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SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF

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SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF


SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF

 

= For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) =

 

*Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, some data ini and avionics statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your milage will vary!*

 

One of the "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.

 

This package represents the F-7M (aka: J-7IIM) in PLAAF and Export service.

Skins included in the pack are:

 

China1 (white-ish in color)

Iran

Iraq (may not be historically correct!)

Pakistan

Silver2 (tagged 'generic' nationality)

 

The PLAAF and Silver2 skins use stock VPAF Bort numbers (again, not historically correct -I'm hoping someone will pick up the decal ball, and create correct ones)

Several of these export models have a start default date that corresponds with the 'End User Start Dates', ie: Pakistan in 1990,etc, as defined in the userlist.ini.

 

All skins are in jpg format, Decal Randomization is TRUE. Damage textures are the older tga versions.

All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones.

All sounds, seats, and some etcs, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, a Chinese A-A missile is included. These come from the GunnyPak. "Newish" coding in SF2 allows for 'nation specific loadouts'; this has been used for those nations using Western style weapons.

 

The Canopy opens with the Standard Animation Keystroke ™, Shift/0. The RWR.lst for the F-7M references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! They were included in the J-7 Pak recently uploaded

 

When 'in game', you'll see on the Aircraft Selection Dropdown Menu...

Chengdu F-7M (TMF)

 

However, due to national model changes, some of the texturesets ini will show the pertantiant type (ie: Pakistan, F-7MP)

This will differentiate all these aircraft from any others you may have, either stock, user-made, imported from China, or whathaveyou.

 

As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.

A full listing of credits, as always, is below the Install Instructions.

 

Good Hunting!

wrench

kevin stein

-for The Mod Mafia-

 

For Oli


 

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Good work Wrench

But it has a problem in FM

It's getting to left

Please make it true

Thanks

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I was waiting for this from a looooong time!!!!

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morteza: fly fine for me. All the statements in the data ini are right from the 3W 21mf

 

sandesh: if you mean the PG, with the cranked delta, I have no idea!!! No one has found the max file for THIS one, that could be used as the base for that one

 

paulo: I have "partial" wing templates, if that'll help. I had to paint on the roundel, and had to redraw a small section of rivets and panels where they sit

Edited by Wrench
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Got same issue. Hard roll to left. Its unflyable.

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Got same issue. Hard roll to left. Its unflyable.

 

Hello,

 

At first this is a beautiful mod!!! Many many thanks to the Mafia/TMF and to Kevin.

 

I've the same issue! After early testing I noticed:

 

- When the plane flies without wing stores (clean configuration) no problem. This is like a weight problem (heavier) to the left side,

 

- The FM (from TK Mig-21MF) seems to be effectively good this is the same in the main data sections (Kevin confirmation),

 

- Yesterday I changed weight figures (pylon deleted, weight pylon lighter) without success.

 

So at home I'll compare the data.ini with the others J-7II/F-7 models.

 

Best regards,

 

Coupi.

Edited by Coupi

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Question for those having roll issues...do you fly it in 'Hard' mode? If so, try it in 'Normal' mode and report back with results (both clean, and loaded down with ordinance).

 

FC

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It's a pylon issue, I'll see what I can do later, sometimes unfortunately the only fix is to comment out the nodes in respective weapon station entires but the downside of that is that the will show even when not loaded...

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Yea, unfortunately, without the MAX file, the only way to fix it is to fly it in Normal mode, or not load those pylons affected.

 

FC

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Effectively I fly "hard mode" usually. I go to play with the good mode with this pretty plane. :salute:

 

Thank you

 

Coupi

 

Edit: tested in "normal mode", fly very good! :good:

Edited by Coupi

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Guys I got some info from a friend that includes correct mesh names for the weapon stations, however it seems this should be handled in max. Here are the entries if you want to try:

 

[LeftWingStation2]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.684,-1.98,-0.566

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT

AttachmentType=SOVIET,WP,CHINA,FRANCE

ModelNodeName=LeftPyl01

PylonMass=60

PylondragArea=0.02

LaunchRailNodeName=LeftRail01

// LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank490_MiG21

 

[RightWingStation2]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 2.684,-1.98,-0.566

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM,FT

AttachmentType=SOVIET,WP,CHINA,FRANCE

ModelNodeName=LeftPyl02

PylonMass=60

PylondragArea=0.02

LaunchRailNodeName=LeftRail02

// LaunchRailHeight=0.10

LaunchRailMass=25

FuelTankName=Tank490_MiG21

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.936,-0.59,-0.566

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=SOVIET,WP,CHINA,FRANCE

ModelNodeName=LeftPyl

PylonMass=60

PylondragArea=0.02

LaunchRailNodeName=LeftRail

// LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=1.936,-0.59,-0.566

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=SOVIET,WP,CHINA,FRANCE

ModelNodeName=RightPyl

PylonMass=60

PylondragArea=0.02

LaunchRailNodeName=RightRail

// LaunchRailHeight=0.10

LaunchRailMass=25

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Hello Brain,

 

I've tested your modification, I find this is better in my install. However the plane always needs a sort of light "offset" with ailerons.

 

Many thanks for your stuff,

 

Coupi.

Edited by Coupi

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well, the good news is, Sundowner braved the Deadly English Attic Spider ™, and located both the templates AND the MAX files.

 

So, all we need is a 3d Guru to tweek it out.

 

I'll be uploading the templates later this weekend, after exmainaing them.

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Any luck with the templates, Wrench?

 

I fancy having a crack at a Bangladeshi machine to get the skinning talents back up to speed. :cool:

 

I can also confirm that it does work in SF1, though a fair bit of tweaking is required to get it to work.

 

Mike. :smile:

Edited by Mike1

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due to 'certain things' I've forgotten to upload them

 

i'll take care of that today. sorry!

 

there is a new LOD being worked on, but THAT one will definately be SF2 only, due to the TW exported. No time frame for it's release, though

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Cool, thanks Wrench! :good:

 

Mike. :smile:

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Tailplane is working in opposite direction when pulling up tail work in correct direction.

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works ok here

add this your data.ini,overwrite the relevant parts.

 

[LeftStabilizer]

SystemType=CONTROL_SURFACE

InputName=PITCH_CONTROL

MovingSurface=TRUE

MaxDeflection=16.0

MinDeflection=-30.0

MaxControlSpeed=308.6

ControlRate=1.5

ModelNodeName=LeftStab

ReverseModelOrientation=TRUE

 

[RightStabilizer]

SystemType=CONTROL_SURFACE

InputName=PITCH_CONTROL

MovingSurface=TRUE

MaxDeflection=16.0

MinDeflection=-30.0

MaxControlSpeed=308.6

ControlRate=1.5

ModelNodeName=RightStab

ReverseModelOrientation=FALSE

post-1981-0-11705300-1356025231_thumb.jpg

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I am testing out a F-7MP version of Pakistan Airforce i have added the Martin baker Mk10 ejection seat and pilot with HGU-55P crash helmet western weapons and will be adding a radar and counter measures.

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wait until the new model (LOD) is finished and relased before making new ones .. there's gonna be changese/fixes

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Hello guys, any news about? 
I try this aircraft these days, and noticed the rolling issue, and the ailerons and elevator are inverted too.

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Dec 2012 to Dec 2019 -  this definitive is the "Bump of the Year" :biggrin:

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