Jump to content

Recommended Posts

I know this has being asked before (probably by me!) but here it goes...what exactly these lines do?

 

DecalLevel=

.

.

.

.

DecalMaxLOD=

Share this post


Link to post
Share on other sites

decal level = sets what kind

 

Level 0 = national markings

Level 1 = squadron markings

Level 2 = serial/modex numbers/plane-in-group ID letter, also nose art

Level 3 = killmarks

 

decal max lod = how far away it's visible, based on the aircraft physical model (LOD), for with multiple LODs (sometimes called distance lods) that render the aircraft at varying distances from the players viewpoint.

Some models (stock ones for sure) have multiple distance lods, many 3rd party ones do not

 

rule of thumb I use is DecalMaxLod=3

the higher the max lod, the more the graphics engine has work to render the decal (make it visible further away) as well as the skin and aircraft model

  • Like 1

Share this post


Link to post
Share on other sites

level one is esp. useful if you are going to represent units via decal instead of skin. just make sure your decal name features the units number in the squadronlist.ini

ie, F4SqTailR402, badge402, etc, etc. you can add units to the squadronlist.ini, just have to what that everything matches up.

or(shameless plug) get a copy of my Phantom decal pack or my squadronlist.ini in the Realism Mod thread. got a whole lot in there that ever flew stock TW planes, as well as bout everyone that phlew a Phantom.

Share this post


Link to post
Share on other sites

The reason I ask is while working on a skin for the 374th FS for TW's P-51D I stunbled onto this problem. As you can see in the pics below the letters should appear over the invasion stripes like in the first pic (Wolf's P-51C), but on the P-51D they appear underneath the invasion stripes (pic. 2). I've tried different .ini edits but it always comes up like this.

Share this post


Link to post
Share on other sites

Check that your codes appear in the decal.ini after the invasion stripes.

Share this post


Link to post
Share on other sites

Easy fix, paint the stripes on the skin. :-D

I personally use always less decals as i can.

mostly then are only numbering decals left.

Makes the skins look more realistic.

Share this post


Link to post
Share on other sites

WHY use decals for invasion stripes??

on Wolf's you can paint the invasion stripes on; the mappping on that is very well known (well, at least by me..and my 40meg template!)

 

on TKs mustang, why not use the positions for the Suez stripes? (edit -- TK made them DECALS????!!!!! wtf??)

 

but, like alfie said, move the squadron codes down, make the stripes 1st (level 0, codes, level0, ID letter level2)

 

edit: correction, I just checked and the B/C template is 66+ megs!!

Edited by Wrench

Share this post


Link to post
Share on other sites

guess I should finish this one off, and ETO B/C upgrades...

Edited by Wrench

Share this post


Link to post
Share on other sites

WHY use decals for invasion stripes??

 

beacause you can! :biggrin: seriously though if some had and some didnt but other wise the skin is the same i could understand. i have walkway decals for Phantoms, although very very few and only for when the walkway was much different than the main one i use on skin. and yes it was a pain but its there now.

Share this post


Link to post
Share on other sites

WHY use decals for invasion stripes??

on Wolf's you can paint the invasion stripes on; the mappping on that is very well known (well, at least by me..and my 40meg template!)

 

on TKs mustang, why not use the positions for the Suez stripes? (edit -- TK made them DECALS????!!!!! wtf??)

 

but, like alfie said, move the squadron codes down, make the stripes 1st (level 0, codes, level0, ID letter level2)

 

edit: correction, I just checked and the B/C template is 66+ megs!!

 

I first tried to paint then on the skin but the rear part of TW's mustang is broken down on three parts and it was kind of dificult to line everything up. So I decided to try decaling. The stripes on the wings are painted on though

Share this post


Link to post
Share on other sites

really? actually, the fueselage is broken into 4 parts .. bottom, top, left and right.

 

other than the to-be-expected, and well-known-about mapping issue at the base of the vert fin.., with full stripes

 

with half fues stripes (circa july 44), obviosly the problem disapeares.

 

there's been mapping issues since day one with all of them ... hence the need for newer models

Edited by Wrench

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..