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ojcar

Making harder groud objects!

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Hello, boys! I'm testing the new Armchair Aces update and testing some things. I have discovered a VERY EASY trick to make all your ground objects harder to destroy. You'll only need the DATA.ini of each object.

 

For example, if you want harder trucks: Go to your Liberty_Data.ini.

 

As main object component you'll have Component[001]=Truck. Well, go to the [Truck] section. Under the MaxExtentPosition line make another line with StructuralFactor=5.0 (you can play with this number to your taste). Save the file and that's all!!!

Go to the game, play an Armed Recon mission and see the difference!

 

 

[MissionData]

NationName=USAS

ServiceStartDate=01/1914

ServiceEndDate=11/1918

GroundObjectRole=TRANSPORT

Availability=COMMON

Exported=TRUE

ExportStartYear=04/1918

ExportAvailability=COMMON

[GroundObjectData]

DamagedModel=

DestroyedModel=Liberty_destroyed.LOD

DestroyedEffect=VehicleFireEffect

EmptyMass=6750.0

Component[001]=Truck

[sound]

EngineSoundName=TruckEngine

MovementSoundName=

[DetectSystem]

MaxVisibleDistance=6000.0

RadarCrossSection=3

[WeaponSystem]

[MovementSystem]

MaxRoadSpeed=6.70

MaxOffRoadSpeed=6.70

PowerAvailable=38776.4

MaxTurnRate=16.0

MaxDeceleration=5.0

SuspensionConstant=14.0

MovementEmitterName=WheeledVehicleDustEmitter

MovementEmitterPosition=0.0,-2.50,0.50

[Truck]

ModelNodeName=truck

MinExtentPosition=-1.15,-3.68, 0.00

MaxExtentPosition= 1.15, 3.60, 2.23

StructuralFactor=5.0

SystemName[001]=Engine

DetachNode[001]=wheel_front_R

DetachNode[002]=wheel_front_L

DetachNode[003]=wheel_rear_L

DetachNode[004]=wheel_rear_R

[Engine]

SystemType=ENGINE

MaxExtentPosition= 0.75,3.10, 1.50

MinExtentPosition=-0.75,1.39, 0.56

 

You can make the same with any infantry, machine gun, AAA gun, etc. Some objects have two main components (for example, the Ft-17 tanks have Chassis and Turret), so you'll need to do the StructuralFactor thing for each component, for example:

 

[MissionData]

NationName=FRANCE

ServiceStartDate=03/1918

ServiceEndDate=11/11/1918

GroundObjectRole=TANK

Availability=RARE

Exported=TRUE

ExportStartYear=05/1917

ExportAvailability=RARE

[GroundObjectData]

DamagedModel=

DestroyedModel=FT-17_destroyed.LOD

DestroyedEffect=SmallBombEffect

;DestroyedEffect=VehicleFireEffect

EmptyMass=7400.00

Component[001]=Chassis

Component[002]=Turret

[sound]

EngineSoundName=TankEngine

MovementSoundName=TankTrack

[DetectSystem]

TargetType=GROUND

DataLink=FALSE

OpticalSight=TRUE

NightSight=FALSE

VisualRange=2000.0

VisualSearchTime=20.0

ViewportPosition=0.0,0.0,2.20

MaxVisibleDistance=6000.0

RadarCrossSection=8

[WeaponSystem]

TargetType=GROUND

GunRange=800.0

PitchAngleRate=8

MaxPitch=35.0

MinPitch=-20.0

DefaultPitchAngle=0

YawLimited=FALSE

YawAngleRate=8

DefaultYawAngle=0

ReloadGunAtAngle=FALSE

GunRecoil=100

GunStabilization=FALSE

GunRadarTracking=FALSE

RangeFinder=0

BallisticComputer=0

YawModelNodeName=Turret

PitchModelNodeName=Gun

[MovementSystem]

MaxRoadSpeed=2.22

MaxOffRoadSpeed=2.22

PowerAvailable=29082.3

MaxTurnRate=2.76

MaxDeceleration=0.8

SuspensionConstant=30.0

MovementEmitterName=TrackedVehicleDustEmitter

MovementEmitterPosition=0.0,-1.70,0.50

[Chassis]

ModelNodeName=Chassis

EffectSize=1.0

MaxExtentPosition= 0.91, 2.06, 1.57

MinExtentPosition=-0.91,-1.93, 0.00

StructuralFactor=5.0

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=16

Armor

.Thickness=16

Armor

.Thickness=16

Armor[REAR].Thickness=16

Armor[TOP].Thickness=8

Armor[bOTTOM].Thickness=6

SystemName[001]=Engine

DetachNode[001]=ToolBox

DetachNode[002]=Muffler

[Turret]

ParentComponentName=Chassis

ModelNodeName=Turret

DetachWhenDestroyed=TRUE

EffectSize=1.0

MaxExtentPosition= 0.34, 1.10, 2.38

MinExtentPosition=-0.34,-0.22, 1.57

StructuralFactor=5.0

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=22

Armor

.Thickness=22

Armor

.Thickness=22

Armor[REAR].Thickness=22

Armor[TOP].Thickness=16

SystemName[001]=Gun

[Engine]

SystemType=ENGINE

MaxExtentPosition= 0.51,-0.26, 1.57

MinExtentPosition=-0.51,-1.93, 0.00

[Gun]

SystemType=GUN

GunTypeName=8MM_HOTCHKISS_M1914

MuzzlePosition=0.00,1.25,1.82

MaxAmmo=237

EjectShells=FALSE

TracerLoading=4

BurstAmount=8

 

I have moddified all my objects (minus the balloons), and it's a great improvement in the few missions I played!

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Clever stuff Ojcar, much easier than adjusting all the armour thicknesses. Making the adjustments now.

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