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Hi all,

 

I notice some planes in the load-out menu have some weapons that are preloaded and some are not. Why is this so?

 

Example: A SU-27's loadout. This SU-27 does not have weapons that preload when I enter the load-out menu.

 

 

// Station 01 = Left Outer Wing - IRM

// Station 02 = Right Outer Wing - IRM

// Station 03 = Left Wing - IRM

// Station 04 = Right Wing - IRM

// Station 05 = Left Inner Wing - IRM,AHM,SAHM

// Station 06 = Right Inner Wing - IRM,AHM,SAHM

// Station 07 = Centerline Front Station - IRM,AHM,SAHM

// Station 08 = Centerline Rear Station - IRM,AHM,SAHM

// Station 09 = Left engine Station - IRM,AHM,SAHM

// Station 10 = Right engine Station - IRM,AHM,SAHM

 

 

[AirToAir]

Loadout[01].WeaponType=R-73M1

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-73M1

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-73M1

Loadout[03].Quantity=1

Loadout[04].WeaponType=R-73M1

Loadout[04].Quantity=1

Loadout[05].WeaponType=R-27R

Loadout[05].Quantity=1

Loadout[06].WeaponType=R-27R

Loadout[06].Quantity=1

Loadout[07].WeaponType=R-27R

Loadout[07].Quantity=1

Loadout[08].WeaponType=R-27R

Loadout[08].Quantity=1

Loadout[09].WeaponType=R-27R

Loadout[09].Quantity=1

Loadout[10].WeaponType=R-27R

Loadout[10].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=R-73M1

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-73M1

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-73M1

Loadout[03].Quantity=1

Loadout[04].WeaponType=R-73M1

Loadout[04].Quantity=1

Loadout[05].WeaponType=R-27R

Loadout[05].Quantity=1

Loadout[06].WeaponType=R-27R

Loadout[06].Quantity=1

Loadout[07].WeaponType=R-27R

Loadout[07].Quantity=1

Loadout[08].WeaponType=R-27R

Loadout[08].Quantity=1

Loadout[09].WeaponType=R-27R

Loadout[09].Quantity=1

Loadout[10].WeaponType=R-27R

Loadout[10].Quantity=1

 

Is there a error or missing lines? Or is it got to do with other ini?

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It could be a multitude of items:

1. Proper nation for the weapon

2. Correct years for plane/weapons

3. Proper length, width, mass for weapons at the designated weapons station

4. Proper link between loadout number and plane weapon station

5. Proper weapon type per the plane weapons station

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There are no R-73s or R-27s in the stock game, if you want to use them, you're gonna need a Weapons Pack (Ordnance Shop II, in the downloads section). There are other Packs, and most of them are recommended, but for sheer scope, that one should be your starting point. Later, you should d'load some of the hi-def packs, but this should get you going.

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Go to the loadout.ini in the aircraft folder, that's where you can edit what external weapons you can carry for a particular mission. Also, check the 'Weapon Stations' section in the data.ini.

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Thanks for some quick responses!

 

The Weapon Stations section that is in the Data.ini

 

 

// Weapon Stations ---------------------------------------------------------

 

[LeftOuterStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= -7.064,-3.40,0.23

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

ModelNodeName=

PylonMass=86.18

PylondragArea=0.02

 

[RightOuterStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 7.064,-3.40,0.23

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

ModelNodeName=

PylonMass=86.18

PylondragArea=0.02

 

[LeftStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= -6.023,-3.80,0.11

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

ModelNodeName=Leftstation

PylonMass=86.18

PylondragArea=0.02

 

[RightStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=6.023,-3.80,0.11

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

ModelNodeName=Rightstation

PylonMass=86.18

PylondragArea=0.02

 

[LeftInnerStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= -4.498,-2.65,-0.00

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=500

AllowedWeaponClass=AHM,IRM,SAHM

AttachmentType=WP,SOVIET

ModelNodeName=LeftInnerStation

PylonMass=86.18

PylondragArea=0.02

 

[RightInnerStation]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= 4.498,-2.65,-0.0

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=500

AllowedWeaponClass=AHM,IRM,SAHM

AttachmentType=WP,SOVIET

ModelNodeName=RightinnerStation

PylonMass=86.18

PylondragArea=0.02

 

// Centerline ----------------------

 

[station1]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=0.0,-0.67,-0.209

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=700

AllowedWeaponClass=SAHM,AHM

AttachmentType=WP,SOVIET

ModelNodeName=Station1

PylonMass=86.18

PylondragArea=0.02

 

[station2]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=0.0,-5.45,-0.240

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=700

AllowedWeaponClass=SAHM,AHM

AttachmentType=WP,SOVIET

ModelNodeName=Station2

PylonMass=86.18

PylondragArea=0.02

 

[station3]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-1.195,-1.8,-1.05

AttachmentAngles=0.0,-1.0,0.0

EjectVelocity=0.0,0.0,-5.0

LoadLimit=520

AllowedWeaponClass=SAHM,AHM

AttachmentType=WP,SOVIET

ModelNodeName=Station3

PylonMass=86.18

PylondragArea=0.02

 

[station4]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=1.195,-1.8,-1.05

AttachmentAngles=0.0,-1.0,0.0

EjectVelocity=0.0,0.0,-5.0

LoadLimit=520

AllowedWeaponClass=SAHM,AHM

AttachmentType=WP,SOVIET

ModelNodeName=Station4

PylonMass=86.18

PylondragArea=0.02

 

 

Anything wrong?

Edited by Pilot94

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Pilot94, do you have a weapons pack installed? If not, refer to my post above; it's not that the weapons won't load, you don't have the weapons. If you have a pack that includes them, you must fly in 1985 or later for the R-27R and 1987 or later for the R-73M1. Check the Data ini.s of the missiles in question.

Edited by SupGen

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Hi, there is a folder on "Drop Tanks". Is it a individual folder or to be inside the weapons folder?

And there is another folder named "Pilot (Misc Stores)" Does this go into the "Pilots" folder?

Edited by Pilot94

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It worked! Thanks alot!

 

This SU-27 is a russian/ soviet aircraft, so when I play as US air force and go against this SU-27, will the plane will loaded as well by the enemy A.I?

Edited by Pilot94

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It worked! Thanks alot!

 

This SU-27 is a russian/ soviet aircraft, so when I play as US air force and go against this SU-27, will the plane will loaded as well by the enemy A.I?

 

Yes, just remember what year it is.

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It worked! Thanks alot!

 

This SU-27 is a russian/ soviet aircraft, so when I play as US air force and go against this SU-27, will the plane will loaded as well by the enemy A.I?

 

As long as there is an AirToAir loadout, yes.

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Yes, just remember what year it is.

 

Do you mean the service year of the aircraft or the weapon?

 

Sorry, sidetrack alittle: Is the "Drop Tank" folder an individual folder or do I need to paste it under "Weapons Folder" and the folder named "Pilot (Misc Stores)" Does this go into the "Pilots" folder?

 

As long as there is an AirToAir loadout, yes.

 

Thanks EricJ.

 

When do the plane chooses to use AirToAir or AirToAirLongRange?

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Depending on the role assigned to it, normally AirToAirLongRange is used for Combat Air Patrol, Fighter Sweep, and Escort

 

For Intercept AirToAir is the default loadout.

 

If you have the Mission Editor you can select your preferred load, such as when I do DACT sessions I either make or use a custom loadout, or use something that will be effective but not too heavy.

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Depending on the role assigned to it, normally AirToAirLongRange is used for Combat Air Patrol, Fighter Sweep, and Escort

 

For Intercept AirToAir is the default loadout.

 

If you have the Mission Editor you can select your preferred load, such as when I do DACT sessions I either make or use a custom loadout, or use something that will be effective but not too heavy.

 

So do I need to create more categories? I have used a F-15's loadout to show you. The SU-27's loadout does not have all these. What are these? Must these be added to the SU-27's loadout?

 

 

[Attack]

Loadout[07].WeaponType=Tank610_F15

Loadout[07].Quantity=1

Loadout[08].WeaponType=Tank610_F15

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-120B

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-120B

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9M

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-9M

Loadout[12].Quantity=1

Loadout[13].WeaponType=Mk82

Loadout[13].Quantity=1

Loadout[14].WeaponType=GBU-12D

Loadout[14].Quantity=1

Loadout[15].WeaponType=Mk82

Loadout[15].Quantity=1

Loadout[17].WeaponType=Mk82

Loadout[17].Quantity=1

Loadout[18].WeaponType=GBU-12D

Loadout[18].Quantity=1

Loadout[19].WeaponType=Mk82

Loadout[19].Quantity=1

Loadout[20].WeaponType=GBU-12D

Loadout[20].Quantity=1

Loadout[21].WeaponType=Mk82

Loadout[21].Quantity=1

Loadout[23].WeaponType=Mk82

Loadout[23].Quantity=1

Loadout[24].WeaponType=GBU-12D

Loadout[24].Quantity=1

Loadout[30].WeaponType=GBU-40

Loadout[30].RackType=BRU-61

Loadout[30].Quantity=4

 

Loadout[07].WeaponType=Tank610_F15

Loadout[07].Quantity=1

Loadout[08].WeaponType=Tank610_F15

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-120B

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-120B

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9M

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-9M

Loadout[12].Quantity=1

Loadout[13].WeaponType=GBU-10D

Loadout[13].Quantity=1

Loadout[14].WeaponType=GBU-12D

Loadout[14].Quantity=1

Loadout[17].WeaponType=GBU-10D

Loadout[17].Quantity=1

Loadout[18].WeaponType=GBU-12D

Loadout[18].Quantity=1

Loadout[20].WeaponType=GBU-12D

Loadout[20].Quantity=1

Loadout[24].WeaponType=GBU-12D

Loadout[24].Quantity=1

Loadout[29].WeaponType=GBU-31V2

Loadout[29].Quantity=1

 

[sEAD]

Loadout[07].WeaponType=Tank610_F15

Loadout[07].Quantity=1

Loadout[08].WeaponType=Tank610_F15

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-120B

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-120B

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9M

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-9M

Loadout[12].Quantity=1

Loadout[13].WeaponType=GBU-38

Loadout[13].Quantity=1

Loadout[14].WeaponType=GBU-38

Loadout[14].Quantity=1

Loadout[15].WeaponType=GBU-38

Loadout[15].Quantity=1

Loadout[16].WeaponType=GBU-38

Loadout[16].Quantity=1

Loadout[17].WeaponType=GBU-38

Loadout[17].Quantity=1

Loadout[18].WeaponType=GBU-38

Loadout[18].Quantity=1

Loadout[19].WeaponType=GBU-38

Loadout[19].Quantity=1

Loadout[20].WeaponType=GBU-38

Loadout[20].Quantity=1

Loadout[21].WeaponType=GBU-38

Loadout[21].Quantity=1

Loadout[22].WeaponType=GBU-38

Loadout[22].Quantity=1

Loadout[23].WeaponType=GBU-38

Loadout[23].Quantity=1

Loadout[24].WeaponType=GBU-38

Loadout[24].Quantity=1

 

[Anti-Ship]

Loadout[05].WeaponType=AGM-84E

Loadout[05].Quantity=1

Loadout[08].WeaponType=Tank610_F15

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-120B

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-120B

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9M

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-9M

Loadout[12].Quantity=1

Loadout[13].WeaponType=Mk82

Loadout[13].Quantity=1

Loadout[14].WeaponType=GBU-12D

Loadout[14].Quantity=1

Loadout[15].WeaponType=Mk82

Loadout[15].Quantity=1

Loadout[17].WeaponType=Mk82

Loadout[17].Quantity=1

Loadout[19].WeaponType=Mk82

Loadout[19].Quantity=1

Loadout[20].WeaponType=GBU-12D

Loadout[20].Quantity=1

Loadout[21].WeaponType=Mk82

Loadout[21].Quantity=1

Loadout[23].WeaponType=Mk82

Loadout[23].Quantity=1

Loadout[29].WeaponType=GBU-31V2

Loadout[29].Quantity=1

 

[FAC]

Loadout[07].WeaponType=Tank610_F15

Loadout[07].Quantity=1

Loadout[08].WeaponType=Tank610_F15

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-120B

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-120B

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9M

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-9M

Loadout[12].Quantity=1

Loadout[30].WeaponType=GBU-40

Loadout[30].RackType=BRU-61

Loadout[30].Quantity=4

Loadout[31].WeaponType=GBU-40

Loadout[31].RackType=BRU-61

Loadout[31].Quantity=4

Loadout[32].WeaponType=GBU-40

Loadout[32].RackType=BRU-61

Loadout[32].Quantity=4

 

[Recon]

Loadout[07].WeaponType=Tank610_F15

Loadout[07].Quantity=1

Loadout[08].WeaponType=Tank610_F15

Loadout[08].Quantity=1

Loadout[09].WeaponType=AIM-120B

Loadout[09].Quantity=1

Loadout[10].WeaponType=AIM-120B

Loadout[10].Quantity=1

Loadout[11].WeaponType=AIM-9M

Loadout[11].Quantity=1

Loadout[12].WeaponType=AIM-9M

Loadout[12].Quantity=1

Loadout[13].WeaponType=GBU-12D

Loadout[13].Quantity=1

Loadout[14].WeaponType=Mk82

Loadout[14].Quantity=1

Loadout[16].WeaponType=Mk82

Loadout[16].Quantity=1

Loadout[18].WeaponType=Mk82

Loadout[18].Quantity=1

Loadout[19].WeaponType=GBU-12D

Loadout[19].Quantity=1

Loadout[29].WeaponType=GBU-10D

Loadout[29].Quantity=1

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The Su-27 isn't a pure mud-mover, and wasn't originally concieved (though I want to say the Su-27S or SM is multi-role) to perform ground attack missions. So those are not specifically needed. However, you can create those kinds of preset loadouts for the Su-27 should you want to convert it to a multi-role platform.

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Normaly, Intercept and Combat Air Patrol use the AirToAir Loadout, AirToAirLongRange is used by Fighter Sweep and Escort. Listen, take your time here, Attack is basicly close air support, Strike is what it says, and SEAD is a great way to get your b***s blown off unless you're carrying the right ordnance and play it the right way. There's loads of fun to be had before you decide to become dead-eye dick Wild Weasel pilot, but, you know, whatever floats your boat.

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Thanks guys! I appreciate these help from you guys. I am still learning but confuse at times.

 

Sidetrack~

I read a topic on "Userlist.ini" at the knowledge base. Is it necessary? The SU-27 I am using does not have a "Userlist.ini". The purpose of this "Userlist.ini" is it to assign which air force uses the plane?

Edited by Pilot94

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if exported, yes

hence the name USERlist.ini

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if exported, yes

hence the name USERlist.ini

 

Hi Wrench, thanks. I created one for the SU-27. May I know what should be included inside this Userlist.ini?

I see the SU-27's DATA.ini have the Nation name why do we still need a Userlist?

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Its to limit the aircraft on certain maps, so for example:

 

Friendlynation001=USN

 

EnemyNation001=Timbuktu

 

Only aircraft that have Timbuktu listed as a "nation" should appear. If none exist then no airplanes will show up, etc.

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Its to limit the aircraft on certain maps, so for example:

 

Friendlynation001=USN

 

EnemyNation001=Timbuktu

 

Only aircraft that have Timbuktu listed as a "nation" should appear. If none exist then no airplanes will show up, etc.

 

I think I am on the right track.. I have extracted GERMANYCE_NATIONS. Is this the right file to see the nations?

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extract one of the STOCK user list inis, say for the Mig-21MF, and you'll how it's set up. follow that pattern EXACTLY ... and you'll have to look up the flanker to find which nations got it, when they got it, and when they got rid of it.

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extract one of the STOCK user list inis, say for the Mig-21MF, and you'll how it's set up. follow that pattern EXACTLY ... and you'll have to look up the flanker to find which nations got it, when they got it, and when they got rid of it.

 

Ok, I seen those userlist. Now I get it. Am i right to extract this file if I want to know what nations is flying in that terrain?

 

Extracted as the following:

 

GERMANYCE_NATIONS.ini

 

 

[Theater]

TheaterName=Central Europe

Location001=West Germany

Location002=East Germany

Location003=Poland

Location004=Czechoslovakia

Location005=Austria

Location006=East Berlin

Location007=Netherlands

Location008=France

Location009=Belgium

Location010=Denmark

Location011=Luxembourg

Location012=West Berlin

 

[LimitedNationList]

FriendlyNation001=USAF

FriendlyNation002=WGermany

FriendlyNation003=RAF

FriendlyNation004=France

FriendlyNation005=Belgium

FriendlyNation006=Netherlands

FriendlyNation007=Denmark

FriendlyNation008=Canada

EnemyNation001=Soviet

EnemyNation002=Poland

EnemyNation003=EGermany

EnemyNation004=Czechoslovakia

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yes, on terrains that have LimitedNations=TRUE in the main ini

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yes, on terrains that have LimitedNations=TRUE in the main ini

 

Which main.ini you mean?

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