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Icarus999

3ds. max export problem- model turned 90 degrees.

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Not sure what is causing this, but I have a hunch this may have to do with the fact that this model was created in an older version of max, and I remember reading that there was a workaround to fix the old max file coordinates. I am using max 2009 to export to .LOD. If you look at the in game screen shot ( yes the building is sitting on the water LOL) you will see that the building is turned on it's side. I am a complete noob with 3ds max and your advice is much valued here.

 

Thank you much in advance.

post-30410-0-40997100-1349668098_thumb.jpg

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Give this a try.

Align the object first. (I'm gussing that it's ware you want it already)

Align the pivot point to center of object,! Do not align to World!

Reset XForm , You may have to flip the faces after.

then export. Don't save over the orginal. 3DS file Save as +1 in case it don't work.

Edited by RAVEN

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Thanks for the reply. I will try your suggestion and let you know how it goes. Got called in to work today so I'm unable to work with max until my next day off.

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reset pivot orientation, Z-axis allways should point up

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ResetXform to make sure the mesh is reporting the correct size

set pivot to base where the block is in contact with ground,align pivot to world,then export.

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