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pcpilot

Cant get the carrier to show...

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Im making a new campaign, this time using the Philippines map, the USS Essex CV-9, and late war aircraft. Ive got the campaign to show and start. However, I want my planes to take off from the carrier, which I have been unable to do. The carrier works in a single mission, I can add it into the philippines map with the scenario editor. But I only seem to start in the campaign at one of the land bases. And even that is wierd. The two planes in my flight start in the exact same spot, actually INSIDE each other and pointed not down the runway but towrds the base itself. Maybe you guys can figure this out? Ive looked over the knowledge base but havent found anything that remedies this yet.

 

Here is the _DATA.ini...

 

[CampaignData]

StartDate=10/1/1944

StartDateDeviation=0

ForceWithInitiative=0

SurpriseAttack=FALSE

MaxMissions=30

NormalMissionRate=180

NormalMissionRateDeviation=10

OffensiveMissionRate=15

OffensiveMissionRateDeviation=30

StartScreen=Solomonstart.JPG

CampaignEndWinScreen=CampaignEndWin1.JPG

CampaignEndLoseScreen=CampaignEndLose1.JPG

CampaignEndStallScreen=CampaignEndLose1.JPG

CampaignEndKIAScreen=CampaignEndLose1.JPG

CampaignEndWinText=CampaignWinText.txt

CampaignEndLoseText=CampaignLose.txt

CampaignEndStallText=

 

[Force001]

Alignment=FRIENDLY

Nation=USN

BaseArea=TaskForce 77.1

AirOffensive[001].Primary=WAREHOUSE

AirOffensive[001].Secondary=FUEL_STORAGE

AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE

AirOffensive[002].Secondary=COMM_BUILDING

AirOffensive[003].Primary=SMALL_RUNWAY

AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT

AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT

AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE

AirOffensive[005].Primary=MEDIUM_RUNWAY

AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE

AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT

AirOffensive[006].Secondary=COMM_BUILDING

AirOffensive[007].Primary=LARGE_RUNWAY

AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY

AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT

AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT

AirOffensive[009].Primary=COMMAND_BUILDING

AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT

AirOffensive[010].Primary=ANY

AirOffensive[010].Secondary=ANY

StartGroundOffensive=2

StartInterdiction=5

Morale=70

Supply=25

NormalSupplyRate=20

OffensiveSupplyRate=-20

DefensiveSupplyRate=-5

SupplyForOffensive=90

AircraftReplacementTime=240

AircraftReplacement=60

GroundUnitReplacementTime=360

GroundUnitReplacement=100

RandomTransportType=ANY

WeaponResupplyTime=180

AllowRandomAceCreation=TRUE

 

[Force002]

Alignment=ENEMY

Nation=IJN

BaseArea=Clark Field 1

AirOffensive[001].Primary=WAREHOUSE

AirOffensive[001].Secondary=FUEL_STORAGE

AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE

AirOffensive[002].Secondary=COMM_BUILDING

AirOffensive[003].Primary=SMALL_RUNWAY

AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT

AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT

AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE

AirOffensive[005].Primary=MEDIUM_RUNWAY

AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE

AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT

AirOffensive[006].Secondary=COMM_BUILDING

AirOffensive[007].Primary=LARGE_RUNWAY

AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY

AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT

AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT

AirOffensive[009].Primary=COMMAND_BUILDING

AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT

AirOffensive[010].Primary=ANY

AirOffensive[010].Secondary=ANY

StartGroundOffensive=1

StartInterdiction=5

Morale=70

Supply=45

NormalSupplyRate=20

OffensiveSupplyRate=-20

DefensiveSupplyRate=-5

SupplyForOffensive=70

AircraftReplacementTime=360

AircraftReplacement=60

GroundUnitReplacementTime=240

GroundUnitReplacement=80

RandomTransportType=ANY

WeaponResupplyTime=180

AllowRandomAceCreation=TRUE

//-----------------------------------------------------------------------------

[AirUnit001]

AircraftType=F6F-5

Squadron=VF3

ForceID=1

Nation=USN

DefaultTexture=VF3

BaseArea=TaskForce 77.1

RandomChance=100

MissionRate=0.9

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=70

MissionChance=25

MissionChance[CAS]=50

MissionChance[sEAD]=50

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=10

MissionChance[RECON]=50

UpgradeType=FIXED

Upgrade[01].Date=1/1945

Upgrade[01].Type=F8f

[AirUnit002]

AircraftType=SBD-5

Squadron=VB10

ForceID=1

Nation=USN

DefaultTexture=VB10

BaseArea=TaskForce 77.1

RandomChance=100

MissionRate=0.9

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=10

MissionChance[iNTERCEPT]=10

MissionChance[ESCORT]=20

MissionChance=90

MissionChance[CAS]=90

MissionChance[sEAD]=80

MissionChance[ARMED_RECON]=90

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=50

UpgradeType=FIXED

Upgrade[01].Date=9/1945

Upgrade[01].Type=SB2C-1

 

//-----------------------------------------------------------------------------

[AirUnit005]

AircraftType=A6M2

UnitName=1/251 Kokutai

ForceID=2

Nation=IJN

BaseArea=Manila

RandomChance=100

MaxAircraft=20

StartAircraft=20

MaxPilots=16

StartPilots=16

Experience=40

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=25

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=10

MissionChance[RECON]=20

UpgradeType=NONE

[AirUnit006]

AircraftType=A6M2

UnitName=2/251 Kokutai

ForceID=2

Nation=IJN

BaseArea=Manila

RandomChance=100

MaxAircraft=20

StartAircraft=20

MaxPilots=16

StartPilots=16

Experience=40

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=25

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=10

MissionChance[RECON]=20

UpgradeType=NONE

[AirUnit007]

AircraftType=Ki-43IIb

UnitName=2/11 Sentai

ForceID=2

Nation=Japanese Empire

BaseArea=Clark Field 1

RandomChance=100

MaxAircraft=20

StartAircraft=20

MaxPilots=16

StartPilots=16

Experience=40

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=25

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=20

UpgradeType=NONE

[AirUnit008]

AircraftType=D3A1

UnitName=1/553 Kokutai

ForceID=2

Nation=IJN

BaseArea=Manila

RandomChance=100

MaxAircraft=20

StartAircraft=20

MaxPilots=16

StartPilots=16

Experience=40

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=50

MissionChance[CAS]=25

MissionChance[sEAD]=10

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=20

UpgradeType=NONE

[AirUnit009]

AircraftType=D3A1

UnitName=2/553 Kokutai

ForceID=2

Nation=IJN

BaseArea=Manila

RandomChance=100

MaxAircraft=20

StartAircraft=20

MaxPilots=16

StartPilots=16

Experience=40

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=50

MissionChance[CAS]=25

MissionChance[sEAD]=10

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=20

UpgradeType=NONE

[AirUnit0010]

AircraftType=G4M2

UnitName=1/253rd Kokutai

ForceID=2

Nation=Japanese Empire

BaseArea=Clark Field 1

RandomChance=100

MaxAircraft=20

StartAircraft=20

MaxPilots=16

StartPilots=16

Experience=40

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=50

MissionChance[CAS]=25

MissionChance[sEAD]=10

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=20

UpgradeType=NONE

[AirUnit011]

AircraftType=G4M2

UnitName=2/253rd Kokutai

ForceID=2

Nation=Japanese Empire

BaseArea=Clark Field 1

RandomChance=100

MaxAircraft=20

StartAircraft=20

MaxPilots=16

StartPilots=16

Experience=40

Morale=80

Supply=100

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=50

MissionChance[CAS]=25

MissionChance[sEAD]=10

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=90

MissionChance[RECON]=20

UpgradeType=NONE

//-----------------------------------------------------------------------------

[GroundUnit001]

GroundObjectType=ShermanM4A3

UnitName=1stReg/1st Marine Tank Div

ForceID=1

Nation=USMC

BaseArea=

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit002]

GroundObjectType=ShermanM4A3

UnitName=5thReg/1st Marine Tank Div

ForceID=1

Nation=USMC

BaseArea=

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

[GroundUnit003]

 

GroundObjectType=US_Squad_early

UnitName=5th Marines

ForceID=1

Nation=USMC

BaseArea=

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit004]

GroundObjectType=US_Squad_early

UnitName=1st Marines

ForceID=1

Nation=USMC

BaseArea=

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit005]

GroundObjectType=Bofors

UnitName=12th AAA Btn.

ForceID=1

Nation=USMC

BaseArea=

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit006]

GroundObjectType=Type95

UnitName=50th Tank Btn.

ForceID=2

Nation=Japanese Empire

BaseArea=Manila

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit007]

GroundObjectType=jap_Squad

UnitName=Ichiki Detachment

ForceID=2

Nation=Japanese Empire

BaseArea=Manila

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit008]

GroundObjectType=Type88_AA

UnitName=1st AAA

ForceID=2

Nation=Japanese Empire

BaseArea=Manila

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

[GroundUnit009]

GroundObjectType=Type96_AA

UnitName=2nd AAA

ForceID=2

Nation=Japanese Empire

BaseArea=Manila

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=75

Morale=80

Supply=100

Intelligence=20

UpgradeType=NONE

 

//-----------------------------------------------------------------------------

 

[strategicNode001]

Area=Tacloban Field

ConnectTo[001].Target=Clark Field 1

ConnectTo[001].BasePoint=208387,665775

ConnectTo[002].Target=Nichols Field

ConnectTo[002].BasePoint=202001,652000

[strategicNode002]

Area=Dulag Field

ConnectTo[001].Target=Clark Field 1

ConnectTo[001].BasePoint=682001,353997

ConnectTo[002].Target=Nichols Field

ConnectTo[002].BasePoint=208387,665775

[strategicNode003]

Area=TaskForce 77.1

ConnectTo[001].Target=Nichols Field

ConnectTo[001].BasePoint=682001,353997

ConnectTo[002].Target=Batangas Field

ConnectTo[002].BasePoint=208387,665775

[strategicNode004]

Area=Clark Field 1

ConnectTo[001].Target=Tacloban Field

ConnectTo[001].BasePoint=682001,353997

ConnectTo[002].Target=Clark Field 1

ConnectTo[002].BasePoint=202001,652000

[strategicNode005]

Area=Nichols Field

ConnectTo[001].Target=Dulag Field

ConnectTo[001].BasePoint=682001,353997

ConnectTo[002].Target=Manila

ConnectTo[002].BasePoint=208387,665775

[strategicNode006]

Area=Batangas Field

ConnectTo[001].Target=TaskForce 77.1

ConnectTo[001].BasePoint=682001,353997

ConnectTo[002].Target=Manila

ConnectTo[002].BasePoint=208387,665775

 

//-----------------------------------------------------------------------------

[CarrierUnit001]

CarrierType=CV-9

CarrierNumber=1

UnitName=USS Essex

ForceID=1

Nation=USN

BaseArea=TaskForce 77.1

NumSquadron=5

BaseSize=MEDIUM

Experience=100

Morale=100

Supply=100

[FrontLine]

HideOverWater=TRUE

 

Here is the ini for the camapign...

 

[CampaignData]

CampaignName=Philippines 1945

DataFile=Philippines45_DATA.ini

CampaignMap=Phillipines

Historical=FALSE

Service001=USN

Force001=USN

Force002=IJN

 

[uSNUnit001]

Squadron=VF3

ForceID=1

UnitID=1

StartDate=09/01/1944

DescFile=VF3Desc.txt

StartText=PhilippinesStart.txt

AircraftType=F6F-5

 

[uSNUnit002]

Squadron=VB10

ForceID=1

UnitID=2

StartDate=09/01/1944

DescFile=VB10Desc.txt

StartText=PhilippinesStart.txt

AircraftType=SBD-5

//-----------------------------------------------------------------------------

[CustomUnit]

StartText=PhilippinesStart.txt

 

Taskforce 77.1 is designated as one of the target areas in the Phillipines_targets.ini with the map. Does this mean it is also usable as a base area?

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now, I don't know diddtly about campaign building, but...

 

planes starting in the same spot means a defective airfield ini (not correct for that airfield, an/or not updated to sf2 standards)

 

do you have the correct _water.bmp for the ww2 PI map? should generate the carrier properly (methinks)

 

also, Essex CVs are classed as "small" airfields (check their data ini)

 

none of those AAA units are "mobile AAA" - they're all static AAA (and placed via the "AAA" tag in the targets.ini)

 

IJN and IJAAF squadrons didn't use the */*** tag like luftwaffe units .. they are just what they are; 251 kokutau, etc

 

Bearcats never arrived in theatre until early 1946

 

as to base areas, iirc, NA generates them via the _water.bmp with the correctly color coded CV zones

 

LOVE the "Ichikichi" detatchment!!! (somebody knows their classic 3 stooges!!)

 

if you need an (almost!) historically correct _water.bmp, let me know!

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Thank you for the reply Kevin. Heres the water bmp that came with the terrain. This is Edwards old philippines terrain updated by you I believe it was. The rest I will look at right now and let you know. Eidt: checked and found that whether I fly a single mission or a campaign mission, the planes start inside of each other facing the wrong way on the field. I have started at two fields, tacloban and dulag, both the only friendly fields according to the planning maps, and both have this issue. Still unable to start on a cv. I did adjust the base size to small. Yeah, the ichiki detachment is left over from the solomons campaign I did a few weeks ago. I simply used that data.ini as the basis for this campaign and some things I havent changed.

post-66-0-94586000-1360371741_thumb.jpg

Edited by pcpilot

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check the airfield inis ...and the targets.ini

 

they should call for Desert_airfiled***.ini (numbered 1-6)

 

[TargetArea024]

Name=Clark Field 1

Position=298000.000000,785000.000000

Radius=4242.640625

ActiveYear=0

LOCATION=2

Alignment=ENEMY

AirfieldDataFile=desert_airfield5.ini

NumSquadrons=4

Target[001].Type=Runway5

 

they should match each other. that's the only thing I know that'll screwup aircraft facing

 

edit: IJAAF use the Sentai tag

 

yup, that looks like my latest water bmp. single missions for naval aircraft (carrierbased=true) all start on the boat?

Edited by Wrench

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Yep, checked every airfield/target and they were correctly numbered; both desert_airfield*.ini and Target[001].Type=Runway* matching numbers.

 

On the other front, I did find in checking another campaign that the squadrons had to have

 

CarrierBased=TRUE

CarrierNumber=1

 

This then allowed me to start on the carrier, or so I thought. This was the result. Wasnt this discussed awhile back? Something to do with the water bmp? Anyway, so far I have tried two different BaseArea and no luck yet.

post-66-0-59431600-1360377175_thumb.jpg

 

Oh, this pic shows what Im experiancing on landbases.

post-66-0-49131600-1360377280_thumb.jpg

Edited by pcpilot

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Ok, found out that the TaskForce 77 base areas are not working properly. I switched to the taskforce 38 base areas and I can now take off from a carrier. Still would like to find the problem with the land bases.

Edited by pcpilot

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You may want to try it all with North Atlantic Scripts. They should work for non-Atlantic installs, but make a backup just in case.

 

NavalMap=True is not present, so add it under [CampaignData].

 

Instead of the current carrier script, use this (adjust as needed):

 

[NavalUnit001]

UnitName=USS Essex

ForceID=1

Nation=USN

RandomChance=100

MaxObjects=10

Experience=100

Morale=100

Supply=100

Intelligence=0

StartPosition=309234.0,112620.0

ObjectivePosition=355680.0,279859.0

HomePortPosition=0.0,0.0

MaxFleetSpeed=1.289

Ship[01].Type=CV-9

Ship[01].Name=USS Essex

 

For carrier borne aircraft, add this instead of Base Area:

CarrierBased=TRUE

NavalUnitID=1

ShipID=1

Edited by JonathanRL

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Hello fellas, thank you for the replies. I do not have SF2NA. This is everything else patched to latest levels though, including SF2, 2E, 2V, 2I, and both expansion packs. Jonathan, I tried your suggestion and no luck. It works better using the older scripts. Are naval maps and their callouts even needed if my install doesnt have SF2NA?

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Well, It looks like right now my only issues are the land based units starting on thier bases on the Philippines map. Ive gotten the carriers to finally work properly. Take a look at the images above and youll see how the planes are starting; inside each other and pointeed the wrong way on the airstrip.

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Anyone else having a probelem with aircraft facing on the philippines map?

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now, just to clarify, we're talking the "Phillipines 44" (displayed name) map, with the SF2NA upgrades....right?

NOT the PI 1941 by baltika

 

because all the airfields work for me..

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I did have your update but apparently when I used starys' update it changed a few things. I reinstalled your update and the planes line up nicely now. But a new problem has presented itself...Now the Philippines dont show up in single missions! I have the terrain for my campaign but not single missions. Any ideas? I do not have the SF2NA addon. Ive resisted gving TK another $30 when I've heard people question whether we will have continued support or not.

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