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Kev remapping old Tjet Fuselage to sort dec probs etc etc...should apply to E and G can do it to one or two jpegs instead of the many that exist ..??

post-1981-0-63179400-1365638466_thumb.jpg

Edited by russouk2004

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oh... man....!!!! :biggrin:

 

if that's easier (and we KNOW it is!!!), you'll just need to reskin. Decals are easly reused!

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will use most existing textures just on better sized jpegs...probably 2 rather than one at 4096x4096 lol...

really,its just fuselage and gear,airbrake doors that I ll need to remap,I ll paint it basic alumium.skin,panel lines rivets etc.so others can add theyre own weather etc..

probably do 2 textures 1 for fuse wings etc 2048x2048 and the bits such as interiors,gear,wells pit,on 1024x1024 if large enoug for good detail.

I ll keep meshes same names etc..and hopefully heirachy will be same.

Edited by russouk2004

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You know, that we have redone the E & G for Mig-Alley???

why not use that? You already worked on it Russ...

And i did high rez temps for it...

Would be wasted work in my eyes mate...

Edited by Soulfreak

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Good point SF...I was doing it for people who maybe cant run hi res models...

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kev dec bleeds fixed...ignore stretched stars n bars its co fuse aint mapped properly yet...plus a\c was slightly off centre in max so will redo co-ord for decs etc and get them as close to original as poss.

post-1981-0-62463900-1365876834_thumb.jpg

Edited by russouk2004

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