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deanklef

tail dragging crewman

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I have encountered a problem in SF2 Viet Nam, in that suddenly I have an extra crewman hanging out of the underside of my UH-1 Gunship, This problem surfaced after I added a ACH-47A Chinook to the game, so I assumed they are interrelated . Is there away to correct this without removing the ACH-47A from the game.

 

deanklef

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This is a common problem when the 'fake pilot' method is used. The pilot you see should actually be a part of the model (pod, canards, etc.) added by the fake pilot method. It's a great way of adding parts to an existing model but you need to follow the installation procedure to the letter.

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Hi Spinners ,

I did install the UH-1 to the letter, and it worked great until about a month later when I installed the AH-47a .

deanklef

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I don't have either in my install but a pilot dangling where he shouldn't be is clearly a 'fake pilot' issue. I guess in your case one mod is conflicting with another.

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Greetings, Deanklef

 

The ACH-47A by JimBeamer5 [which requires you to already have the CH-147-R0g.lod from the DAT A-Team's aircraft] uses:
- Helopilot1 - lod dated 2/24/2007 - 83 kb
- Helopilot2 - lod dated 2/24/2007 - 86 kb
as well as
- HelogunnerL - 5/2/2008 - 109 kb
- HelogunnerR - 5/2/2008 - 104 kb
- Fakepilot - 11/21/2008 - 8 kb

 

By comparison, the "Uh-1B Gunship" [included in Eburger68's - SF2 Vietnam Expansion pack] and the "UH-1_Gunship" by Kesselbrut [which is based off the Richards (Gramps) Australian UH-1H] uses:
- Helopilot1 - lod dated 2/23/2007 - 83 kb
- Helopilot2 - lod dated 2/23/2007 - 86 kb
as well as
- HelogunnerL - 5/1/2008 - 109 kb
- HelogunnerR - 5/1/2008 - 104 kb
- Fakepilot - 11/21/2008 - 8 kb

 

Pretty consistent.

Since the "pilot" lods are the same filesize, it's probably not a lod size issue. But, to check, you could try substituting the

"older" (2/23/07) lods for the "newer" (2/24/07) ones the ACH-47A install overwrote, and see if that fixes your UH-1 problem (and still looks OK in your ACH-47A).

 

And, while you're at it, you'll probably want to fix a problem with the Helopilot2.
If you look at the \Helopilot2 subfolder that the ACH-47A install created in your \Pilots subfolder, you will note that the included "HeloPilot2.ini" calls for:

[LOD002]
Filename=HeloPilot2_001.lod
Distance=150

[LOD003]
Filename=HeloPilot2_002.lod
Distance=500

 

However, those files are NOT included in that folder. Instead, you have "Helopilot2.lod" and "Helopilot02.lod."

Well, not to worry -- The "missing" lods ARE included (for some reason) in your \Helopilot1 folder. Just copy them over.

 

A more likely candidate for your reported conflict is with the "HeloGunner" files and folders.

In the ACH-47A mod, the "Helogunners" are set up as Weapons, not "fake pilots."
Example:

[GunnerL]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=3
StationType=EXTERNAL
GunGroup=4
AttachmentPosition=-0.6990,4.451,0.865
AttachmentAngles=270.0,00.0,00.0
DiameterLimit=4.0
LengthLimit=12.0
LoadLimit=15550.0
AllowedWeaponClass=GP,RP,BOMB,FT
AttachmentType=USAF,USN,NATO,UK,USMC
ModelNodeName=HeloGunnerL
PylonMass=2

 

[GunnerR]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=EXTERNAL
GunGroup=4
AttachmentPosition=0.6990,4.451,0.865
AttachmentAngles=90.0,00.0,00.0
DiameterLimit=4.0
LengthLimit=12.0
LoadLimit=15550.0
AllowedWeaponClass=GP,RP,BOMB,FT
AttachmentType=USAF,USN,NATO,UK,USMC
ModelNodeName=HeloGunnerR
PylonMass=2

 

[GunnerLR]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=4
StationType=EXTERNAL
GunGroup=4
AttachmentPosition=-0.60,-1.4,0.95
AttachmentAngles=270.0,10.0,00.0
DiameterLimit=4.0
LengthLimit=12.0
LoadLimit=15550.0
AllowedWeaponClass=GP,RP,BOMB,FT
AttachmentType=USAF,USN,NATO,UK,USMC
ModelNodeName=HeloGunnerL
PylonMass=2

 

[GunnerRR]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=4
StationType=EXTERNAL
GunGroup=4
AttachmentPosition=0.60,-1.4,0.95
AttachmentAngles=90.0,10.0,00.0
DiameterLimit=4.0
LengthLimit=12.0
LoadLimit=15550.0
AllowedWeaponClass=GP,RP,BOMB,FT
AttachmentType=USAF,USN,NATO,UK,USMC
ModelNodeName=HeloGunnerR
PylonMass=2
==============================================

However, the  UH-1B "Huey Gunship" and the "UH-1_Gunship" by Kesselbrut have them set up as "fake pilots."
Example:
-- UH-1B_Data.ini ---- Gunners positioned inside the cabin --
[GunnerL]
SystemType=PILOT_COCKPIT
PilotModelName=HeloGunnerL
Position=-0.5,0.55,0.95
SeatModelName=
SeatPosition=
MinExtentPosition= 0.25, 2.48, 0.15
MaxExtentPosition= 0.75, 2.17, 1.12
HasArmor=TRUE
ArmorMaterial=GLASS
Armor[FRONT].Thickness=64
CanopyNodeName=Canopy

 

[GunnerR]
SystemType=PILOT_COCKPIT
PilotModelName=HeloGunnerR
Position=0.5,0.55,0.95
SeatModelName=
SeatPosition=
MinExtentPosition= 0.25, 2.48, 0.15
MaxExtentPosition= 0.75, 2.17, 1.12
HasArmor=TRUE
ArmorMaterial=GLASS
Armor[FRONT].Thickness=64
CanopyNodeName=Canopy

==================

 

-- UH-1_Gunship_Data.ini ---- Gunners positioned slightly outside the cabin --

[GunnerL]
SystemType=PILOT_COCKPIT
PilotModelName=HeloGunnerL
Position=-1.25,0.55,0.95
SeatModelName=
SeatPosition=
MinExtentPosition= 0.25, 2.48, 0.15
MaxExtentPosition= 0.75, 2.17, 1.12
HasArmor=TRUE
ArmorMaterial=GLASS
Armor[FRONT].Thickness=64
CanopyNodeName=Canopy

 

[GunnerR]
SystemType=PILOT_COCKPIT
PilotModelName=HeloGunnerR
Position=1.25,0.55,0.95
SeatModelName=
SeatPosition=
MinExtentPosition= 0.25, 2.48, 0.15
MaxExtentPosition= 0.75, 2.17, 1.12
HasArmor=TRUE
ArmorMaterial=GLASS
Armor[FRONT].Thickness=64
CanopyNodeName=Canopy

==============================

So, since the "ModelName" is the same in both cases, the SF2 Game Engine may be getting confused as to what to render.

The "fix" should be pretty easy -- Just change the name of one or the other.
[And remember to make the corresponding changes in its .ini, and _data.ini (if it has one), and in your aircraft's _Data.ini entries for it].

Since it's the ACH-47A that "caused" the problem, I'd do it with that. Even though that involves more edits [e.g., make the "weapon" versions "HeloGunnerLR" and "HeloGunnerRR"].

Much more likely that anything else you download in the future will want to use the "fake pilot" gunners,

rather than the "weapon" gunners.

 

Happy Gaming!

:bye:

DARoot

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Hi DARoot,

I made the changes on The AC-47A" weapons stations" to" HeloGunner LR and RR". Now I have no gunners on the AC-47A and I still have the tail dragging crewman on the Huey.

 

deanklef

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