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Today’s Developer Diary is a continuation of last weeks with more pictures of the upcoming ME 410 release, this time of the very cool looking cockpit along with more images of airfields on the Normandy map.
The ME 410 is the last of the player flyable aircraft from the Normandy plane-set to be released and the cockpit proved to be a challenge to create, especially with its unique defensive armament arrangement and complicated gunner controls. However, our modeling and engineering teams have once again created an amazing combat experience for IL-2 pilots. The ME 410 will enter beta testing very soon and testers can put it through its paces. We’re almost there Hornisse fans!
A fun fact about the Normandy map is that there are 100 airfields total when you combine the airfields in southern England and Normandy regions. These pics are just a few.
Work on the Normandy map, Normandy Career and remaining vehicles and ships continue full throttle as we march to release in the coming weeks.
And just a reminder that BON still has it’s Early Access discount, but time is getting short. If you have not already purchased it, now is a great time to pull the trigger.
The Sturmovik Team
here is the problem, I like the A-6 want to use the ones in game to fly so i downloaded this:
but don't know how to installed, keep in mind I have 2 weeks top of playing and discoveriing this game.
thanks in advance
My end goal is to be able to use the A-6 Superpack by HomeFries
Sorry for my late introduction. I've been on board here for a few years, but have only ever been a spectator. I'd like to get actively involved as well and will put a couple mods here on the board.
I have made a few modifications to F-14 (TW and TMF) cockpits, but specifically I am working on a graphical upgrade for the F/A-18 cockpit from Brain32. Especially on the DDI's
Can someone help me redefine the textures for the ICP.
For the F/A-18 A cockpit there is only one texture for the counters - DDI_Counter_1. I would like to have my own definition for the ICP. DDI_counter_3, because for the F/A-18C cockpit there are already two. (fuel)
So that it looks in the end like this:
The result till now is this:
I make the whole Font as Glass Gauge. It's a free font it will match for the hud and DDi's but not for the ICP. (Like DCS F/A-18C)
View File F-15C MSIP Cockpit Repaint
This is a quick repaint of the existing F-15C cockpit released on F-15 Superpack Redux 2016. I believe it has already been repainted by Viper63 back a while, however a few artifacts lead to my decision to redo the color and give it a TW color tone.
Extract the entire folder to <your SF2 mod folder>/Objects/Aircraft /F-15C . When prompt to overwrite existing files, choose "Yes"
Original Cockpit Texture: Kesselburt
Last Repaint: Viper63
This file is released under Combatace Community Freeware Licence and shall not be used in any payware without prior consent.
Submitter orsin Submitted 01/06/2018 Category Jet Cockpits
Hello everyone, has someone added a 3d element to an existing cockpit using the false pilot method ??? I want to make a modification to cockpit by putting elements and making them visible through the line "open cockpit = true", but I want to know the experience of some of you