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Hidden hardpoints, gone?

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i remember (well, in 1stGens and maybe early SF2), we used to be able to have a 'hidden' GropeID beyond 6.

Is this no longer working?? It would not show on the loadout screen, but in-game, those points would have the weapon loaded

 

Cause I've got one bird almost ready for re-release, that has a Group7, and they no longer show. I can fiddle the loadout to have them, but it DOES reduce the striking power by removing 2 bombs.

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I've just added four extra hard points (sparrow IRM station + pylon & rear sparrow station countermeasure pods) to the stock F-4E 78 Kurnass. They do not show up in the loadout screen but all have the correct weapon in the game as specified by the loadout.ini file.

New Folder (2).zip

Edited by dtmdragon

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not scabbing something on via FakePilot ™; talking about the actual hardpoints, GropeID=7; 6 has always been max, but we've cheated that in the past That's were the illuminator parachute flare pods go on the AD-4NL.

 

Group7 don't appear no more

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Groups beyond 6 have'nt worked for a while now m8, we ran into this issue while redoing the Tornado. According to TK we were just lucky that it had worked before as it was never a design feature.

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welllll........................poop!!

 

:blackeye:

 

I guess that VC-35 will just have to do the job with rockets!

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As Ant said, when we had it on the Tonka it would cause random lock-ups on the load-out screen when changing your wingmans weapons. I got "around" it by making group 1 everything that the A/C would Always fly with (2 tanks, 2x ECM, 2x IRM and 2xARM) which left me 5 groups to play with instead of only 2. However your Spads can't really do that unless you decide to make the centre-line and "shoulder" pylons (ones nearest the centre-line) 1 group and use the Loadout.ini to load them with different items.

Edited by ianh755

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Groups beyond 6 have'nt worked for a while now m8, we ran into this issue while redoing the Tornado. According to TK we were just lucky that it had worked before as it was never a design feature.

 

That's a bummer.

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in inner pylons have already been split into 2 groups .. the 4NL needs one for the radar pod, the other for the ECM pod. Centerline for bombs or drop tank.

 

oh, well. I"ll make do!

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