Reserve in Malaysia, ANZUS, and SEATO. A requirement mandated an all-weather attack aircraft capable of delivering a variety of bombs and missiles.

Air Marshal Valston Hancock, Chief of the Air Staff, stated in April 1960 that Australia needed a replacement for the Canberra, and in 1962 Indonesia's increasingly aggressive statements regarding Malaysia soon caused Australia to seriously consider Hancock’s statement. The Sydney Morning Herald reported in October 1962 that the Indonesian Air Force's Soviet Tupolev Tu-16 bombers could reach Sydney or any other Australian city with a light bomb load, while the Canberras could not fly in all weather and had insufficient range to reach Djakarta.

However, available bombers were unsuitable for the RAAF. The American Boeing B-52 Stratofortress and Convair B-58 Hustler, for example, were too large for existing Australian runways. More suitable aircraft such as the British BAC TSR-2 and the American F-111 would soon be available.

Candidates for replacing the Canberra included the French Dassault Mirage IV, the TSR-2, and the U.S. North American A-5 Vigilante, Grumman A-6 Intruder, McDonnell Douglas F-4 Phantom II and the General Dynamics F-111 Aardvark.

 

Decision and Alternate History

When the RAAF was evaluating the replacement aircraft for the Canberra, they eventually settled on the F-111. The F-111 met the RAAF endurance and all weather attack requirements, as well as being supersonic and having a respectable self-defense capability. The government determined that it did not need to go ahead with an immediate replacement for the Canberra and opted for the F-111 as a long-term solution, leading to the October 1963 announcement that it was ordering 24 F-111s.

The development and production lifecycle for the F-111 was complex, lengthy, and troubled on occasion. Additional requests by the Australian government to modify the existing F-111A airframe to what would become the F-111C only lengthened the acquisition process. While the announcement to purchase the F-111 was made in 1963, the first F-111C was not delivered until 1968 . In the interim, the RAAF was using the F-4 Phantom II as a stopgap measure.

What if the RAAF decided to forego the troubled (at the time) F-111 and augment its force of F-4 Phantoms with the A-6 Intruder as its all-weather, deep strike platform?

This pack is strictly a "What If" set of skins and loadouts that explores what might have happened if Australia purchased the A-6 Intruder from the United States. This pack includes skins for the A-6A, A-6E, A-6E_79 (TRAM), and A-6E_90 (SWIP) in the Southeast Asia (SEA) camouflage pattern, as well as other variants based on the RAAF camouflage schemes of the time. Given that the A-6 Intruder is meant to replace the F-111C Aardvark, this pack features the squadrons, skins, and serial numbers of actual F-111 airframes (though serial numbers of aircraft involved in fatal mishaps have been omitted out of respect for the fallen). Second squadron is represented, as it flew the Canberra in the Vietnam War, and First and Sixth squadrons have been added to SQUADRONLIST.INI as the actual squadrons that flew the F-111 (and therefore the A-6). A-6 specific squadron logos have also been added to the RAAF squadrons included in the Mirage IIIO DLC, though this was done for completeness rather than “alternate historical accuracy.”

 

Limitations

This mod enhances default aircraft. If you don't have the default A-6 LODs, then this mod is of limited value to you.

Additionally, this pack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6. Two notable options are extracting the A-6 cockpit from Wings over Vietnam, or by purchasing RAZBAM's excellent A-6 pack for Strike Fighters (recommended). Likewise, plenty of existing SF1 A-6 mods include cockpits that are compatible with this pack. Regardless of which selection you prefer, any cockpit you use for the A-6 Superpack will be compatible with the RAAF A-6 Intruder Pack as well.

 

Installation

The RAAF A-6 Intruder Pack is divided into three components: the Primary Component (RAAF A-6 Intruder Skins), a folder for widescreen users that replaces the existing 1024x768 aircraft screens with 1440x900 images, and Section 2 of the Readme file which provides instructions for optional and recommended adjustments to existing INI files. Please see the readme file for further details.


 

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Thanks, Piecemeal,

 

That one's on my list, but since it's historical I may need to tweak the camo pattern. That's the tough part: getting the lines to match up.

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    • By GKABS


      View File A-6A Late Intruder 
      Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
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      gulfknights.net
      Submitter GKABS Submitted 04/16/2024 Category A-6  
    • By GKABS
      Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      A-6A Late Intruder and one LOD without ALR-15
      This is a new model with many new features.
      - AOA in the front landing gear that functions like the one in the cockpit.
      - Cockpit versions, ALR-15 and audio RWR 
      - Added bombing system.
      - New pilot.
      - New pilot seats.
      - added LAU-34 and LAU-7 Rails
      - LAN/ALQ-100
      - LAPR-25
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
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      You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
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      Ravenclaw: for the AGM-12B, AGM-12C_A and AGM-12E missiles 
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      Coupi: for making the data files and FM as well as the skin.
      yakarov79: for his feedback and information and the LAN/ALQ-100 model
      For the community for sending all the information and PDF files.
      Third Wire for making this outstanding game.
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
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      gulfknights.net
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      View File A-6A Early Intruder
      Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
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      Installation:
      Copy files to their proper folder
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
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      - bonus- A-6A with fuselage air brake LOD
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Snapper21: for the donation of the model to the community
      Nyghtfall: 300 gal drop tank model and texture
      Nyghtfall: for LAU-34 and LAU-7 Rails
      Ravenclaw: for the AGM-12B, AGM-12C_A and AGM-12E missiles 
      Cliff7600: for AOA light data for the front landing gear.
      Coupi: for making the data files and FM as well as the skin.
      yakarov79: for his feedback and information.
      For the community for sending all the information and PDF files.
      Third Wire for making this outstanding game.
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
      Submitter GKABS Submitted 03/22/2024 Category A-6  
    • By GKABS
      Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      A-6A Early Intruder 
      This is a new model with many new features.
      - AOA in the front landing gear that functions like the one in the cockpit.
      - Cockpit versions, ALR-15 and audio RWR
      - Added bombing system.
      - New pilot.
      - New pilot seats.
      - added LAU-34 and LAU-7 Rails
      - bonus- A-6A with fuselage air brake LOD
      - added LAU-34 and LAU-7 Rails
      - bonus- A-6A with fuselage air brake LOD

      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.3
      - Fixed some issues with the model
      - Resized the engine intake
      - Fixed the size of the DRAFairing_AA
      - Added right-side exhaust pipe
      - Added cockpit top lights and misc.
      - Fixed some data file issues.
      1.0.2
      - Fixed GroupLimit=" entry thanks to Svetlin
      - Added MER entries under weapons thanks to Svetlin
      - Fixed some entries in the data file thanks to Cliff7600
      - Fixed the AOA so they don't show in flight.
      1.0.1
      - added LAU-34 and LAU-7 Rails
      - bonus- A-6A with fuselage air brake LOD
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Snapper21: for the donation of the model to the community
      Nyghtfall: 300 gal drop tank model and texture
      Nyghtfall: for LAU-34 and LAU-7 Rails
      Ravenclaw: for the AGM-12B, AGM-12C_A and AGM-12E missiles 
      Cliff7600: for AOA light data for the front landing gear.
      Coupi: for making the data files and FM as well as the skin.
      yakarov79: for his feedback and information.
      For the community for sending all the information and PDF files.
      Third Wire for making this outstanding game.
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net
    • By crisisloaner
      found this online...over to you fabulous skinners !!!
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