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Hello to all

Is... possible a SU 27....etc.. here or another plane .....to make a Cobra maneuver in this Game ...??

:clapping::clapping::clapping:

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I'm trying to make a plane with Thrust Vectoring like the F-35 but that the engine goes upwards so it could do something like what you're asking, but a normal plane, like the F-22 here, can't do it as far as I know.

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no it cant

 

this was discussed (read: beat to death) about 5/6 years ago with the 1st Flankers were released. The thread may still be in the archives someplace

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.......Is it about the ini. file....... or from the 3dmax ...?

Or is clear from the game structure...like is no data.link from the awacs to the fighter's...for example.

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There is a way to accomplish this, but It is not something that can be done without compromising the flight model somewhere else in the flight regime.

 

When the "cheat" is applied, it will ONLY work under hard flight model, and the compromise requires carefull pitch control between 300 - 450 KPH, otherwise, one often finds themselves in a high-alpha stall while maneuvering (or even landing). I have this incorporated into Marcelo's Su-33 (which is not released yet), and to properly utilize it, one needs a HOTAS setup with rudder pedals.

Edited by Fubar512

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Or you can destroy the flight model by setting max AoA(not stall AoA) for the aircraft at unrealistic levels.. and then pulling up.. you do get something that looks like a Cobra.

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Or you can destroy the flight model by setting max AoA(not stall AoA) for the aircraft at unrealistic levels.. and then pulling up.. you do get something that looks like a Cobra.

 

That alone will not do it. The trick is balancing in the model's pitch inertia value, its stall values, and again, how the model reacts at alpha stall (should pitch up sharply), and at alpha depart (must pitch down sharply, with no "mushing"). It takes a lot of T&E to balance this out, and even then, it is very sensitive to load, speed, and throttle.

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Here's a video I made some time ago, notice how "sensitive" the model is to pitch inputs:

 

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:lmao:

and that, ladies and gents, pretty much sums it up

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Won't the engine exhaust during the manuever be enough for a quick and cheap 'winder job?

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I tried to make that happen with the PAK-FA.. but yeah.. its not the real thing or not exactly a cobra. Hit the rudder on the first attempt..

but was successful in keeping it straight in the next run.

 

.din have a recording software so got some trial of whatever.

Edited by santroM
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All this above where in the ini. is....... ? In the fuselage, engine.....?

model's pitch inertia value,

its stall values, and again,

at alpha stall (should pitch up sharply),

alpha depart

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All this above where in the ini. is....... ? In the fuselage, engine.....?

model's pitch inertia value,

its stall values, and again,

at alpha stall (should pitch up sharply),

alpha depart

 

Simply listing a few values is a meaningless excersize, as they all must work in concert in order to achieve acceptable results. In short, it's the entire flight model that needs to be revamped.

 

Won't the engine exhaust during the manuever be enough for a quick and cheap 'winder job?

 

The idea is not to do this in front of an IRM-equipped foe, but to utilize the ability to over-ride the alpha-limiter during a tail chase, to enable one to pull lead on a target that's off normal boresite parameters.

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