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When building NAVAL UNITS......are there any restrictions/maximums to how big the unit can be, how many carriers,how many naval units you can create,max number of ships.......etc. Are there any settings that affect these and can be adusted? I sometimes have 2 ships occupy the same space in a naval unit and futher added ships do not appear. Is this a bug? Anyone......ANYONE....Bueller?

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Are you using the built in mission builder? It allows for 10 ships in a task force/battle group. The very first entry will be the center of the group, and the builder will automatically set the distances and offsets of whichever ships you chose to escort the "flagship".

 

If you find that have multiple ships of the same type occupying the same coordinates, I'd say that you were using the original release of SF2NA, which had that bug when creating battle groups.

Edited by Fubar512

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No....I'm just building a Rolling Thunder Campaign with carriers and escorts. I just downloaded NA from th TW site a few days ago. Is there a patched version somewhere else?

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it should say July 2012 in the lower right corner; that's the lates patch level

 

as far as i've seen, one 1 CV per group (which suck for WW2 usage!)

Edited by Wrench

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I'm using the July 2012 version........of 10 naval units I have put together, I have 2 that spawn the third and fourth,fifth,sixth,etc. ship in the same spot as number two. So its not every unit, just a few (weird huh?). I have kinda figured out a way to "save" the situation by pairing a much slower ship with a much faster one......so they separate quickly to save the "eyecandy" aspect. It's kinda funny to watch one ship "lay a turd" and produce a ocean tug. See photo. Anyone else have any idea on this? Just gotta wait for another patch I suppose.

post-52878-0-13690200-1350747395_thumb.jpg

post-52878-0-28693400-1350747409_thumb.jpg

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