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I am driven nuts by the iranian Asia Minor color scheme:

 

1) Is the same colors used on all Iranian birds (F-4D/E, F-5E, F-14A)? It seems like the green on the F-5Es is a lot more olive drab while on the F-14s the green is more blueish but this seems illogical to have different paint for different birds.

 

2) What RGB / Hex values have you been using, for example Volker on the IRIAF F-4Es? I'd like to have uniform values across the board, but I have not been able to settle on a good set of values.

 

Thank you!

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i made a lot of test to get the color somewhat right this is the colors i use , but I would not say that they are now the one and only right colors :grin:

-

sand  R,G,B = 207,175,116

post-15260-0-14590300-1401434151.jpg

green  R,G,B = 62,75,58

post-15260-0-38701600-1401434177.jpg

brown  R,G,B = 119,91,67

post-15260-0-73146600-1401434205.jpg

beige  R,G,B = 210,206,197

post-15260-0-27836700-1401435842.jpg

 

these colors are a result of many F-4/F-5 pictures I have compared

 

i think that the colors for all aircraft are the same , it's just that the colors always appear different depending on the pictures you have , the screen you use ,the weathering or age of the camo, etc.

as soon as you add your weathering or wear to the collor the appearance is changing again ,

 

same colors with weathering

-

post-15260-0-64378800-1401435924.jpg

post-15260-0-49610200-1401435905.jpg

post-15260-0-56563800-1401436185.jpg

post-15260-0-04041200-1401436072.jpg

 

Edited by ravenclaw_007
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Thanks Volker! I will try those! And also if you want someone to test the IRIAF F-4Es, just give me the word  :biggrin:

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What colours does TK use on his DLC Iranian F-14 skins?

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this is the _2 map from the AilCat DLC

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The colors on TKs IRIAF F-14 is way waaaay too washed out, like it has been standing in the sun for 5 years  :biggrin:

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Yah, seriously! You'd think the IRIAF would at least throw a tarp over it to keep it clean! Or park it in the garage!! :biggrin:

 

don't forget, too, he uses a "noise" on the painted sections, where most of us a "clouds" layer. For mine I use 50% grey and 75% grey and fade to 10-15%, depending on the base colors

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So yeah.. Now I am even more confused. I tried Volkers color codes and I do like the green and brown but the tan/ sand seems too yellow to me?

 

asiaminor1.jpg

asiaminor2.jpg

 

Before getting Volkers color codes I had tried to base my colors on the Federal Standard color codes Tom Cooper lists in his IRIAF Tomcat book. But those didnt look right either as they were. So after some tweaking I used these colors:

 

asiaminor3.jpg

 

Thoughts? Which ones do you like best?

 

 

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the other is waaay to yellow; almost like RLM SandGelb

 

wonder if RAF Middle Stone might not be closer??

Here's the RGB for it:

 

176

147

92

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as i mentioned above , it depends on what you have as reference you can have pictures with a shiny yellow and some with a more flat sand color

i will try to adjust it a bit more

-

post-15260-0-49814500-1401488298_thumb.jpg

post-15260-0-19544700-1401488494_thumb.jpg

post-15260-0-76325000-1401489068_thumb.jpg

post-15260-0-78777400-1401489124_thumb.jpg

-

and here you can see that they used at least 2 different green colors

post-15260-0-78896400-1401488829_thumb.jpg

Edited by ravenclaw_007
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but the tan/ sand seems too yellow to me?

I find game does that to correct colours,thats why I lower mine...

post-1981-0-83109300-1401492914_thumb.jpg

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this is the _2 map from the AilCat DLC

do u know how to open DLC files?

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why, yes. yes I do

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      Hello and thank you for downloading my work.
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      ·         Air Combat Memoirs of the Iranian Air Force Pilots (2015, Ryan, K, Bishop F, Independent)
      ·         Schweinfurt-Regensburg 1943 (2020, Marshall Michel III, Osprey)
       
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      Interview with Fereydoun Mazandarani (2020, Hushkit, Online):
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      -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
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      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
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