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UllyB

Mig-17F wrong decals for ALGERIA

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tweaking some skins to work with SF2 series (it's a nightmare, by the way) I found an error, in fact more than one, but the type of error is the same. Algeria , if you noticed, doesn't have a "symetrical" flag. So...the decals, as TK fixed them (or whoever did it) look wrong, the flag on those particular skins is backward. So, for MIG-17F, instead of the sequence:

 

[Decal001]
MeshName=Vert_Tail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=FinFlashR
Position=-3.87,0.95
Scale=1.8
DecalMaxLOD=3

[Decal002]
MeshName=Vert_Tail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=FinFlashL
Position=-3.87,0.95
Scale=1.8
DecalMaxLOD=3

 

 

the correct one is:

 

[Decal001]
MeshName=Vert_Tail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=FinFlashL
Position=-3.87,0.95
Scale=1.8
DecalMaxLOD=3

[Decal002]
MeshName=Vert_Tail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=FinFlashL
Position=-3.87,0.95
Scale=1.8
DecalMaxLOD=3

 

 

The same goes for the decals with the flag on the fuselage:

Instead of:

 

[Decal007]
MeshName=Fuselage
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=InsigniaFuseR
Position=-1.52,-0.16
Scale=1.5
DecalMaxLOD=3

[Decal008]
MeshName=Fuselage
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=InsigniaFuseL
Position=-1.52,-0.16
Scale=1.5
DecalMaxLOD=3

 

the correct one is:

 

[Decal007]
MeshName=Fuselage
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=InsigniaFuseL
Position=-1.52,-0.16
Scale=1.5
DecalMaxLOD=3

[Decal008]
MeshName=Fuselage
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=InsigniaFuseL
Position=-1.52,-0.16
Scale=1.5
DecalMaxLOD=3

 

 

I bet the error repeats for all flags that are not symetric. If I will encounter any I will post again. I hope that helps SF2 to be a better/complete game.

I found these in SF2: WOI , for the MIG-!7F

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there's also a little parameter used in decals inis:

 

 

Reverse=TRUE

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Oh, I see...Undocumented maybe, I didn't see it in decals.ini file, otherwise I would have thought about using it. Thanks for the tip

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If it's undocumented, how did Wrench find out about it?

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:lmao:


 


it's not undocumented, one just has to know how to read an ini. mind you, I STILL can't translate all the aerodynamic gobbelty-gook in a data ini, but that's a story for another day


 


oth, having done several thousand skins and decals ... one learns a thing or too


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"undocumented I meant that the respective line is not there in the file, in an ordinary, stock etc. Or at least I never saw it in stock or 3rd party files. I'm sure I would have remembered it it I did.

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