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Wondering If someone know how to solve this problem.

 

img00007-4.jpg

 

I think is related to the catapult, but have no idea of how to solve it. The copter starts this way continue to tilt forward until you release the brakes and fly for a while (like launched by a catapult) in this position making very hard not to crash.

 

Thanks.

Edited by Stratos

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don't fly helos from ships? that should eliminate the problem :biggrin:

 

looks more like an aircraft data in problem, as opposed to ship data in problem (since it's a 'fake' catapult, and helo flight is still barely functional...)

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Not sure, but i think the UH-1 had the line "IsSkid=TRUE" in the Landing Gear section of the Data.ini, remove it and it should work, as this line gave weird results with catapults or flying from ships in general.

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Do you get the same problem with that helicopter on other ships? Or with different helicopters on that same ship?

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Is catapult related. Same chopper works properly on other carriers.

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Can you post the catapult section of the Data.ini?

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[Cat1]

SystemType=CATAPULT

CatapultID=1

StartPosition=0.00,16.76,5.793

EndPosition=-7.063,16.76,35.000

LaunchTime=15.00

ReadyAnimationID=1

ReadyAnimationTime=5.0

[Cat2]

SystemType=CATAPULT

CatapultID=2

StartPosition=0.00,-2.156,5.793

EndPosition=-7.063,-2.156,35.000

LaunchTime=15.00

ReadyAnimationID=2

ReadyAnimationTime=5.0

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With these values the helicopter is fired to the left and upwards on the catapult. Maybe that´s the reason for the wrong behavior.

 

[Cat1]

SystemType=CATAPULT

CatapultID=1

StartPosition=0.00,16.76,5.793

EndPosition=0.00,16.86,5.793

LaunchTime=15.00

ReadyAnimationID=1

ReadyAnimationTime=5.0

[Cat2]

SystemType=CATAPULT

CatapultID=2

StartPosition=0.00,-2.156,5.793

EndPosition=0.00,-2.256,5.793

LaunchTime=15.00

ReadyAnimationID=2

ReadyAnimationTime=5.0

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Now they fly into the ship. Is not possible to deactivate the catapult so the choppers don't rotate or are launched?

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Guess not, as the game doesn´t support helos and a fixed wing aircraft must been launched.

Then try to just eliminate the vertical amount.

 

[Cat1]

SystemType=CATAPULT

CatapultID=1

StartPosition=0.00,16.76,5.793

EndPosition=-7.063,16.76,5.793

LaunchTime=15.00

ReadyAnimationID=1

ReadyAnimationTime=5.0

[Cat2]

SystemType=CATAPULT

CatapultID=2

StartPosition=0.00,-2.156,5.793

EndPosition=-7.063,-2.156,5.793

LaunchTime=15.00

ReadyAnimationID=2

ReadyAnimationTime=5.0

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This last one works good enough!! Thanks a lot!!

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