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    • By Lex2Limit
      Hi Folks,
      Sorry for my late introduction. I've been on board here for a few years, but have only ever been a spectator.  I'd like to get actively involved as well and will put a couple mods here on the board.
      I have made a few modifications to F-14 (TW and TMF) cockpits, but specifically I am working on a graphical upgrade for the F/A-18 cockpit from Brain32. Especially on the DDI's
      My problem:
      Can someone help me redefine the textures for the ICP.
      For the F/A-18 A cockpit there is only one texture for the counters - DDI_Counter_1. I would like to have my own definition for the ICP. DDI_counter_3, because for the F/A-18C cockpit there are already two. (fuel)
      So that it looks in the end like this:

      The result till now is this:

      I make the whole Font as Glass Gauge. It's a free font it will match for the hud and DDi's but not for the ICP. (Like DCS F/A-18C)
      Nice Greets 
      Lex
    • By MigBuster


      View File SF2NA Runways 2 (2014)
      Adds runway & taxi lights and higher detailed runways & taxi, parking areas to Iceland Air bases in SF2 North Atlantic.
      Submitter MigBuster Submitted 04/18/2014 Category Base Mods  
    • By MigBuster


      View File Do It Yourself Runway & Taxi sets
      Separate sets of Runways, taxiways and ramps in different colours - you will need to rename the files for in game use - as per the README
      Submitter MigBuster Submitted 03/17/2014 Category Base Mods  
    • By swambast
      Hi guys, question primarily intended for 3ds max users/modelers but feel free to contribute if you have an idea!
       
      Assume we have an x-plane with a texture applied (two simple intersecting planes).  The game by default does not render shadowing nor catch shadowing using the plane primitives.  Also, depending on the lighting angle - one side of the plane’s texture may be “bright” while the other plane’s texture is dark.  Is there some way to apply a texture to the planes so that the texture “brightness” remains constant regardless of lighting?
    • By MigBuster
      Adds runway & taxi lights and higher detailed runways & taxi, parking areas to Iceland Air bases in SF2 North Atlantic.
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