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gambit168

planes stuck together at take off in palistine map

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Hi Guys,

I was thinking of skinning railway lines onto the FE tiles, then i remembered there is a cool railway in the Palestine map Wrench gave as, so I fired

it up to find the railway again, and set it to start on the ground (I always start near to target) so i didnt see this before, theres 3 DII's and 3 DIII's there !! :biggrin: , then they 1 by 1 trun 45% left and take off at about 10 sec intervals, i guess its the same as SF2 runways not FE airfields, did anyone else notice this before, or is it just something i didnt do right, is there a quick .ini fix i can type in

post-3258-0-88338800-1353233827_thumb.jpg

Edited by gambit168

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There is something wrong with the airfield.ini file. Or it is missing. So all planes take off from the same place.

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1. Are you using FE or FE2 ??? Wrench made this for FE2, not FE (per his instructions).

2. Have you applied Wrenches "Hot Fix" ???

3. I agree, the problem is with your airfield.ini, and it looks like you are missing that file.

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Thx for Response guys, Im Using FE1, it doesn't matter really I'll just start in the air on that map too :biggrin:

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if you have the latest desert cat* (08 or above), you can extract the 6 airfield inis, and drop them into the Palestine terrain folder.

 

or download one of my later terrains, that have them all inside (Eritrea, Persian Gulf, most of the WW2 PTO, etc). IF not, I can always shoot them too you

 

 

 

* you DO have the desert cat in you FE /Terrain folder, right???

Edited by Wrench

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Great Thx Wrench, Yep i have SF2 desert cat, i will get them, & DL your WWII tile sets also for SF2, they sound great thx again m8 :biggrin:

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I thought that's how they got little Albatrosses. Sorry. Couldn't resist. Glad you got it fixed, Gambit.

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forgot the mention, the SF2 versions are in Unicode, so if using in the 1stGen terrain (FE, SF1Wo*), open each one and 'save as...", and use the drop down to select ANSI

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